Advice on Stone/Inv respec?


Brush

 

Posted

Hey All,

My Brute, Kredenc will reach 50 soon, but that doesn't mean I am satisfied with his build. He needs a respec, it is not a question, and I would like to take some advice from you guys.

I don't expect you to play hours with the hero designer, I just really need waypoints and priorities.

A few question tho:
- are the passive shields needed? I took them, and slotted 3 damres IOs in each, but I am not sure they worth the taking.
- what powers are a must and what shall I skip (hurl boulder just sucks, I know that )?
- besides of fitness and speed and leaping what pool power set do you recommend?
- what invention sets are a must for him? Endurance is a horror, even with endreds in each attack powers, and I could use some +dam +acc and +rech too (I know, +rech means I need more endurance).

The thing is I tried Pvp with him, he was pretty successful without any invention sets (I was lucky I guess )
So the main aim is that he is for PvE, for doing trials and stuff, but I will rarely go into Warburg and RV to have some fun (don't mind if I get lotsa faceplant )

I asked about patron powers earlier, and got answers, but I haven't chosen any yet. If you have thoughts about them, I thank you, but if not, that is okay too.

So that's all, thanks for your help guys.


 

Posted

Heres my actually lvl 50 stone/invul brute build.
hes mainly PvE. but can handle pvp-maybe not massivly but its a squishe.

its long but detailed. hope it helps-- also i respec'd at 50, so the slots arent what i used as i lvled up

(NOTE: I'm not saying its perfect, and is always open to change, but i like it and with the accoldes like demonic its a sweet set)

Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Level 50 Technology Brute
Primary Power Set: Stone Melee
Secondary Power Set: Invulnerability
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Medicine

