Build advice required.
I have been off and on leveling a staminaless Elec/Elec whose without Aid Self. Painful in anything but a big team to level. In a big team she comes home or should do. If not the team is spread into little teams.
When you say disregard the slotting, do you mean all of it?
When mine attacks, the more damaging her attacks are the less likely she is to use the attack or another attack again. By not doubling your damage you end up having to hit twice. Mine also saves end by hitting 10 with thunder strike as opposed to 5 hence why on smaller teams she doesn't really work. Your taking stamina will make yours more solo able than mine if you didn't have to attack a foe almost twice as many times without fury. The end red in the toggles could be damage in the other attacks. In having to use an attack again you will use more eps than the toggle costs in 20 secs. Also when you get to power sink with stamina there'll probably be no need for end slots anywhere and you can put rechg in the attack instead.
Many people put 2 end in attacks to build fury. I could use brawl and charged brawl to get and help keep it up but I don't. There is only the suicide run into a big group to get it up in no time. If they aren't efficiently made dead by the team then I must be dead Would you be brawl and boxing? The eps of brawl and boxing will be proportionally higher to the dps than brawl and charged brawl (iirc).
Build up hastened, the 3rd rechg of Build up cuts the recharge by 1 sec and unhastened its 2 secs. I always look for something better than shaving 1 sec or 2 off with anything. Most of the time its recharged when I have to wait for the best attack chain to come around.
The 3rd stamina enhancement in stamina, your getting 1 extra endpoint from it every 16 seconds. Not worth it in my book with far too many other places for that slot especially with powersink to come.
A lot of the slots could be there waiting for sets but in general I find:
A passive = approx 2 slots
Toggles = approx 3 slots
Attacks (although anything with acc needed) = approx 5 slots
If putting a 3rd slot in anything read the change in going from 2 - 3.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Villain Plan by Mids' Villain Designer 1,30
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Fitness
Power Pool: Speed
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Villain Profile:
------------
Level 1: Havoc Punch
(A) Mako's Bite - Accuracy/Damage: Level 50
(3) Mako's Bite - Damage/Endurance: Level 50
(3) Mako's Bite - Damage/Recharge: Level 50
(5) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(5) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 1: Charged Armor
(A) Titanium Coating - Resistance/Endurance: Level 50
(7) Titanium Coating - Resistance: Level 50
(7) Titanium Coating - Resistance/Recharge: Level 50
(9) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 2: Jacobs Ladder
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(9) Scirocco's Dervish - Damage/Endurance: Level 50
(11) Scirocco's Dervish - Damage/Recharge: Level 50
(11) Scirocco's Dervish - Accuracy/Recharge: Level 50
(13) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 4: Conductive Shield
(A) Titanium Coating - Resistance/Endurance: Level 50
(13) Titanium Coating - Resistance: Level 50
(15) Titanium Coating - Resistance/Recharge: Level 50
(15) Titanium Coating - Resistance/Endurance/Recharge: Level 50
Level 6: Swift
(A) Run Speed IO: Level 50
Level 8: Thunder Strike
(A) Scirocco's Dervish - Accuracy/Damage: Level 50
(17) Scirocco's Dervish - Damage/Endurance: Level 50
(17) Scirocco's Dervish - Damage/Recharge: Level 50
(19) Scirocco's Dervish - Accuracy/Recharge: Level 50
(19) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 10: Static Shield
(A) Titanium Coating - Resistance/Endurance: Level 50
(21) Titanium Coating - Resistance: Level 50
(21) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(23) Titanium Coating - Resistance/Recharge: Level 50
Level 12: Hasten
(A) Recharge Reduction IO: Level 50
(23) Recharge Reduction IO: Level 50
(25) Recharge Reduction IO: Level 50
Level 14: Super Speed
(A) Celerity - Endurance: Level 50
(25) Celerity - RunSpeed: Level 50
(27) Celerity - +Stealth: Level 50
Level 16: Build Up
