Force Mastery


Amy83

 

Posted

On my Archery/EM blaster I have opted for force mastery and am about to reach the stage where I can choose my second power.

As I am usually working at range it seems obvious to me that I would enjoy the repel bubble thingy...

...where is the flaw in my logic (as I am sure there is one)?


 

Posted

[ QUOTE ]
On my Archery/EM blaster I have opted for force mastery and am about to reach the stage where I can choose my second power.

As I am usually working at range it seems obvious to me that I would enjoy the repel bubble thingy...

...where is the flaw in my logic (as I am sure there is one)?

[/ QUOTE ]Temp invuln will protect you from a large amount of ranged damage... and the repel bubble is an expensive power.


 

Posted

[ QUOTE ]
[ QUOTE ]
On my Archery/EM blaster I have opted for force mastery and am about to reach the stage where I can choose my second power.

As I am usually working at range it seems obvious to me that I would enjoy the repel bubble thingy...

...where is the flaw in my logic (as I am sure there is one)?

[/ QUOTE ]Temp invuln will protect you from a large amount of ranged damage... and the repel bubble is an expensive power.

[/ QUOTE ]


Poo, that's boring. Oh well, it is certainly more sensible.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
On my Archery/EM blaster I have opted for force mastery and am about to reach the stage where I can choose my second power.

As I am usually working at range it seems obvious to me that I would enjoy the repel bubble thingy...

...where is the flaw in my logic (as I am sure there is one)?

[/ QUOTE ]Temp invuln will protect you from a large amount of ranged damage... and the repel bubble is an expensive power.

[/ QUOTE ]


Poo, that's boring. Oh well, it is certainly more sensible.

[/ QUOTE ]I was just giving counter-arguments for ya. 'course, Repulsion Field, like all knockback, can be quite a hoot!


 

Posted

At higher levels I find temp invulnerability on a Blaster is fairly mild. Mainly as everything you fight can detoggle you and there is only a handful of mobs where it actually makes any difference

It is handy though for invention slotting considerations.

I find repulsion field is handy for soloing PVE but there are lots of other power choices which I find better

If you want to have fun...
...then try getting repulsion field, hasten, whirlwind, power boost and power thrust.

Six slotting power thrust with KB, powerboost and vanguard medal and with the other KB powers will put you in the >100 mag KB area.. acrobatics and AVs wont be enough