Elec/Elec Anchlary changing my whole build :/


Alvan

 

Posted

Ok so im going to respec my elec/elec blaster (curntly have ice for pvp peroses) but lately i doint pvp mutch with him anymore so respecting into a more semi-pvp build.No for Anchlary if i take
1)Electrical Mastery: it will be a more of a sap/hold build(meaning il take all the hold and sap powerz)

2)Force Mastery:If i take this il be focusing less on sapping and holding (meaning il take 1 sap power -power sink for afte nuke and maby 1 hold if i can fit it)and more on damage out put of my blaster

3)Flame/Munitions:No clue comment on this if you want

So basicly what id like to know iz wich usualy works out the best for team-pve solo-pve and other comments ye wanna add.

THX!!!


 

Posted

Well, the APPs have a nice range of support functions in them, had all of them on my blasters on one point or another.

As you said //Ice is pretty much the one for PvP, but it tends to clog things up a bit in PvE. On the other hand I have it now on my PBAoE monster to keep things grouped in a neat pile for takedown.

//Elec is really nice for a controller-type build. The PBAoE Stun, whilst having a huge recharge and some nasty side-effects on your endurance, is technically a sure-fire way to render a group of enemies harmless. For a sapper build, I'm not really sure if having //elec brings anything to the mix, as your main powers will be doing most of the work on that. For Solo-PvE: The shield is good, the hold is great, the cone is good, the pbaoe is a bit meh as you won't be running into that many enemies. For Team-PvE: The shield is good, the hold is ok, the cone is great, the pbaoe is good.

//Force Basically suited to turning you into a mini-tanker. With //Force you'll be running in the front lines, grabbing alphas with PFF and blappering away with the godmode. It's in my opinion best-suited for characters that spend time in melee, so if you want to focus on your secondary, //Force is probably the set to take. For Solo-PvE this is a all around good set, for Team-PvE the knockback field isn't that wonderful and PFF will be used far less often

//Flame shares the fast hold with //Elec and the shield is bog-standard resistance shield. The two other powers in the set are really what make the difference. Bonfire is usually an ignored power, but it's great if you're focused on ranged combat. Drop a Bonfire at your feet and fire away at enemies who try to charge you, but get tossed away by the flames. Rise of the Phoenix on the other hand is a great self-rez that damages and stuns things around you when you fire it. My main is currently a //Flame spec. For Solo-PvE: The Hold is great, Bonfire is a bit meh, the armor is ok/good and rise of the phoenix is either really frustrating or utterly awesome (if you have a control build that can lock the enemies in the 10 seconds you're invulnerable, it's great, if not, it can be a bit annoying), For Team-PvE: The Hold is ok, Bonfire is great (if the defenders realize they can stand inside it and be safe, the shield doesn't hurt and RotP is great (as you stun everything around you, you're providing quite nice control and also save the actual rez to someone who needs it)

//Munitions is the Sniper's Choise. The defining power is the AoE snipe you get, and it's really as great as you might imagine. The sad thing about //Mun is that you get the assault rifle when taking it, so the otherwise sweet-looking hold gets a bit meh as you have to redraw it every time (as you're not an AR/blaster). The Sleep is really quite situational power and totally useless in teams, and the armor, while being "omg autopower" is quite crappy in the protection you gain from it. Solo-PvE: The hold is ok/good, the armor is meh, the sleep is ok (if you don't have lots of aoe) and the snipe is great. Team-PvE: The hold is meh/ok, the armor is meh/ok, the sleep is waste of space and the snipe is great/awesome.

Don't know if this helps you any


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

Hou does these 2 look? (and wich one lookz the best)

Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Electrical Mastery

Hero Profile:
Level 1: Charged Bolts -- T'pst-EndDrn%:30(A), Dev'n-Acc/Dmg:35(3), Dev'n-Dmg/Rchg:39(3), Dev'n-Acc/Dmg/Rchg:39(5), Dev'n-Dmg/EndRdx:39(5), Dev'n-Acc/Dmg/EndRdx/Rchg:39(7)
Level 1: Electric Fence -- P'Shift-EndMod/Rchg:39(A), P'Shift-EndMod/Acc:39(7)
Level 2: Lightning Bolt -- Dev'n-Acc/Dmg:39(A), Dev'n-Dmg/EndRdx:39(9), Dev'n-Dmg/Rchg:39(9), Dev'n-Acc/Dmg/Rchg:39(11), Dev'n-Acc/Dmg/EndRdx/Rchg:39(11), T'pst-EndDrn%:30(13)
Level 4: Charged Brawl -- Mako-Acc/Dmg:39(A), Mako-Dmg/EndRdx:39(13), Mako-Dmg/Rchg:39(15), Mako-Acc/EndRdx/Rchg:39(15), Mako-Dam%:39(45)
Level 6: Ball Lightning -- Posi-Acc/Dmg:39(A), Posi-Dmg/EndRdx:39(17), Posi-Dmg/Rchg:39(17), Posi-Dmg/Rng:39(19), Posi-Dam%:39(19)
Level 8: Hurdle -- Jump-I:40(A)
Level 10: Havoc Punch -- Mako-Acc/Dmg:39(A), Mako-Dmg/EndRdx:39(21), Mako-Dmg/Rchg:39(21), Mako-Acc/EndRdx/Rchg:39(23), Mako-Dam%:39(23)
Level 12: Hasten -- RechRdx-I:40(A), RechRdx-I:40(25), RechRdx-I:40(25), RechRdx-I:40(46)
Level 14: Super Speed -- Run-I:40(A)
Level 16: Health -- Numna-Heal:39(A), Numna-Regen/Rcvry+:39(27), Mrcl-Rcvry+:39(27)
Level 18: Short Circuit -- P'Shift-EndMod:39(A), P'Shift-EndMod/Rchg:39(29), P'Shift-EndMod/Acc/Rchg:39(29), Sciroc-Dmg/Rchg:39(31), Sciroc-Dmg/EndRdx:39(48)
Level 20: Stamina -- EndMod-I:40(A), P'Shift-End%:39(31), EndMod-I:40(31), EndMod-I:40(33)
Level 22: Aim -- AdjTgt-ToHit:39(A), AdjTgt-ToHit/Rchg:39(33), AdjTgt-Rchg:39(33), GSFC-Build%:39(34)
Level 24: Build Up -- AdjTgt-ToHit:39(A), AdjTgt-ToHit/Rchg:39(34), AdjTgt-Rchg:39(34), GSFC-Build%:39(36)
Level 26: Tesla Cage -- G'Wdw-EndRdx/Hold:50(A), G'Wdw-Acc/Hold/Rchg:50(36), G'Wdw-Acc/Rchg:50(36)
Level 28: Thunder Strike -- Armgdn-Dmg/Rchg:50(A), Armgdn-Dmg:50(37), Armgdn-Dam%:50(37), Armgdn-Acc/Dmg/Rchg:50(37), Armgdn-Acc/Rchg:50(46)
Level 30: Combat Jumping -- LkGmblr-Rchg+:39(A)
Level 32: Thunderous Blast -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(39), Ragnrk-Acc/Dmg/Rchg:50(39), P'Shift-End%:39(39), Ragnrk-Acc/Rchg:50(40)
Level 35: Power Sink -- P'Shift-EndMod:39(A), P'Shift-EndMod/Rchg:39(40), P'Shift-EndMod/Acc/Rchg:39(40), P'Shift-EndMod/Acc:39(42)
Level 38: Shocking Grasp -- G'Wdw-EndRdx/Hold:39(A), G'Wdw-Hold/Rng:39(42), G'Wdw-Acc/Hold/Rchg:39(42), Hectmb-Dmg:50(48)
Level 41: Static Discharge -- Posi-Acc/Dmg:39(A), Posi-Dmg/EndRdx:39(43), Posi-Dmg/Rchg:39(43), P'Shift-EndMod:39(43)
Level 44: Shocking Bolt -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(45), UbrkCons-Acc/Hold/Rchg:50(45), UbrkCons-Acc/Rchg:50(46)
Level 47: Charged Armor -- ResDam-I:40(A), ResDam-I:30(48)
Level 49: EM Pulse -- P'Shift-EndMod:39(A), Amaze-Stun:50(50), Amaze-Stun/Rchg:50(50), Amaze-Acc/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance



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Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/