(A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
(27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
(29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
(46) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
(48) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
(48) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
Level 18: Health
(A) Numina's Convalescence - Heal/Endurance: Level 50
(29) Numina's Convalescence - Heal: Level 50
(31) Numina's Convalescence - Heal/Recharge: Level 50
Level 20: Stamina
(A) Efficacy Adaptor - EndMod: Level 50
(31) Efficacy Adaptor - EndMod/Accuracy: Level 50
(31) Efficacy Adaptor - EndMod/Recharge: Level 50
Level 22: Grounded
(A) Titanium Coating - Resistance/Endurance: Level 50
(33) Titanium Coating - Resistance: Level 50
(33) Titanium Coating - Resistance/Recharge: Level 50
Level 24: Lightning Reflexes
(A) Run Speed IO: Level 50
Level 26: Stimulant
(A) Endurance Reduction IO: Level 50
Level 28: Aid Self
(A) Doctored Wounds - Heal/Endurance: Level 50
(33) Doctored Wounds - Endurance/Recharge: Level 50
(34) Doctored Wounds - Heal/Recharge: Level 50
(34) Doctored Wounds - Heal/Endurance/Recharge: Level 50
(34) Doctored Wounds - Heal: Level 50
(48) Doctored Wounds - Recharge: Level 50
Level 30: Conserve Power
(A) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
(36) Recharge Reduction IO: Level 50
Level 32: Lightning Rod
(A) Scirocco's Dervish - Damage/Endurance: Level 50
(36) Scirocco's Dervish - Accuracy/Damage: Level 50
(37) Scirocco's Dervish - Damage/Recharge: Level 50
(37) Scirocco's Dervish - Accuracy/Recharge: Level 50
(37) Scirocco's Dervish - Accuracy/Damage/Endurance: Level 50
Level 35: Power Sink
(A) Performance Shifter - EndMod: Level 50
(39) Performance Shifter - EndMod/Recharge: Level 50
(39) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(39) Performance Shifter - Accuracy/Recharge: Level 50
(40) Performance Shifter - EndMod/Accuracy: Level 50
Level 38: Power Surge
(A) Aegis - Resistance/Endurance: Level 50
(40) Aegis - Resistance/Recharge: Level 50
(40) Aegis - Endurance/Recharge: Level 50
(42) Aegis - Resistance/Endurance/Recharge: Level 50
(42) Aegis - Resistance: Level 50
(42) Aegis - Psionic/Status Resistance: Level 50
Level 41: Electrifying Fences
(A) Trap of the Hunter - Accuracy/Recharge: Level 50
(43) Trap of the Hunter - Endurance/Immobilize: Level 50
(43) Trap of the Hunter - Accuracy/Endurance: Level 50
(43) Trap of the Hunter - Immobilize/Range: Level 50
(45) Trap of the Hunter - Accuracy/Immobilize/Recharge: Level 50
Level 44: Charged Brawl
(A) Mako's Bite - Accuracy/Damage: Level 50
(45) Mako's Bite - Damage/Endurance: Level 50
(45) Mako's Bite - Damage/Recharge: Level 50
(46) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
(46) Mako's Bite - Accuracy/Damage/Endurance/Recharge: Level 50
Level 47: Kick
(A) Empty
Level 49: Tough
(A) Titanium Coating - Resistance/Endurance: Level 50
(50) Titanium Coating - Resistance: Level 50
(50) Titanium Coating - Resistance/Recharge: Level 50
(50) Titanium Coating - Resistance/Endurance/Recharge: Level 50
------------
Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) HamiO:Microfilament Exposure
Level 2: Rest
(A) Recharge Reduction IO: Level 50
Level 1: Fury
------------
Set Bonus Totals:
+11% DamageBuff
+1,58% Defense(Fire)
+1,58% Defense(Cold)
+2,5% Defense(Melee)
+2,5% Defense(Ranged)
+15% Defense(AoE)
+36% Enhancement(Accuracy)
+4% Enhancement(Heal)
+5% Enhancement(Immobilize)
+5% Enhancement(RechargeTime)
+10% FlySpeed
+241,7 (16,1%) HitPoints
+10% JumpSpeed
+MezResist(Confused) (Mag 20%)
+MezResist(Held) (Mag 29,4%)
+MezResist(Immobilize) (Mag 28,8%)
+MezResist(Sleep) (Mag 31%)
+MezResist(Stun) (Mag 28,8%)
+MezResist(Terrorized) (Mag 22,2%)
+6,5% Recovery
+42% Regeneration
+1,26% Resistance(Fire)
+1,26% Resistance(Cold)
+9,38% Resistance(Negative)
+4,39% Resistance(Toxic)
+4,26% Resistance(Psionic)
+15% RunSpeed
+2,5% Debt Protection
| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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-------------
[ QUOTE ]
I have been off and on leveling a staminaless Elec/Elec whose without Aid Self. Painful in anything but a big team to level. In a big team she comes home or should do. If not the team is spread into little teams.
