Idea!
Umm no build shown Miss.
I have my own Telepath idea going on Union named Psy-ranger. Being a telepath is something special (leaving Levitate and Telekinesis out of build) but you will really feel lack of an attack chain if you've ever played a whole mind controller. I filled my chain with Revolver as my hero is a cowboy and AS for extra damage which you will need.
I will put more insight after you post your build because your secondary is important as well.
Ood Let's try again
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Level 50 Mutation Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Mesmerize -- Acc-I:40(A), Acc-I:40(7), Dmg-I:40(9), Dmg-I:40(9), EndRdx-I:40(11), RechRdx-I:40(11)
Level 1: Personal Force Field -- DefBuff-I:40(A)
Level 2: Dominate -- Hold-I:40(A), Hold-I:40(3), Acc-I:40(3), Acc-I:40(5), RechRdx-I:40(5), RechRdx-I:40(7)
Level 4: Deflection Shield -- EndRdx-I:40(A), DefBuff-I:40(13), DefBuff-I:40(13), DefBuff-I:40(17)
Level 6: Confuse -- Acc-I:40(A), Conf-I:40(37), Conf-I:40(37), EndRdx-I:40(39), RechRdx-I:40(40)
Level 8: Swift -- Run-I:40(A)
Level 10: Insulation Shield -- EndRdx-I:40(A), DefBuff-I:40(17), DefBuff-I:40(19), DefBuff-I:40(19)
Level 12: Hover -- EndRdx-I:40(A)
Level 14: Fly -- Flight-I:40(A), Flight-I:40(15), Flight-I:40(15)
Level 16: Health -- Heal-I:40(A)
Level 18: Total Domination -- RechRdx-I:40(A), RechRdx-I:40(23), RechRdx-I:40(23), Acc-I:40(25), Acc-I:40(25), Hold-I:40(27)
Level 20: Stamina -- EndMod-I:40(A), EndMod-I:40(21), EndMod-I:40(21)
Level 22: Dispersion Bubble -- EndRdx-I:40(A), DefBuff-I:40(27), DefBuff-I:40(29), DefBuff-I:40(29)
Level 24: Mass Hypnosis -- Acc-I:40(A), RechRdx-I:40(36), RechRdx-I:40(36), EndRdx-I:40(37)
Level 26: Terrify -- Acc-I:40(A), Acc-I:40(31), Dmg-I:40(31), Dmg-I:40(31), EndRdx-I:40(34), RechRdx-I:40(36)
Level 28: Maneuvers -- EndRdx-I:40(A), DefBuff-I:40(40), DefBuff-I:40(40), DefBuff-I:40(42)
Level 30: Tactics -- EndRdx-I:40(A), ToHit-I:40(42), ToHit-I:40(42), ToHit-I:40(43)
Level 32: Mass Confusion -- RechRdx-I:40(A), RechRdx-I:40(33), RechRdx-I:40(33), Acc-I:40(33), Acc-I:40(34), Conf-I:40(34)
Level 35: Vengeance -- DefBuff-I:40(A), DefBuff-I:40(43), Heal-I:40(43), ToHit-I:40(46)
Level 38: Force Bubble -- EndRdx-I:40(A), EndRdx-I:40(39), EndRdx-I:40(39)
Level 41: Assault -- EndRdx-I:40(A)
Level 44: Fire Ball -- Dmg-I:40(A), Dmg-I:40(45), Dmg-I:40(45), Acc-I:40(45), EndRdx-I:40(46), RechRdx-I:40(46)
Level 47: Fire Shield -- EndRdx-I:40(A), ResDam-I:40(48), ResDam-I:40(48), ResDam-I:40(48)
Level 49: Consume -- EndMod-I:40(A), EndMod-I:40(50), Acc-I:40(50), RechRdx-I:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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There we go
Looks like a nice build. Only advice i can give is getting Mass Hypnosis way before Total Domination. On the other hand you probably think this as team build which seems more ideal solution to control mobs. But Total Domination's recharge is too long, i even kicked it out of Psy-knight's build whose has nearly perma AM. Mass Hypnosis with its short recharge time is very vaulable panic button. Also handy versus two close groups. Mass Hypno one and clear other. Even while soloing i use Mass Hypno as opening move so it sets containment for all other attacks.
