Help needed with these Inv/BA builds!


Longshot_Lorrie

 

Posted

Well, out of my latest whim to make a tanker I've settled on making a invunerability tanker/battle axe tanking tank. However, after a lot of searching about, I've had a hard time finding a good guide on mixing the two together, so I had a whack at me own.

However, from the looks of things, I'm guessing it's not too good at the mo

Here's the 1-12 Build:
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Lorrie The Barbarian: Level 13 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
Level 1: Temp Invulnerability -- EndRdx(A), EndRdx(3), EndRdx(3)
Level 1: Gash -- Acc(A), Acc(7)
Level 2: Dull Pain -- RechRdx(A), RechRdx(5), RechRdx(5)
Level 4: Beheader -- Acc(A), Acc(7)
Level 6: Combat Jumping -- DefBuff(A)
Level 8: Unyielding -- EndRdx(A), EndRdx(9), EndRdx(9)
Level 10: Chop -- Acc(A), Acc(11), Acc(11)
Level 12: Swift -- Run(A)
Level 14: [Empty]
Level 16: [Empty]
Level 18: [Empty]
Level 20: [Empty]
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[/list]------------
[u]Set Bonuses:[u]




<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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|-----------------------------------------------------------------------------|
</pre><hr />

Here's the 12-22 Build:
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Lorrie The Barbarian: Level 21 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness

Hero Profile:
Level 1: Temp Invulnerability -- EndRdx(A), ResDam(3), ResDam(3)
Level 1: Gash -- Acc(A), Acc(7), Dmg(13), Dmg(15)
Level 2: Dull Pain -- RechRdx(A), RechRdx(5), RechRdx(5)
Level 4: Beheader -- Acc(A), Acc(7), Dmg(15)
Level 6: Combat Jumping -- DefBuff(A)
Level 8: Unyielding -- EndRdx(A), ResDam(9), ResDam(9)
Level 10: Chop -- Acc(A), Acc(11), Dmg(11), Dmg(13)
Level 12: Swift -- Run(A)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: Invincibility -- DefBuff(A), DefBuff(19), DefBuff(19)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: [Empty]
Level 24: [Empty]
Level 26: [Empty]
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]




<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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|-----------------------------------------------------------------------------|
</pre><hr />

And here's the 22-50 Build:
Hero Plan by Mids' Hero Designer 1.30
http://www.honourableunited.org.uk/mhd.php

Lorrie The Barbarian: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Presence

Hero Profile:
Level 1: Temp Invulnerability -- ResDam(A), ResDam(3), ResDam(3), EndRdx(27)
Level 1: Gash -- Acc(A), Dmg(7), Dmg(13), Dmg(15), EndRdx(43)
Level 2: Dull Pain -- RechRdx(A), RechRdx(5), RechRdx(5), Heal(37), Heal(37), Heal(37)
Level 4: Beheader -- Acc(A), Dmg(7), Dmg(15), Dmg(34), EndRdx(43), RechRdx(46)
Level 6: Combat Jumping -- DefBuff(A), DefBuff(48)
Level 8: Unyielding -- ResDam(A), ResDam(9), ResDam(9), EndRdx(33)
Level 10: Chop -- Acc(A), Dmg(11), Dmg(11), Dmg(13), EndRdx(43)
Level 12: Swift -- Run(A)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: Invincibility -- DefBuff(A), DefBuff(19), DefBuff(19), ToHit(25), ToHit(25), EndRdx(27)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Swoop -- Acc(A), Dmg(23), Dmg(23), Dmg(45), EndRdx(45)
Level 24: Kick -- Acc(A)
Level 26: Tough Hide -- DefBuff(A), DefBuff(34), DefBuff(34)
Level 28: Whirling Axe -- Acc(A), Dmg(29), Taunt(29), EndRdx(40), Dmg(45)
Level 30: Tough -- ResDam(A), ResDam(31), ResDam(31), EndRdx(31)
Level 32: Unstoppable -- RechRdx(A), RechRdx(33), RechRdx(33)
Level 35: Cleave -- Acc(A), Dmg(36), Dmg(36), Dmg(36), EndRdx(40), RechRdx(46)
Level 38: Pendulum -- Acc(A), Dmg(39), Dmg(39), Dmg(39), EndRdx(40), RechRdx(46)
Level 41: Weave -- DefBuff(A), DefBuff(42), DefBuff(42), EndRdx(42)
Level 44: Provoke -- Acc(A), Acc(50)
Level 47: Resist Elements -- ResDam(A), ResDam(48), ResDam(48)
Level 49: Resist Energies -- ResDam(A), ResDam(50), ResDam(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]------------
[u]Set Bonuses:[u]




