Martial Arts / Super Reflexes Build needed
If you're looking for secondary effects, MA is undoubtedly a good choice, but to pair with SR Dark Melee has a better sinergy and it'll give you tohitdebuff, single target terrorize, single target immobilize, a small self heal, an AoE build up self buff and an AoE endurance replenishment all of them with negative damage which is more effective than the smashing damage from MA.
Anyway, a quick build could be as follows:
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
MA-SR: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Super Reflexes
Power Pool: Flight
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Leaping
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Acc-I:50(A), EndRdx-I:50(13), RechRdx-I:50(15), Dmg-I:50(19), Dmg-I:50(19), Dmg-I:50(34)
Level 1: Focused Fighting -- EndRdx-I:50(A), EndRdx-I:50(3), DefBuff-I:50(5), DefBuff-I:50(7), DefBuff-I:50(9)
Level 2: Focused Senses -- EndRdx-I:50(A), EndRdx-I:50(3), DefBuff-I:50(5), DefBuff-I:50(7), DefBuff-I:50(9)
Level 4: Agile -- DefBuff-I:50(A), DefBuff-I:50(43), DefBuff-I:50(43)
Level 6: Air Superiority -- Acc-I:50(A)
Level 8: Crane kick -- Acc-I:50(A), EndRdx-I:50(11), RechRdx-I:50(13), Dmg-I:50(15), Dmg-I:50(17), Dmg-I:50(17)
Level 10: Practiced Brawler -- RechRdx-I:50(A), RechRdx-I:50(11), RechRdx-I:50(46), EndRdx-I:50(50)
Level 12: Swift -- Flight-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Stimulant -- IntRdx-I:50(A)
Level 18: Health -- Heal-I:50(A), Heal-I:50(37), Heal-I:50(37)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Crippling Axe kick -- Acc-I:50(A), EndRdx-I:50(23), RechRdx-I:50(23), Dmg-I:50(25), Dmg-I:50(25), Dmg-I:50(42)
Level 24: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39), Heal-I:50(40), Heal-I:50(40)
Level 26: Dragons Tail -- Acc-I:50(A), EndRdx-I:50(27), RechRdx-I:50(27), Dmg-I:50(31), Dmg-I:50(31), Dmg-I:50(31)
Level 28: Focus Chi -- RechRdx-I:50(A), RechRdx-I:50(29), RechRdx-I:50(29)
Level 30: Lucky -- DefBuff-I:50(A), DefBuff-I:50(43), DefBuff-I:50(45)
Level 32: Eagles Claw -- Acc-I:50(A), EndRdx-I:50(33), RechRdx-I:50(33), Dmg-I:50(33), Dmg-I:50(34), Dmg-I:50(34)
Level 35: Evasion -- EndRdx-I:50(A), EndRdx-I:50(36), DefBuff-I:50(36), DefBuff-I:50(36), DefBuff-I:50(37)
Level 38: Elude -- RechRdx-I:50(A), RechRdx-I:50(40), RechRdx-I:50(42), Run-I:50(42), Run-I:50(48), DefBuff-I:50(50)
Level 41: Combat Jumping -- DefBuff-I:50(A)
Level 44: Focused Accuracy -- EndRdx-I:50(A), EndRdx-I:50(45), EndRdx-I:50(45), ToHit-I:50(46), ToHit-I:50(46), ToHit-I:50(50)
Level 47: Dodge -- DefBuff-I:50(A), DefBuff-I:50(48), DefBuff-I:50(48)
Level 49: Quickness -- Flight-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Jump-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
Made it quick and quickness is maybe too late in the build though.
