Grav/Sonic, Team PvP Build
Your cages will miss anything with PB'd fort dude. Trust me
[ QUOTE ]
Your cages will miss anything with PB'd fort dude. Trust me
[/ QUOTE ]
Yeah I was thinking of taking Psi Mastery so I could have fairly light mez protection, then taking yellows for +ACC. Alternatively, I could always have PB'd Fort.
And also I could always just cage the emp.
wait for sonic ice. that thing is only good for caging suport toons.
This build is for buffing and caging only, I'm going to use it as an anti-pressure build to relieve heat from vital team members (healers, buffers etc).
Some variants I have in mind are taking taunt and phase shift for a make-shift, "third cage", of sorts. Another one is taking Fly and TP Foe and flying high up the map, teleporting spike/pressure attackers and caging them. Anyways, this is the main build I'm thinking of, thoughts?
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Jail: Level 50 Natural Controller
Primary Power Set: Gravity Control
Secondary Power Set: Sonic Resonance
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Hero Profile:
Level 1: Crush -- GravAnch-Immob(A), GravAnch-Immob/Rchg(3), GravAnch-Acc/Immob/Rchg(3), GravAnch-Acc/Rchg(5), GravAnch-Immob/EndRdx(5), Acc-I(33)
Level 1: Sonic Siphon -- Acc-I(A), Acc-I(7), Range-I(7), Range-I(9)
Level 2: Sonic Barrier -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(9), ImpSkn-EndRdx/Rchg(11), ImpSkn-ResDam/EndRdx/Rchg(11), ImpSkn-Status(15), ResDam-I(17)
Level 4: Sonic Haven -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(13), ImpSkn-EndRdx/Rchg(13), ImpSkn-ResDam/EndRdx/Rchg(15), ImpSkn-Status(17), ResDam-I(19)
Level 6: Gravity Distortion -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(19), UbrkCons-Acc/Hold/Rchg(21), UbrkCons-Acc/Rchg(21), UbrkCons-EndRdx/Hold(23), Acc-I(33)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), Jump-I(33)
Level 10: Sonic Cage -- Acc-I(A), Acc-I(23), RechRdx-I(25), RechRdx-I(25), Range-I(43)
Level 12: Dimension Shift -- HO:Endo(A), HO:Endo(27), HO:Endo(27), RechRdx-I(29), RechRdx-I(29), Range-I(31)
Level 14: Super Jump -- HO:Micro(A), HO:Micro(31), HO:Micro(31)
Level 16: Hurdle -- Jump-I(A)
Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(34)
Level 20: Sonic Dispersion -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(34), ImpSkn-EndRdx/Rchg(34), ImpSkn-ResDam/EndRdx/Rchg(36), ImpSkn-Status(36), ResDam-I(36)
Level 22: Stamina -- EndMod-I(A), EndMod-I(37), P'Shift-End%(37)
Level 24: Acrobatics -- EndRdx-I(A), EndRdx-I(37)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 28: Super Speed -- HO:Micro(A), HO:Micro(39), HO:Micro(39)
Level 30: Assault -- EndRdx-I(A), EndRdx-I(40)
Level 32: Tactics -- HO:Cyto(A), HO:Cyto(40), HO:Cyto(40), Rec'dRet-Pcptn(42)
Level 35: Clarity -- Range-I(A), Range-I(42)
Level 38: Vengeance -- HO:Membr(A), HO:Membr(42), HO:Membr(43), LkGmblr-Rchg+(43)
Level 41: Hibernate -- RechRdx-I(A), RechRdx-I(45), Heal-I(50), EndMod-I(50)
Level 44: Frozen Armor -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(45), DefBuff-I(46), DefBuff-I(46), LkGmblr-Rchg+(46)
Level 47: Maneuvers -- HO:Cyto(A), HO:Cyto(48), HO:Cyto(48), LkGmblr-Rchg+(48)
Level 49: Disruption Field -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
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[u]Set Bonus Totals:[u]<ul type="square">[*]+30% Enhancement(Accuracy)[*]+65% Enhancement(RechargeTime)[*]+54.2 (4.5%) HitPoints[*]+MezResist(Confused) (Mag 22.5%)[*]+MezResist(Held) (Mag 22.5%)[*]+MezResist(Immobilize) (Mag 22.5%)[*]+MezResist(Sleep) (Mag 29.1%)[*]+MezResist(Stun) (Mag 22.5%)[*]+MezResist(Terrorized) (Mag 22.5%)[*]+8% Recovery[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+6% Debt Protection[/list]
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