When you say disregard the slotting, do you mean all of it?
When mine attacks, the more damaging her attacks are the less likely she is to use the attack or another attack again. By not doubling your damage you end up having to hit twice. Mine also saves end by hitting 10 with thunder strike as opposed to 5 hence why on smaller teams she doesn't really work. Your taking stamina will make yours more solo able than mine if you didn't have to attack a foe almost twice as many times without fury. The end red in the toggles could be damage in the other attacks. In having to use an attack again you will use more eps than the toggle costs in 20 secs. Also when you get to power sink with stamina there'll probably be no need for end slots anywhere and you can put rechg in the attack instead.
Many people put 2 end in attacks to build fury. I could use brawl and charged brawl to get and help keep it up but I don't. There is only the suicide run into a big group to get it up in no time. If they aren't efficiently made dead by the team then I must be dead Would you be brawl and boxing? The eps of brawl and boxing will be proportionally higher to the dps than brawl and charged brawl (iirc).
Build up hastened, the 3rd rechg of Build up cuts the recharge by 1 sec and unhastened its 2 secs. I always look for something better than shaving 1 sec or 2 off with anything. Most of the time its recharged when I have to wait for the best attack chain to come around.
The 3rd stamina enhancement in stamina, your getting 1 extra endpoint from it every 16 seconds. Not worth it in my book with far too many other places for that slot especially with powersink to come.
A lot of the slots could be there waiting for sets but in general I find:
A passive = approx 2 slots
Toggles = approx 3 slots
Attacks (although anything with acc needed) = approx 5 slots
If putting a 3rd slot in anything read the change in going from 2 - 3.
[/ QUOTE ]
Cheers for that, didn't realise that some of the returns from 3rd enhancements were so minimal...never really been a person for stats, so i'll look to put those slots to better use. As for the disregard slotting comment, that probably didn't come across like I meant..on my current brute I have sets in the melee powers only, all 5 the Focussed Smite and the last slot is another Dam/End from another set...I've never looked at what the sets give bonus wise and tend to go for something a little cheaper.
Was mainly looking for advice on the powers themselves: i.e What could be dropped, moved forward that sort of thing and i'll worry about enhancements as and when they come up.
With my own elec/ brute i personally dont have Jacob's ladder yet. Great power yep, but takes a while to activate. I use Charged Brawl, Havok Punch and Air Supe to build fury then unleash with Thunderstrike as my big hitter/aoe. If there's a break in the chain i drop in a sands of Mu and this seems to work fine for me I do plan on taking Jacobs Ladder latter though. Other than that, your build is scarily close to how i would combine elec/ with /elec (i have an elec/wp and a dark/elec but not an elec/elec lol)
@Jaw Dropper - Toons of all levels so drop me a line!
