Damage Output with a WP/EM tank and Weave or SoW?


Kanto2

 

Posted


So I tried a small bit of PvP last against a friend, he was a WP/SS tank and I was playing my WP/EM. I thought I would do a good show of myself, and I guess since he didn't manage to make my HP bar move despite being level 50 and me 43 could be considered good, but on the other hand neither did I budge his bar.

We wailed on each other for a minute or so and neither managed to hurt the other. I had thought a EM could output damage enough to hurt, but even with hasten and able to do my usual BU + ET + BS + TF + BS + ET I barely dimpled his bar.

Granted, he was running with Tough and Weave. The only difference was that his blue bar was going down while mine stayed at max, but this was probably because of running Tough/weave/FA, I doubt it would've been enough to win.

Does the level difference have any impact in PvP?

Anyway, I'm going to grab Tough soon-ish, but I'm pondering the use of Weave (I'm a PvEr btw, but these forums are so dead that any question I make tends to just gather dust instead of replies, so I'm trying my luck in this section).

I kinda doubt those 7% will make a huge difference and was pondering grabbing SoW instead for AVs and the ocasional PvP.

Any thoughts?

My build (I'm 43 atm and haven't bough all the Numinas neither the uniques yet), everything else is slotted. As a PvE tank I focused on +HP and +regen, as well as grabbing all 5% recharge times. Maybe shuffle things and put a LoTG on each defense power?


Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:40(A), Numna-Heal/EndRdx:40(3), Numna-Heal/Rchg:40(5), TtmC'tng-ResDam:40(11), TtmC'tng-ResDam/Rchg:40(37), TtmC'tng-ResDam/EndRdx:40(40)
Level 1: Barrage -- Empty(A)
Level 2: Fast Healing -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:37(3), Mrcl-Heal/Rchg:37(7), Numna-EndRdx/Rchg:40(33), Numna-Regen/Rcvry+:40(42), Numna-Heal/EndRdx/Rchg:40(45)
Level 4: Bone Smasher -- C'ngImp-Dmg/EndRdx/Rchg:40(A), C'ngImp-Dmg/EndRdx:40(5), C'ngImp-Dmg/Rchg:40(15), C'ngImp-Acc/Dmg/Rchg:40(25), C'ngImp-Acc/Dmg/EndRdx:40(27)
Level 6: Air Superiority -- C'ngImp-Dmg/EndRdx:40(A), C'ngImp-Dmg/Rchg:40(7), C'ngImp-Acc/Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:40(15), C'ngImp-Dmg/EndRdx/Rchg:40(25)
Level 8: Rise to the Challenge -- Numna-Heal:30(A), Numna-Heal/EndRdx:40(9), Heal-I:50(9), DarkWD-ToHitDeb:40(43), DarkWD-ToHitDeb/EndRdx:40(43), DarkWD-ToHitdeb/Rchg/EndRdx:40(43)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(29), DefBuff-I:40(46)
Level 12: Quick Recovery -- Efficacy-EndMod:30(A), Efficacy-Acc/Rchg:40(13), Efficacy-EndMod/EndRdx:40(13), Efficacy-EndMod/Acc/Rchg:40(31), Efficacy-EndMod/Rchg:40(42)
Level 14: Fly -- Frbd-Fly:40(A), Frbd-EndRdx:40(40), Flight-I:40(46)
Level 16: Mind Over Body -- TtmC'tng-ResDam:40(A), TtmC'tng-ResDam/EndRdx:40(17), TtmC'tng-ResDam/EndRdx/Rchg:40(17)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx/Rchg:40(A), LkGmblr-Def/EndRdx:40(19), DefBuff-I:40(19)
Level 20: Whirling Hands -- C'ngBlow-Dmg/EndRdx:40(A), M'Strk-Dmg/Rchg:40(21), M'Strk-Acc/Dmg:40(21), Sciroc-Acc/Rchg:40(23), Sciroc-Dmg/Rchg:40(23)
Level 22: Taunt -- RechRdx-I:40(A)
Level 24: Swift -- Flight-I:40(A)
Level 26: Health -- Mrcl-EndRdx/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(27), RgnTis-Regen+:30(29), Numna-Heal/EndRdx:40(33), Numna-Heal/EndRdx/Rchg:40(37), Mrcl-Heal:40(46)
Level 28: Stamina -- Efficacy-EndMod:40(A), Efficacy-EndMod/Acc/Rchg:40(31), Efficacy-Acc/Rchg:40(31), Efficacy-EndMod/Rchg:40(33), Efficacy-EndMod/Acc:40(34), Efficacy-EndMod/EndRdx:40(42)
Level 30: Build Up -- GSFC-ToHit/Rchg:40(A), GSFC-ToHit/Rchg/EndRdx:40(34), GSFC-Rchg/EndRdx:40(34)
Level 32: Hasten -- RechRdx-I:40(A), RechRdx-I:40(45), RechRdx-I:40(48)
Level 35: Energy Transfer -- C'ngImp-Dmg/EndRdx:40(A), C'ngImp-Dmg/Rchg:40(36), C'ngImp-Acc/Dmg/Rchg:40(36), C'ngImp-Acc/Dmg/EndRdx:40(36), C'ngImp-Dmg/EndRdx/Rchg:40(37)
Level 38: Total Focus -- C'ngImp-Dmg/EndRdx:40(A), C'ngImp-Dmg/Rchg:40(39), C'ngImp-Acc/Dmg/Rchg:40(39), C'ngImp-Acc/Dmg/EndRdx:40(39), C'ngImp-Dmg/EndRdx/Rchg:40(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- TtmC'tng-ResDam:40(A), TtmC'tng-ResDam/EndRdx:40(45), TtmC'tng-ResDam/EndRdx/Rchg:40(50)
Level 47: Weave -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(48), S'dpty-Def/EndRdx/Rchg:40(48)
Level 49: Focused Accuracy -- AdjTgt-EndRdx/Rchg:40(A), AdjTgt-ToHit/EndRdx:40(50), EndRdx-I:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />


 

Posted

[ QUOTE ]
Does the level difference have any impact in PvP?

[/ QUOTE ]

Yes and a huge one.Slots etc.

[ QUOTE ]
but I'm pondering the use of Weave

[/ QUOTE ]

Tough i can live with altho is kinda pointless in PvP to be honest considering is res against smashing lethal which leaves only gimpled sets i guess.Weave well useless imho unless you closing on soft defense cap and want this extra little something.

As far as the build goes.Try to boost +HP and regen and recovery in my opinion.


 

Posted

[ QUOTE ]

So I tried a small bit of PvP last against a friend, he was a WP/SS tank and I was playing my WP/EM. I thought I would do a good show of myself, and I guess since he didn't manage to make my HP bar move despite being level 50 and me 43 could be considered good, but on the other hand neither did I budge his bar.

We wailed on each other for a minute or so and neither managed to hurt the other. I had thought a EM could output damage enough to hurt, but even with hasten and able to do my usual BU + ET + BS + TF + BS + ET I barely dimpled his bar.

Granted, he was running with Tough and Weave. The only difference was that his blue bar was going down while mine stayed at max, but this was probably because of running Tough/weave/FA, I doubt it would've been enough to win.

Does the level difference have any impact in PvP?

Anyway, I'm going to grab Tough soon-ish, but I'm pondering the use of Weave (I'm a PvEr btw, but these forums are so dead that any question I make tends to just gather dust instead of replies, so I'm trying my luck in this section).

I kinda doubt those 7% will make a huge difference and was pondering grabbing SoW instead for AVs and the ocasional PvP.

Any thoughts?

My build (I'm 43 atm and haven't bough all the Numinas neither the uniques yet), everything else is slotted. As a PvE tank I focused on +HP and +regen, as well as grabbing all 5% recharge times. Maybe shuffle things and put a LoTG on each defense power?


Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Tanker
Primary Power Set: Willpower
Secondary Power Set: Energy Melee
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: High Pain Tolerance -- Numna-Heal:40(A), Numna-Heal/EndRdx:40(3), Numna-Heal/Rchg:40(5), TtmC'tng-ResDam:40(11), TtmC'tng-ResDam/Rchg:40(37), TtmC'tng-ResDam/EndRdx:40(40)
Level 1: Barrage -- Empty(A)
Level 2: Fast Healing -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:37(3), Mrcl-Heal/Rchg:37(7), Numna-EndRdx/Rchg:40(33), Numna-Regen/Rcvry+:40(42), Numna-Heal/EndRdx/Rchg:40(45)
Level 4: Bone Smasher -- C'ngImp-Dmg/EndRdx/Rchg:40(A), C'ngImp-Dmg/EndRdx:40(5), C'ngImp-Dmg/Rchg:40(15), C'ngImp-Acc/Dmg/Rchg:40(25), C'ngImp-Acc/Dmg/EndRdx:40(27)
Level 6: Air Superiority -- C'ngImp-Dmg/EndRdx:40(A), C'ngImp-Dmg/Rchg:40(7), C'ngImp-Acc/Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:40(15), C'ngImp-Dmg/EndRdx/Rchg:40(25)
Level 8: Rise to the Challenge -- Numna-Heal:30(A), Numna-Heal/EndRdx:40(9), Heal-I:50(9), DarkWD-ToHitDeb:40(43), DarkWD-ToHitDeb/EndRdx:40(43), DarkWD-ToHitdeb/Rchg/EndRdx:40(43)
Level 10: Indomitable Will -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def/EndRdx/Rchg:40(29), DefBuff-I:40(46)
Level 12: Quick Recovery -- Efficacy-EndMod:30(A), Efficacy-Acc/Rchg:40(13), Efficacy-EndMod/EndRdx:40(13), Efficacy-EndMod/Acc/Rchg:40(31), Efficacy-EndMod/Rchg:40(42)
Level 14: Fly -- Frbd-Fly:40(A), Frbd-EndRdx:40(40), Flight-I:40(46)
Level 16: Mind Over Body -- TtmC'tng-ResDam:40(A), TtmC'tng-ResDam/EndRdx:40(17), TtmC'tng-ResDam/EndRdx/Rchg:40(17)
Level 18: Heightened Senses -- LkGmblr-Def/EndRdx/Rchg:40(A), LkGmblr-Def/EndRdx:40(19), DefBuff-I:40(19)
Level 20: Whirling Hands -- C'ngBlow-Dmg/EndRdx:40(A), M'Strk-Dmg/Rchg:40(21), M'Strk-Acc/Dmg:40(21), Sciroc-Acc/Rchg:40(23), Sciroc-Dmg/Rchg:40(23)
Level 22: Taunt -- RechRdx-I:40(A)
Level 24: Swift -- Flight-I:40(A)
Level 26: Health -- Mrcl-EndRdx/Rchg:40(A), Mrcl-Heal/EndRdx/Rchg:40(27), RgnTis-Regen+:30(29), Numna-Heal/EndRdx:40(33), Numna-Heal/EndRdx/Rchg:40(37), Mrcl-Heal:40(46)
Level 28: Stamina -- Efficacy-EndMod:40(A), Efficacy-EndMod/Acc/Rchg:40(31), Efficacy-Acc/Rchg:40(31), Efficacy-EndMod/Rchg:40(33), Efficacy-EndMod/Acc:40(34), Efficacy-EndMod/EndRdx:40(42)
Level 30: Build Up -- GSFC-ToHit/Rchg:40(A), GSFC-ToHit/Rchg/EndRdx:40(34), GSFC-Rchg/EndRdx:40(34)
Level 32: Hasten -- RechRdx-I:40(A), RechRdx-I:40(45), RechRdx-I:40(48)
Level 35: Energy Transfer -- C'ngImp-Dmg/EndRdx:40(A), C'ngImp-Dmg/Rchg:40(36), C'ngImp-Acc/Dmg/Rchg:40(36), C'ngImp-Acc/Dmg/EndRdx:40(36), C'ngImp-Dmg/EndRdx/Rchg:40(37)
Level 38: Total Focus -- C'ngImp-Dmg/EndRdx:40(A), C'ngImp-Dmg/Rchg:40(39), C'ngImp-Acc/Dmg/Rchg:40(39), C'ngImp-Acc/Dmg/EndRdx:40(39), C'ngImp-Dmg/EndRdx/Rchg:40(40)
Level 41: Boxing -- Empty(A)
Level 44: Tough -- TtmC'tng-ResDam:40(A), TtmC'tng-ResDam/EndRdx:40(45), TtmC'tng-ResDam/EndRdx/Rchg:40(50)
Level 47: Weave -- S'dpty-Def:40(A), S'dpty-Def/EndRdx:40(48), S'dpty-Def/EndRdx/Rchg:40(48)
Level 49: Focused Accuracy -- AdjTgt-EndRdx/Rchg:40(A), AdjTgt-ToHit/EndRdx:40(50), EndRdx-I:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet



<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />

[/ QUOTE ]




Assuming that you was doing fightclub with him (toe to toe, not jumping etc) It is very hard to kill a WP brute/tanker/scrapper with a melee toon in a fightclub. That is because they get like 750% regen with 1 target near in pvp. My stalker usually can kill WP as long as they are not near a mob or another character. But debuffs vs WP is a game over. Well, if the debuffer knows how to play.

Tough is good in pvp, weave from the other side, no. I always saw weave as a chance for another slotting for bonuses, especially lotg.


 

Posted

[ QUOTE ]

Yes and a huge one.Slots etc.

[ QUOTE ]
but I'm pondering the use of Weave

[/ QUOTE ]

Tough i can live with altho is kinda pointless in PvP to be honest considering is res against smashing lethal which leaves only gimpled sets i guess.Weave well useless imho unless you closing on soft defense cap and want this extra little something.

As far as the build goes.Try to boost +HP and regen and recovery in my opinion.

[/ QUOTE ]

Tough and Weave would be for PVE, true. As a WP tank my defenses are good more statisticly instead of a solid thing I can depend on. That's why I don't think Weave does much as it still leaves so far off anything of use, then again SoW gives 40% res to SL but only 20% to the rest. I'm left wondering which one would be of more use, but I'm leaning towards SoW.

Regarding the levels, barring slots there is no purple patch (the higher the level the less damage and harder to hit it becomes) over PvP, or is there?

The build has capped HP for tanks with both HP accolades. I forgot to put the second accolade in the build but am working on it currently. The cap seems to be 3.2k according to what I've read. I've also capped regen as far as I could see with the powers I chose (if I had taken aid other + aid self and laser eyes I would've been able to squeeze in more regen), but am currently sitting at 724% once all slotted.

I'm willing to hear any tips as PvPers usually have a good grasp of game mechanics and builds.