Villain Profile:
Level 1: Stone Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (3) Crushing Impact - Damage/Endurance: Level 50[*] (3) Crushing Impact - Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (5) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (7) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 1: Resist Physical Damage <ul type="square">[*] (A) Aegis - Resistance: Level 50[*] (7) Aegis - Resistance/Endurance: Level 50[*] (9) Aegis - Resistance/Recharge: Level 50[/list]Level 2: Heavy Mallet <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage: Level 50[*] (9) Crushing Impact - Damage/Endurance: Level 50[*] (11) Crushing Impact - Damage/Recharge: Level 50[*] (11) Crushing Impact - Accuracy/Damage/Recharge: Level 50[*] (13) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (13) Crushing Impact - Damage/Endurance/Recharge: Level 50[/list]Level 4: Dull Pain <ul type="square">[*] (A) Doctored Wounds - Recharge: Level 50[*] (15) Doctored Wounds - Heal/Endurance: Level 50[*] (15) Doctored Wounds - Heal/Endurance/Recharge: Level 50[*] (17) Doctored Wounds - Endurance/Recharge: Level 50[*] (17) Doctored Wounds - Heal: Level 50[*] (19) Doctored Wounds - Heal/Recharge: Level 50[/list]Level 6: Temp Invulnerability <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (19) Titanium Coating - Resistance/Endurance: Level 50[*] (21) Titanium Coating - Resistance/Recharge: Level 50[*] (21) Resist Damage IO: Level 50[/list]Level 8: Swift <ul type="square">[*] (A) Run Speed IO: Level 50[/list]Level 10: Combat Jumping <ul type="square">[*] (A) Empty[/list]Level 12: Kick <ul type="square">[*] (A) Empty[/list]Level 14: Super Jump <ul type="square">[*] (A) Unbounded Leap - +Stealth: Level 50[*] (23) Unbounded Leap - Jumping: Level 50[*] (23) Springfoot - Endurance/Jumping: Level 50[/list]Level 16: Unyielding <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (25) Titanium Coating - Resistance/Endurance: Level 50[*] (25) Titanium Coating - Resistance/Recharge: Level 50[/list]Level 18: Health <ul type="square">[*] (A) Numina's Convalescence - Heal: Level 50[*] (27) Numina's Convalescence - +Regeneration/+Recovery: Level 50[*] (27) Healing IO: Level 50[/list]Level 20: Stamina <ul type="square">[*] (A) Performance Shifter - EndMod: Level 50[*] (29) Performance Shifter - EndMod/Recharge: Level 50[*] (29) Performance Shifter - EndMod/Accuracy: Level 50[*] (31) Performance Shifter - Chance for +End: Level 50[/list]Level 22: Stimulant <ul type="square">[*] (A) Empty[/list]Level 24: Seismic Smash <ul type="square">[*] (A) Crushing Impact - Accuracy/Damage/Endurance: Level 50[*] (31) Crushing Impact - Damage/Endurance/Recharge: Level 50[*] (33) Crushing Impact - Accuracy/Damage: Level 50[*] (33) Crushing Impact - Damage/Endurance: Level 50[*] (33) Crushing Impact - Damage/Recharge: Level 50[*] (34) Crushing Impact - Accuracy/Damage/Recharge: Level 50[/list]Level 26: Aid Self <ul type="square">[*] (A) Healing IO: Level 50[*] (34) Healing IO: Level 50[*] (34) Endurance Reduction IO: Level 50[*] (37) Endurance Reduction IO: Level 50[*] (50) Interrupt Reduction IO: Level 50[/list]Level 28: Invincibility <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (36) Luck of the Gambler - Defense/Endurance: Level 50[*] (37) Luck of the Gambler - Defense/Recharge: Level 50[*] (37) Luck of the Gambler - Recharge Speed: Level 50[/list]Level 30: Build Up <ul type="square">[*] (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50[*] (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50[*] (36) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50[*] (39) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50[/list]Level 32: Tough <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (39) Titanium Coating - Resistance/Endurance: Level 50[*] (40) Titanium Coating - Resistance/Recharge: Level 50[*] (40) Resist Damage IO: Level 50[/list]Level 35: Tough Hide <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (36) Luck of the Gambler - Defense/Recharge: Level 50[*] (39) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[*] (40) Luck of the Gambler - Defense/Endurance: Level 50[/list]Level 38: Unstoppable <ul type="square">[*] (A) Aegis - Resistance/Endurance/Recharge: Level 50[*] (42) Aegis - Endurance/Recharge: Level 50[*] (43) Aegis - Resistance/Recharge: Level 50[*] (43) Aegis - Resistance/Endurance: Level 50[*] (43) Aegis - Resistance: Level 