Level 50 Magic Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Charged Bolts -- Decim-Build%:30(A), Dev'n-Acc/Dmg:35(3), Dev'n-Dmg/Rchg:39(3), Dev'n-Acc/Dmg/Rchg:39(5), Dev'n-Dmg/EndRdx:39(5), Dev'n-Acc/Dmg/EndRdx/Rchg:39(7)
Level 1: Electric Fence -- RtngG-Acc/Rchg:30(A), RtngG-Acc/Immob/Rchg:30(7), RtngG-Immob/Rng:30(19), RtngG-EndRdx/Immob:30(19)
Level 2: Lightning Bolt -- Dev'n-Acc/Dmg:39(A), Dev'n-Dmg/EndRdx:39(9), Dev'n-Dmg/Rchg:39(9), Dev'n-Acc/Dmg/Rchg:39(11), Dev'n-Acc/Dmg/EndRdx/Rchg:39(11), Apoc-Dam%:50(13)
Level 4: Charged Brawl -- Mako-Acc/Dmg:39(A), Mako-Dmg/EndRdx:39(13), Mako-Dmg/Rchg:39(15), Mako-Acc/EndRdx/Rchg:39(15), Mako-Dam%:39(45)
Level 6: Combat Jumping -- LkGmblr-Rchg+:39(A)
Level 8: Hurdle -- Jump-I:40(A)
Level 10: Havoc Punch -- Mako-Acc/Dmg:39(A), Hectmb-Dam%:50(17), Mako-Dmg/EndRdx:39(21), Mako-Dmg/Rchg:39(21), Mako-Acc/EndRdx/Rchg:39(23), Mako-Dam%:39(23)
Level 12: Hasten -- RechRdx-I:40(A), RechRdx-I:40(25), RechRdx-I:40(25), RechRdx-I:40(46)
Level 14: Super Speed -- Run-I:40(A)
Level 16: Health -- Numna-Heal:39(A), RgnTis-Regen+:30(17), Numna-Regen/Rcvry+:39(27), Mrcl-Rcvry+:39(27)
Level 18: Super Jump -- Jump-I:40(A)
Level 20: Stamina -- EndMod-I:40(A), P'Shift-End%:39(31), EndMod-I:40(31), EndMod-I:40(33)
Level 22: Aim -- AdjTgt-ToHit:39(A), Rec'dRet-Pcptn:20(29), AdjTgt-ToHit/Rchg:39(33), AdjTgt-Rchg:39(33), GSFC-Build%:39(34)
Level 24: Build Up -- AdjTgt-ToHit:39(A), AdjTgt-ToHit/Rchg:39(34), AdjTgt-Rchg:39(34), GSFC-Build%:39(36), GSFC-ToHit/Rchg:39(42)
Level 26: Aid Other -- Heal-I:40(A), Heal-I:40(36), RechRdx-I:40(36)
Level 28: Thunder Strike -- Armgdn-Dmg/Rchg:50(A), Sciroc-Dam%:39(29), Armgdn-Dmg:50(37), Armgdn-Dam%:50(37), Armgdn-Acc/Dmg/Rchg:50(37), Armgdn-Acc/Rchg:50(46)
Level 30: Aid Self -- Numna-Heal/Rchg:39(A), Numna-Heal:39(31), RechRdx-I:40(43)
Level 32: Thunderous Blast -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(39), Ragnrk-Acc/Dmg/Rchg:50(39), P'Shift-End%:39(39), Ragnrk-Acc/Rchg:50(40), Posi-Dam%:50(42)
Level 35: Power Sink -- P'Shift-EndMod:39(A), P'Shift-EndMod/Rchg:39(40), P'Shift-EndMod/Acc/Rchg:39(40), P'Shift-EndMod/Acc:39(42)
Level 38: Acrobatics -- EndRdx-I:40(A)
Level 41: Personal Force Field -- LkGmblr-Rchg+:39(A), LkGmblr-Def:40(43), LkGmblr-Def/Rchg:39(43)
Level 44: Temp Invulnerability -- ResDam-I:30(A), ResDam-I:30(45), ResDam-I:30(45), RechRdx-I:40(46)
Level 47: Force of Nature -- ImpSkn-ResDam/EndRdx:30(A), ImpSkn-ResDam/Rchg:30(48), ImpSkn-EndRdx/Rchg:30(48), ImpSkn-ResDam/EndRdx/Rchg:30(48)
Level 49: Voltaic Sentinel -- S'bndAl-Build%:50(A), S'bndAl-Dmg:50(50), S'bndAl-Dmg/Rchg:50(50), S'bndAl-Acc/Dmg/Rchg:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance



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Posted

Any comment on those plz.


 

Posted

[ QUOTE ]
Any comment on those plz.

[/ QUOTE ]
Any one??