Secondary power set choices are good, team friendly powers.
If this is your first Mind troller i want to add some tips.
Your mesmerize has a high mag than other controller tools(less than immobs tho) so you can make boss' sleep with one hit.
As mesmerize has a damage compenent in it sometimes mobs fire at you between stacking usage. So don't use mesmerize before popping up a green when your health bar is too low.
Confusion, Mass Hypno and Mass Confusion are aggro free attacks. As long as enemies can't see you you can use them as much as you like.
After using terrify always get ready for possible alpha strike (if you are using it after mass hypno). Mass Hypno + Mass Confusion + Terrify is a safest way to damage large groups.
Only thing that doesn't look like belong to concept is Fire Epic. IMO Psy epic is useless both damage wise and long recharge time of Indom. Will. Primal Force Mastery is look better with a Prof. X like concept. Converse Power, Temp. Invul and Power Boost are nice powers to use when they needed. Also it has Power Blast which can be used via Power Gloves or something like that.
Good Luck with your new hero,
Knightly
Thanks for the tips Would love to team sometime...
Okay i have to admit i didn't check sloting yesterday. I see you put some end. rdx. on Mind powers which is not needed.
On Mass Hypno you can change end. rdx. with sleep or better put there some usefull set. Mine is already slotted with Hibernation which is around 25-30 lvl range and works nice. Also +recharge global bonus with 5 slots will really help you. You can change it to Call of Sandman on higher levels if you want but on lvl 46 i don't feel any need for it.
If you get into sets in future my advice to you is look for two bonuses; +Acc and +Recharge. Mind powers have good sets for them except holds. Hold sets sucks unless it is purple one. After another check to your build i suggest to look for +Recovery ones as well. Seems like you will be running many toggles.
Well if you feel like asking anything you can find me from @Knightly.
For teaming, i love to. I have some low level heroes runing around on Union and on Defiant we will begin all Psy Theme team which will be a regular event.
Cool, she is 30 now and I did put a build with sets together....
Hero Plan by Mids' Hero Designer 1.40
http://www.cohplanner.com/
Level 50 Magic Controller
Primary Power Set: Mind Control
Secondary Power Set: Force Field
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Mesmerize -- FtnHyp-Sleep:50(A), FtnHyp-Sleep/Rchg:50(7), FtnHyp-Acc/Sleep/Rchg:50(7), FtnHyp-Acc/Rchg:50(9), FtnHyp-Sleep/EndRdx:50(9)
Level 1: Personal Force Field -- LkGmblr-Rchg+:39(A), GftotA-Def/EndRdx:39(48), GftotA-Def:39(50)
Level 2: Dominate -- G'Wdw-Acc/Rchg:50(A), G'Wdw-EndRdx/Hold:50(3), G'Wdw-Acc/EndRdx:50(3), G'Wdw-Hold/Rng:50(5), G'Wdw-Acc/Hold/Rchg:50(5)
Level 4: Deflection Shield -- GftotA-Def/EndRdx:39(A), GftotA-Def:39(11), Ksmt-Def/EndRdx:30(11), Ksmt-Def/EndRdx/Rchg:30(13), LkGmblr-Rchg+:39(13)
Level 6: Confuse -- Mlais-Acc/Rchg:39(A), Mlais-EndRdx/Conf:39(21), Mlais-Acc/EndRdx:39(21), Mlais-Conf/Rng:39(23), Mlais-Acc/Conf/Rchg:39(23)
Level 8: Swift -- Flight-I:40(A)