Imaginary Inc.
Twitter me!
I've been thinking of rolling a Electric Melee brute for some time now, something a little less ST heavy than my current Stone Melee brute...only problem is, i've never really seen an Elec in action so don't know to much about the powers and have attempted to create a build, which I shall now present to you:
Villain Plan by Mids' Villain Designer 1.30
http://www.honourableunited.org.uk/mhd.php
Level 50 Magic Brute
Primary Power Set: Electrical Melee
Secondary Power Set: Electric Armor
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Charged Brawl -- Acc-I:50(A), Acc-I:50(3)
Level 1: Charged Armor -- ResDam-I:50(A), ResDam-I:50(3), ResDam-I:50(5), EndRdx-I:50(40)
Level 2: Havoc Punch -- Acc-I:50(A), Acc-I:50(7), Dmg-I:50(13), Dmg-I:50(13), Dmg-I:50(15), RechRdx-I:50(46)
Level 4: Conductive Shield -- ResDam-I:50(A), ResDam-I:50(5), ResDam-I:50(7), EndRdx-I:50(34)
Level 6: Air Superiority -- Acc-I:50(A), Acc-I:50(15)
Level 8: Jacobs Ladder -- Acc-I:50(A), Acc-I:50(9), Dmg-I:50(9), Dmg-I:50(11), Dmg-I:50(11), RechRdx-I:50(25)
Level 10: Static Shield -- EndRdx-I:50(A), ResDam-I:50(27), ResDam-I:50(27), ResDam-I:50(40)
Level 12: Swift -- Run-I:50(A)
Level 14: Fly -- Flight-I:50(A), Flight-I:50(17), Flight-I:50(17)
Level 16: Grounded -- ResDam-I:50(A), ResDam-I:50(40), ResDam-I:50(46)
Level 18: Thunder Strike -- Acc-I:50(A), Acc-I:50(19), Dmg-I:50(19), Dmg-I:50(21), Dmg-I:50(21), RechRdx-I:50(25)
Level 20: Health -- Heal-I:50(A)
Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(23), EndMod-I:50(23)
Level 24: Lightning Reflexes -- Run-I:50(A)
Level 26: Boxing -- Acc-I:50(A), Acc-I:50(42), Dmg-I:50(43), Dmg-I:50(43), Dmg-I:50(43), RechRdx-I:50(46)
Level 28: Lightning Field -- Acc-I:50(A), Acc-I:50(29), EndRdx-I:50(29), EndRdx-I:50(31), Dmg-I:50(45), Dmg-I:50(48)
Level 30: Tough -- ResDam-I:50(A), ResDam-I:50(31), ResDam-I:50(31), EndRdx-I:50(37)
Level 32: Lightning Rod -- Acc-I:50(A), Acc-I:50(33), Dmg-I:50(33), Dmg-I:50(33), Dmg-I:50(34), RechRdx-I:50(34)
Level 35: Power Sink -- RechRdx-I:50(A), RechRdx-I:50(36), RechRdx-I:50(36), EndMod-I:50(36), EndMod-I:50(37), EndMod-I:50(37)
Level 38: Power Surge -- RechRdx-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39), ResDam-I:50(39)
Level 41: Electrifying Fences -- Acc-I:50(A), Acc-I:50(42), Immob-I:50(42), RechRdx-I:50(50)
Level 44: Hasten -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Build Up -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)
Level 49: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data chunk into Mids' Hero Designer to view the build |
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</pre><hr />
Couldn't really decide on what secondary to choose, so went for Elec Armour (yay for originality). The thing I really wanted to avoid the Aid Self route, which is probably shooting myself in the foot to spite my face...but I really don't like the look of it.
So what i'm really looking for is advice on the above build and/or any sample builds people care to throw up, also disregard the slotting...at lvl32ish i'll move onto sets, not the lavish ones...just the cheapy ones to get the better allround slotting.
All advice welcomed.