Willpower Scrapper - PVP build


Thabo

 

Posted

Hi guys

What do you think about this build for a pvp scrap? Was thinking of dropping CS for CAK on the MA side

Please feel free to let me know what you think

PS: This is intended for Warburg and RV

Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

MacManus: Level 50 Mutation Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Thunder Kick -- Acc/Dmg-S:39(A), Dmg/EndRdx-S:39(3), Acc/EndRdx/Rchg-S:39(7), Acc/Dmg/EndRdx/Rchg-S:39(15), Dam%-S:40(34)
Level 1: High Pain Tolerance -- ResDam/EndRdx-S:39(A), ResDam/Rchg-S:39(5), ResDam/EndRdx/Rchg-S:39(17), ResDam-S:39(31), EndRdx-S:39(33)
Level 2: Storm Kick -- Acc/Dmg-S:39(A), Acc/Dmg/Rchg-S:39(3), Acc/Dmg/EndRdx-S:39(7), Dmg/EndRdx/Rchg-S:39(15), Dmg/Rchg-S:39(34)
Level 4: Cobra Strike -- Acc/Rchg-S:50(A), Acc/Stun/Rchg-S:50(5), EndRdx/Stun-S:50(13), Acc-I:40(34)
Level 6: Hasten -- RechRdx-I:40(A), RechRdx-I:40(9), RechRdx-I:40(13)
Level 8: Mind Over Body -- ResDam/EndRdx-S:39(A), ResDam/Rchg-S:39(9), ResDam/EndRdx/Rchg-S:39(17), ResDam-S:39(31), Psi/Status-S:39(33)
Level 10: Fast Healing -- Heal/EndRdx-S:39(A), EndRdx/Rchg-S:39(11), Heal/Rchg-S:39(11), Heal-S:39(31), Heal/EndRdx/Rchg-S:39(33)
Level 12: Focus Chi -- RechRdx-I:40(A), ToHit-I:40(19), RechRdx-I:40(21), RechRdx-I:40(23)
Level 14: Super Speed -- EndRdx-I:40(A), Run-I:40(50)
Level 16: Indomitable Will -- Def/EndRdx-S:39(A), Def/Rchg-S:39(19), EndRdx/Rchg-S:39(23), Def/EndRdx/Rchg-S:39(37), Def-S:39(39), Rchg+-S:39(42)
Level 18: Hurdle -- Jump-I:40(A)
Level 20: Quick Recovery -- EndMod-I:40(A), EndMod-I:40(21), EndMod-I:40(36)
Level 22: Health -- Rcvry+-S:39(A), Heal-I:40(25), Heal-S:39(36)
Level 24: Stamina -- EndMod-I:40(A), EndMod-I:40(25), EndMod-I:40(36)
Level 26: Rise to the Challenge -- Regen/Rcvry+-S:39(A), Heal-S:39(27), Heal/EndRdx-S:39(27), ToHitdeb/Rchg/EndRdx-S:39(37), ToHitDeb-S:21(37), ToHitDeb/EndRdx-S:21(45)
Level 28: Crane kick -- Acc/Dmg-S:39(A), Dmg/EndRdx-S:39(29), Acc/Dmg/Rchg-S:39(29), Acc/Dmg/EndRdx-S:39(39), Dmg/Rchg-S:39(39)
Level 30: Heightened Senses -- Def/EndRdx-S:39(A), Def-S:39(40), Def/Rchg-S:39(42), Def/EndRdx/Rchg-S:39(42), EndRdx-S:39(45), EndRdx/Rchg-S:39(45)
Level 32: Eagles Claw -- Acc/Dmg-S:39(A), Dmg/EndRdx-S:39(40), Acc/EndRdx/Rchg-S:39(40), Acc/Dmg/EndRdx/Rchg-S:39(48), Dam%-S:40(48)
Level 35: Assault -- EndRdx-I:40(A)
Level 38: Strength of Will -- ResKB-S:30(A), ResDam/Def+-S:30(43), ResDam/EndRdx-S:30(43), ResDam-S:39(48), ResDam/EndRdx-S:39(50)
Level 41: Conserve Power -- RechRdx-I:40(A), RechRdx-I:40(43)
Level 44: Focused Accuracy -- Pcptn-S:20(A), EndRdx-I:40(46), ToHit-S:20(46), EndRdx-I:40(46), ToHit/Rchg-S:20(50)
Level 47: Combat Jumping -- ResKB-S:30(A)
Level 49: Super Jump -- EndRdx/Jump-S:39(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+8% DamageBuff[*]+3.95% Defense(Smashing)[*]+5.2% Defense(Lethal)[*]+4.58% Defense(Fire)[*]+4.58% Defense(Cold)[*]+4.25% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+3% Defense(Melee)[*]+5.5% Defense(Ranged)[*]+7.38% Defense(AoE)[*]+23% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+27.5% Enhancement(RechargeTime)[*]+135.6 (11.3%) HitPoints[*]+Knockback (Mag -8)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 29.4%)[*]+MezResist(Immobilize) (Mag 34.3%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22.2%)[*]+13% Recovery[*]+28% Regeneration[*]+5.04% Resistance(Fire)[*]+5.04% Resistance(Cold)[*]+6.13% Resistance(Psionic)[*]+5% RunSpeed[*]+2.5% Debt Protection[/list]


 

Posted

Nothing glaringly obvious stands out for me thabs, looking good

Though superjump at 49 = specced out in warburg, gonna be ok getting around? Moot point though, tbh :P


 

Posted

Hey X

Yar, I know, but I'll make a plan somehow 2 work around the "handicap" in WB ... might drag a kin around for IR.

Bit worried that the regen / recovery is not enough ... espescially running those 5 toggles.

It's a fairy cheap build with only 3 purples, but I suppose one can always make it better if you get more money