<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />


What I'm after is a tanking tank, but not one I can just sit back with and watch the magic happen either, I need to slice people up at the same time!

So basically what I'm after is:
- One with a fairly wide attack chain
- One that can tank tank

So, if anyone can help me reach the build for me, please help me!

Also, I've got 2 vetspecs, so respeccing at 12 and 22 is quite simple if power rearranging would be good for achieving what I want.

So, thanks in advanced for any help!


 

Posted

[ QUOTE ]
Level 44: Provoke -- Acc(A), Acc(50)

[/ QUOTE ]

A joke?


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I think what Shannon is rather subtly saying, is that taking anything from the Presence pool on a Tanker is completely redundant, with Taunt being in the 2ry, and the inherent tanker power.


 

Posted

Well, since I was an Inv tank which I heard was a little bad at aggro management, and I couldn't think what to take, I just took that.

I warned you it would be awful.

Edit: And only now I notice that I didn't take taunt. *Slaps self*


 

Posted

I gonna talk about Invuln and Trick archery.

The taunt aura is only 8 ft in radius. Lets compare that to the average size of TAs aoes...XD Yes you could die fast as a TA debuffing spread groups. I found FA, PGA, GA, to be the first 3 on my mind in teams like that with ice arrow for a key immediate threat and so it shall also be for the Tank.

Anything outside of that 8 ft can easily get the TA. TAs should appreciate tight herders. I know tight herders appreciate TAs . If its tight its hard to pull aggro from any tank. In my case as a tank it's just a position closely to the tightest 10 and then taunt the furthest 5 adding a AoE or if without the best ST attack to say "ready". Then other people can involve themselves with attention grabbing powers and/or by entering perception range.

As a Tanker with just a TA for a defense set. I'd like to see the group flash arrowed before I taunt and aura. Then possibly have them poisoned gassed as I AoE or ST (this then allows me to take the actions I want prior to soft controlling debuffs) followed by glue arrow. This would then have me at max defense and everyone taunted. The 10 in my aura buffing defense and getting taunted also means you can potentially acid arrow its maximum amount of targets. It does share the same radius which increases survivability by making the fight get done in half the time.

If people in the team don't allow time for aggro control or the tanker has no intention of it then there isn't any without a quick enough recovery and you may want to recover without spreading foes.

Otherwise an Invulns aggro skills is not too far different to anyone elses. Rechg in Taunt is nice because Invulns can be slowed. Taunt duration is nice for blocking and taunt controlling, compensating for the range slots or for firing and reasonably safely forgetting. Range is also nice. It can mean not having to be so high bursted by an immobed AV. A range slot can have a too hard attack slightly out ranged.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

i only ever found it hard to manage aggro when rage crashed but now that isn't the case with the changes in the new patch but i'm still pushing for a increase in the taunt cap more aggro plix!


Heroes: Phobos-, Protector-Bot, Shadow of Ra, Bionic Eye, Entropic Chaos, Strike-Freedom.

Villains: Necron Phobos, Khorne-Berzerker, Full Metal Panic, Smasher Devourer, Degrees Kelvin.

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