Level 10: Insulation Shield -- GftotA-Def/EndRdx:39(A), GftotA-Def:39(15), Ksmt-Def/EndRdx:30(15), Ksmt-Def/EndRdx/Rchg:30(17), LkGmblr-Rchg+:39(17)
Level 12: Hover -- LkGmblr-Rchg+:40(A)
Level 14: Fly -- Srng-Fly:39(A), Srng-EndRdx/Fly:39(27), HO:Micro(27)
Level 16: Health -- Mrcl-Rcvry+:39(A)
Level 18: Total Domination -- UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(19), UbrkCons-Acc/Hold/Rchg:50(19), UbrkCons-Acc/Rchg:50(29), UbrkCons-EndRdx/Hold:50(29), UbrkCons-Dam%:50(31)
Level 20: Stamina -- Efficacy-EndMod:39(A), Efficacy-EndMod/EndRdx:39(25), EndMod-I:40(25)
Level 22: Dispersion Bubble -- LkGmblr-Rchg+:39(A), GftotA-Def/EndRdx:39(36), GftotA-Def:39(36), Ksmt-Def/EndRdx:30(36), Ksmt-Def/EndRdx/Rchg:30(37)
Level 24: Mass Hypnosis -- CSndmn-Acc/Rchg:39(A), CSndmn-EndRdx/Sleep:39(37), CSndmn-Acc/EndRdx:39(37), CSndmn-Sleep/Rng:39(39), CSndmn-Acc/Sleep/Rchg:39(40)
Level 26: Terrify -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(31), Ragnrk-Acc/Dmg/Rchg:50(31), Ragnrk-Acc/Rchg:50(34), Ragnrk-Dmg/EndRdx:50(42), Ragnrk-Knock%:50(42)
Level 28: Maneuvers -- LkGmblr-Rchg+:39(A), Ksmt-Def/EndRdx:30(43), Ksmt-Def/EndRdx/Rchg:30(46), GftotA-Def/EndRdx:39(46), GftotA-Def:39(46)
Level 30: Tactics -- GSFC-ToHit:39(A), GSFC-ToHit/Rchg/EndRdx:39(40), GSFC-ToHit/EndRdx:39(40), GSFC-ToHit/Rchg:39(42)
Level 32: Mass Confusion -- Mlais-Acc/Rchg:39(A), Mlais-EndRdx/Conf:39(33), Mlais-Acc/EndRdx:39(33), Mlais-Conf/Rng:39(33), Mlais-Acc/Conf/Rchg:39(34), Mlais-Dam%:39(34)
Level 35: Assault -- EndRdx-I:40(A)
Level 38: Force Bubble -- EndRdx-I:40(A), EndRdx-I:40(39), EndRdx-I:40(39)
Level 41: Conserve Power -- RechRdx-I:40(A), RechRdx-I:40(43), RechRdx-I:40(43)
Level 44: Temp Invulnerability -- S'fstPrt-ResDam/EndRdx:30(A), S'fstPrt-ResKB:30(45), ImpArm-ResDam/EndRdx:39(45), ImpArm-ResDam:39(45)
Level 47: Power Boost -- RechRdx-I:40(A), RechRdx-I:40(48), RechRdx-I:40(48)
Level 49: Vengeance -- LkGmblr-Rchg+:39(A), GftotA-Def/EndRdx:39(50), GftotA-Def:39(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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[ QUOTE ]
Cool, she is 30 now
[/ QUOTE ]
Crumbs in 3 days?
The 3rd end in Force Bubble works out better as a gaussian recharge end in tactics or a second end in assault assuming always on...I love tacts on controllers.
On defense powers, like dispersion bubble instead of having 75% def ED to 58% I would of swapped the GoA def to GoA def end rechg taken it to 63% scaled to 56.5% and only had a drop in 0.2% difference in actual defense. Little things like that to look for...thats if def end rechg is cheaper but it cuts end cost down further. Its a 0.05% def change on maneuvers...and a saving of 2 end points...I am so tight with money...
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
How would this work.....
I made a build on mids for a telepath like Proffesor Xavier from the X-mem except she possesses small telekinetic abilities allowing her to lift herself off of the ground but it only has a very small radius allowing it only to work on herself.
She protects her allies from harm by making entering the minds of her enemies and reducing their eyesight capabilites.
So here is the build... I would also like some ideas on the concept suggestions would be nice