50[*] (45) Aegis - Psionic/Status Resistance: Level 50[/list]Level 41: Fault <ul type="square">[*] (A) Rope A Dope - Accuracy/Endurance: Level 50[*] (42) Rope A Dope - Accuracy/Stun: Level 50[*] (42) Stupefy - Chance of Knockback: Level 50[*] (45) Stupefy - Accuracy/Endurance: Level 50[*] (45) Stupefy - Accuracy/Recharge: Level 50[*] (46) Stupefy - Accuracy/Stun/Recharge: Level 50[/list]Level 44: Resist Elements <ul type="square">[*] (A) Titanium Coating - Resistance: Level 50[*] (46) Titanium Coating - Resistance/Endurance: Level 50[*] (46) Titanium Coating - Resistance/Recharge: Level 50[/list]Level 47: Weave <ul type="square">[*] (A) Luck of the Gambler - Defense: Level 50[*] (48) Luck of the Gambler - Defense/Endurance: Level 50[*] (48) Luck of the Gambler - Defense/Recharge: Level 50[*] (48) Luck of the Gambler - Defense/Endurance/Recharge: Level 50[/list]Level 49: Taunt <ul type="square">[*] (A) Perfect Zinger - Chance for Psi Damage: Level 50[*] (50) Perfect Zinger - Taunt: Level 50[*] (50) Perfect Zinger - Taunt/Range: Level 50[/list]------------
Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Fury
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3.15% Defense(Fire)[*]+3.15% Defense(Cold)[*]+3.13% Defense(AoE)[*]+48% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+27.5% Enhancement(RechargeTime)[*]+3% Enhancement(Stun)[*]+10% FlySpeed[*]+207.9 (17.3%) HitPoints[*]+14% JumpSpeed[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 20%)[*]+MezResist(Immobilize) (Mag 26.6%)[*]+MezResist(Sleep) (Mag 28.8%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 25%)[*]+7.5% Recovery[*]+58% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+4.39% Resistance(Toxic)[*]+11.8% Resistance(Psionic)[*]+20% RunSpeed[*]+2.5% Debt Protection[/list]------------
[u]Set Bonuses:[u]
[u]Crushing Impact[u]
(Stone Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Aegis[u]
(Resist Physical Damage)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[/list][u]Crushing Impact[u]
(Heavy Mallet)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Doctored Wounds[u]
(Dull Pain)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.2%)[*] +1.26% Res(Fire, Cold)[*] +4% Enhancement(Heal)[*] +5% Enhancement(RechargeTime)[*] +1.26% Res(Toxic, Psi)[/list][u]Titanium Coating[u]
(Temp Invulnerability)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Unbounded Leap[u]
(Super Jump)<ul type="square">[*] +4% JumpSpeed[/list][u]Titanium Coating[u]
(Unyielding)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Numina's Convalescence[u]
(Health)<ul type="square">[*] +12% Regeneration[/list][u]Performance Shifter[u]
(Stamina)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Crushing Impact[u]
(Seismic Smash)<ul type="square">[*] +MezResist(Immobilize) (Mag 2.2%)[*] +13.6 (1.13%) HitPoints[*] +7% Enhancement(Accuracy)[*] +5% Enhancement(RechargeTime)[*] +2.5% Resistance(Psionic)[/list][u]Luck of the Gambler[u]
(Invincibility)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy)[*] +7.5% Enhancement(RechargeTime)[/list][u]Gaussian's Synchronized Fire-Control[u]
(Build Up)<ul type="square">[*] +5% Movement Increase[*] +22.6 (1.88%) HitPoints[*] +2.5% Recovery[/list][u]Titanium Coating[u]
(Tough)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Luck of the Gambler[u]
(Tough Hide)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints[*] +9% Enhancement(Accuracy)[/list][u]Aegis[u]
(Unstoppable)<ul type="square">[*] +5% RunSpeed[*] +1.575% Def( Fire, Cold)[*] +2.5% Debt Protection[*] +3.13% Defense(AoE)[*] +3.13% Resistance(Toxic)[*] +3% Resistance(Psionic), +MezResist(Confused) (Mag 20%), +MezResist(Held) (Mag 20%), +MezResist(Immobilize) (Mag 20%), +MezResist(Sleep) (Mag 20%), +MezResist(Stun) (Mag 20%), +MezResist(Terrorized) (Mag 20%)[/list][u]Rope A Dope[u]
(Fault)<ul type="square">[*] +6% Regeneration[/list][u]Stupefy[u]
(Fault)<ul type="square">[*] +2.5% Recovery[*] +22.6 (1.88%) HitPoints[*] +3% Enhancement(Stun)[/list][u]Titanium Coating[u]
(Resist Elements)<ul type="square">[*] +MezResist(Sleep) (Mag 2.2%)[*] +18.1 (1.5%) HitPoints[/list][u]Luck of the Gambler[u]
(Weave)<ul type="square">[*] +10% Regeneration[*] +13.6 (1.13%) HitPoints (Exceeded 5 Bonus Cap)[*] +9% Enhancement(Accuracy)[/list][u]Perfect Zinger[u]
(Taunt)<ul type="square">[*] +MezResist(Terrorized) (Mag 2.75%)[*] +10% Regeneration[/list]


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