Roman TF.
1)Been like that since it was implemented sadly, a patch or two ago they fixed some holes and that reduced some of the lag but even then I find that mission to be pretty damn horrible due to it.
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2: For the last mission the mobs were spawned at level 50. The TF begun as a level 43/44 TF, there was two exemplared level 50's in the team. Rendering us unable to complete it, or at least we didn't feel like trying as we could only sidekick two people up being only two 50's and the others then were too low to get xp, so we gave up on it.
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Did the 50s at any point un-examp? I did that TF fine at level 43 with 1 examped 50, which didn't un-examp at any point and the end mission was still level 43.
Just my 2 pennies.
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2: For the last mission the mobs were spawned at level 50. The TF begun as a level 43/44 TF, there was two exemplared level 50's in the team. Rendering us unable to complete it, or at least we didn't feel like trying as we could only sidekick two people up being only two 50's and the others then were too low to get xp, so we gave up on it.
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Did the 50s at any point un-examp? I did that TF fine at level 43 with 1 examped 50, which didn't un-examp at any point and the end mission was still level 43.
Just my 2 pennies.
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I got unexamplared for like 30 secs when the person who exemplared me levelled up. This was in 2nd mission, 3rd mission was fine, then last they spawned as 50.
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1)Been like that since it was implemented sadly, a patch or two ago they fixed some holes and that reduced some of the lag but even then I find that mission to be pretty damn horrible due to it.
[/ QUOTE ]The only part of this mission that generally laggs, is the hill. From the beach (after the bridge), where there are plenty of generals/minotaurs/cyclopses gathered, then all the way to the construction site. This is now affectionately know as "Lagg Hill"
Main 50 & Badger Nine Claws Claws/Regen/Body
Other 50's Ph10x Brute Unjust Law Tanker Samantha Urai Scrapper Codename 1250 Scrapper
Cepheus Defender Nilus Scrapper Electro Field Blaster S.PONGE Tanker
The lag problem seems to be with ambushes, which obviously there are a lot of for that section, as every mission I've done recently which is in an open map and which has ambushes seems to suffer from lag when ambushes appear. (including Mayhem/Safeguards)
Hi
I was lazy and didn't do a search on this, but i did the Roman TF for the first time last night and encountered two issues. (been unable to play for a month so scuse me for being late).
1: 3rd mission, fighting to the top we encountered unbelievable lag. Was as if the server couldn't keep up tracking everything. Once we managed to kill enough the lag went away.
2: For the last mission the mobs were spawned at level 50. The TF begun as a level 43/44 TF, there was two exemplared level 50's in the team. Rendering us unable to complete it, or at least we didn't feel like trying as we could only sidekick two people up being only two 50's and the others then were too low to get xp, so we gave up on it.