Grav/Sonic, Team PvP Build


Globey_EU

 

Posted

This build is for buffing and caging only, I'm going to use it as an anti-pressure build to relieve heat from vital team members (healers, buffers etc).

Some variants I have in mind are taking taunt and phase shift for a make-shift, "third cage", of sorts. Another one is taking Fly and TP Foe and flying high up the map, teleporting spike/pressure attackers and caging them. Anyways, this is the main build I'm thinking of, thoughts?

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Jail: Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Sonic Resonance
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Crush -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(5), Acc-I(33)
Level 1: Sonic Siphon -- Acc-I(A), Acc-I(7), Range-I(7), Range-I(9)
Level 2: Sonic Barrier -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(9), ImpSkn-EndRdx/Rchg(11), ImpSkn-ResDam/EndRdx/Rchg(11), ImpSkn-Status(15), ResDam-I(17)
Level 4: Sonic Haven -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(13), ImpSkn-EndRdx/Rchg(13), ImpSkn-ResDam/EndRdx/Rchg(15), ImpSkn-Status(17), ResDam-I(19)
Level 6: Gravity Distortion -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(23), Acc-I(33)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Jump-I(33)
Level 10: Sonic Cage -- Acc-I(A), Acc-I(23), RechRdx-I(25), RechRdx-I(25), Range-I(43)
Level 12: Dimension Shift -- HO:Endo(A), HO:Endo(27), HO:Endo(27), RechRdx-I(29), RechRdx-I(29), Range-I(31)
Level 14: Super Jump -- HO:Micro(A), HO:Micro(31), HO:Micro(31)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 20: Sonic Dispersion -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(34), ImpSkn-EndRdx/Rchg(34), ImpSkn-ResDam/EndRdx/Rchg(36), ImpSkn-Status(36), ResDam-I(36)
Level 22: Stamina -- EndMod-I(A), EndMod-I(37), P'Shift-End%(37)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(37)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 28: Super Speed -- HO:Micro(A), HO:Micro(39), HO:Micro(39)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(40)
Level 32: Tactics -- HO:Cyto(A), HO:Cyto(40), HO:Cyto(40), Rec'dRet-Pcptn(42)
Level 35: Clarity -- Range-I(A), Range-I(42)
Level 38: Vengeance -- HO:Membr(A), HO:Membr(42), HO:Membr(43), LkGmblr-Rchg+(43)
Level 41: Hibernate -- RechRdx-I(A), RechRdx-I(45), Heal-I(50), EndMod-I(50)
Level 44: Frozen Armor -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45), DefBuff-I(46), DefBuff-I(46), LkGmblr-Rchg+(46)
Level 47: Maneuvers -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(48), LkGmblr-Rchg+(48)
Level 49: Disruption Field -- EndRdx-I(A), EndRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+30% Enhancement(Accuracy)[*]+65% Enhancement(RechargeTime)[*]+54.2 (4.5%) HitPoints[*]+MezResist(Confused) (Mag 22.5%)[*]+MezResist(Held) (Mag 22.5%)[*]+MezResist(Immobilize) (Mag 22.5%)[*]+MezResist(Sleep) (Mag 29.1%)[*]+MezResist(Stun) (Mag 22.5%)[*]+MezResist(Terrorized) (Mag 22.5%)[*]+8% Recovery[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+6% Debt Protection[/list]


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Posted

Your cages will miss anything with PB'd fort dude. Trust me


 

Posted

[ QUOTE ]
Your cages will miss anything with PB'd fort dude. Trust me

[/ QUOTE ]

Yeah I was thinking of taking Psi Mastery so I could have fairly light mez protection, then taking yellows for +ACC. Alternatively, I could always have PB'd Fort.

And also I could always just cage the emp.


 

Posted

wait for sonic ice. that thing is only good for caging suport toons.