 

Posted

I am unclear about several of your slot placements, for example, Aim & BU, you fail to get the best advantage of set bonuses.

It seems to me that you're not sure what you actually want from the toon so it comes across as being a bit of a lash up in both builds.

On my Elec/Elec/Elec the theme is what's always been important even when I've dabbled in PVP.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Intentions aren't as straight forward in either, what confuses me most are things like the single performance shifter end mod giving off a 38.6% enh when a single basic end mod IO would do for the same 38.6% and then in stamina there is a performance shifter chance for +end on its own that could do with that performance shifter end mod in its power as well.

The 3rd end mod in stamina is a complete waste as it gives you an extra 1/10th of an end point per sec to a blaster that can give itself enough endurance overtime to run several characters. All the chance for +ends, quite expensive and not necessarily needed. Anything that +regen with a blasters hitpoints I am also skeptical of, going for +hitpoints is +regen at the same time and so I would sooner that although if I had Aid Self I'd chase something else in a set.

The single on its own chance for +end in thunderous blast has got to go.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

lol ye i pretty mutch suck when it comes to slotting IOs just confuses me but anyhou hou does the abilities look?


 

Posted

You need to decide what to do and work through Mids. Single Set IOs are very rarely worth anything except and unless they are Uniques (Such as the Numinas heal etc)

If you're going to put Sets in, you need to learn what they do. Otherwise I'd say slot with ordinary IOs



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

k thx,but if you ignore the IOs hou does the abilities in the build look?


 

Posted

They look SHOCKING!



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Well the first one with better slotting could go for better end drain over time along with melee focus. utility wise its okay, I think maybe there is more attacks than you need and could replace 2 powers for something towards survivability like Aid self.

Second one is even less end drain over time yet probably a bit more survivability. Slots are thrown away on this. You should really aim to suck peoples endurance dry as often and as quick as possible, constantly replacing your on and keep any opponents chance of recovery floored. Its not so much abilities although I really like Short Circuit like its a must have, its the slotting.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Speaking from experience tho it's really tough to sap effectively as a solo. If you're in a duo with another elec blaster (and there's not so many about) or a kin then it becomes very effective.

I have minimal melee attacks much preferring my holds and stand-off ability.



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

Posted

Shocking that good! hehe thx for the help i took a look at those abilities the other day and i think i was kinda asleep whn i created them but i created a new one focusing on more a controle,drain and aoa damage and put melez in for last bit of pick off and for fun but il see if il keep em or not cuz they do some pretty awsome damge but between draining ,holding and 3 aoas em pretty bussy but still i like it couse i can change my style if i get bored of one of em


 

Posted

[ QUOTE ]
Speaking from experience tho it's really tough to sap effectively as a solo. If you're in a duo with another elec blaster (and there's not so many about) or a kin then it becomes very effective.

I have minimal melee attacks much preferring my holds and stand-off ability.

[/ QUOTE ]

I had to go and take a look for a build that you have on these forums for a possible reason why you made that comment.
Linky.

Neither Powersink or Short Circuit is of nigh 100% recharge and then both of them aren't hastened. Short Circuit being higher in endurance slots would help. I can say that I seriously looked deep into these 2 years ago when i started one like on excel. Getting into maximum end drain over time and then keeping the enemies drained as thats what elec/elec is about. Plight Trawlers experiences helped applying the finishing touches to my planned build. Originally I would of liked to of pvped him with it and even made a second one so he doesn't know its me but then pve keeps calling me, that and altitis. At the time (time of SOs) most of the end drain over time came from hastened 3 rechg 3 end mod power sink and 3 rechg 3 end mod short circuit. Nowadays I'd seek the equivalent thru IOs.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Short Circuit i think drains 35 end unmodded (or something like that), with 3 SOs you get close to 70, mine does seem to drain 2/3rd of their end. Power sink can easily drain the rest. Works most of the time on Lena Lightning.

I do miss the ability to 6 slot for end drain tho, just walk in a middle and bzzzt, everyone just stood and walked around unable to do anything
It's too bad AVs and such aren't succeptible to end drain, on US we once tried an av with 8 elec blasters using a short circuit with 6 end drains in em. Still couldn't drain an AV dry :|


 

Posted

With IOs I'd settle for the equivalent 2 rechg 2 end drain in both powersink and short circuit. End drain as much as possible as soon as possible I do think as the less endurance they have then generally the lower the tier of attack they can use if that.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Tyvm for the help all!