Of course, with sets this build would change a lot.-
And, out of interest, what would a MA/DA build look like? Though without flight, really dont feel it suits a scrapper that well, but thats totally personal preference
There, a bit tight on endurance hence a few expensive uniques required on this one:
Hero Plan by Mids' Hero Designer 1,30
http://www.honourableunited.org.uk/mhd.php
MA-DA: Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Storm Kick -- Acc-I:50(A), EndRdx-I:50(15), RechRdx-I:50(37), Dmg-I:50(40), Dmg-I:50(40), Dmg-I:50(46)
Level 1: Dark Embrace -- EndRdx-I:50(A), EndRdx-I:50(3), ResDam-I:50(3), ResDam-I:50(7), ResDam-I:50(9)
Level 2: Death Shroud -- HO:Nucle(A), HO:Nucle(48), EndRdx-I:50(50), EndRdx-I:50(50), Sciroc-Dam%:50(50)
Level 4: Murky Cloud -- EndRdx-I:50(A), EndRdx-I:50(5), ResDam-I:50(5), ResDam-I:50(7), ResDam-I:50(9)
Level 6: Air Superiority -- Acc-I:50(A)
Level 8: Crane kick -- Acc-I:50(A), RechRdx-I:50(15), EndRdx-I:50(23), Dmg-I:50(36), Dmg-I:50(37), Dmg-I:50(37)
Level 10: Obsidian Shield -- EndRdx-I:50(A), EndRdx-I:50(11), ResDam-I:50(11), ResDam-I:50(13), ResDam-I:50(13)
Level 12: Swift -- Run-I:50(A)
Level 14: Fly -- Flight-I:50(A)
Level 16: Dark Regeneration -- Acc-I:50(A), Acc-I:50(17), RechRdx-I:50(17), RechRdx-I:50(19), EndRdx-I:50(19), EndRdx-I:50(45)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(43), Numna-Heal:50(43)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Combat Jumping -- Ksmt-ToHit+:30(A), Krma-ResKB:30(23)
Level 24: Crippling Axe kick -- Acc-I:50(A), EndRdx-I:50(25), RechRdx-I:50(25), Dmg-I:50(27), Dmg-I:50(27), Dmg-I:50(36)
Level 26: Boxing -- Acc-I:50(A)
Level 28: Cloak of Darkness -- EndRdx-I:50(A), EndRdx-I:50(29), DefBuff-I:50(29), DefBuff-I:50(46), Krma-ResKB:30(46)
Level 30: Dragons Tail -- Acc-I:50(A), EndRdx-I:50(31), RechRdx-I:50(31), Dmg-I:50(31), Dmg-I:50(33), Dmg-I:50(33)
Level 32: Eagles Claw -- Acc-I:50(A), EndRdx-I:50(33), RechRdx-I:50(34), Dmg-I:50(34), Dmg-I:50(34), Dmg-I:50(36)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Tough -- EndRdx-I:50(A), EndRdx-I:50(39), ResDam-I:50(39), ResDam-I:50(39), ResDam-I:50(40)
Level 41: Cloak of Fear -- HO:Endo(A), HO:Endo(42), EndRdx-I:50(42), EndRdx-I:50(42), Abys-Dam%:50(43)
Level 44: Focus Chi -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Hurdle -- Jump-I:50(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 2: Rest -- RechRdx-I:50(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+Knockback (Mag -8)[*]+12% Regeneration[/list]------------
[u]Set Bonuses:[u]
[u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Karma[u]
(Combat Jumping)<ul type="square">[*] +Knockback (Mag -4)[/list][u]Karma[u]
(Cloak of Darkness)<ul type="square">[*] +Knockback (Mag -4)[/list]
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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|-----------------------------------------------------------------------------|
</pre><hr />
Thanks for the input, will try to make up my own build now with those as guides, such as removing flight and whatnot.. will see how it goes =)
So I have my lil 26 claws/regen wolverine wannabe scrapper but it just feels a bit too slow for me, sure I've got the survivability of a lump of granite, but the problem is a shocking lack of stuns, disorients and the like, maybe I've gotten too used to my EM/Nin Stalker or something, but I decided to start looking at other builds that might interest me and (after watching Advent Children earlier today) came to the conclusion of 'Oooh MS/SR might be fun', the unfortunate realisation that followed was given that I've only been playing for little over a month I am pretty much clueless about builds still.
So my question/request is this, can someone help me make up a nice MA/SR levelling type build? Or show me examples of builds that I could customise or adapt for my new scrapper? =) No flight though, Im addicted to Super Jump after I got my Stalker up to 30 and have that ability