Stalk Vs Blast Flamewar at US.


Burning_Seraph_EU

 

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Apologies in advance to the other forum users here.

I have something of a pedant for trying to correct an incorrect view if its held up as "fact".
For that reason, I'm responding to this person for the last time in this topic, to attempt to clear up a few remaining points. Dark_Blasphemy has already backed up my earlier response (thanks Dark! ), so I don't think I need to address the previously-addressed points again unless someone has something new to add.



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Agreed, Maelwys. I'd rather keep the flamewar in the US forums. You've made your point, I've made mine. I'm not anti-stalker or pro-blaster, playing both. I just think it's not as black and white as you put it.

Anyway, let's hope for good things to come in I11.


 

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NCSoft should stop selling T-shirts and start selling Anoraks.

Now this could be a sentence that could be interpreted 3 different ways.

As Flaming.
As Trolling.
Or a straight forward, harmless statement without implying anything.

I try to read peoples posts in the greatest light possible because mountains are made out of mole hills otherwise.

Accusing someone of trolling or being idiotic is often in fact being idiotic and trolling.

Flame wars disgust me


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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A well built blaster with breakfrees or buffers is very easy to play


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

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A well built blaster with breakfrees or buffers is very easy to play

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That may just be your pr0ness?


 

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Ok... A blaster in zone PvP needs: 3 powers for stamina, 3 powers for accro, 2 powers for aid self, 2 powers for superspeed, 2 powers for tactics = 12 powers

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According to WHOM?


Have you ever seen TG in warburg? He doesnt have heal or tactics and i believe he is one of the best zonal blasters.


Except if you mean tactics for Devices blasters which i still dont find a must anymore.


 

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And the 30% unresistable damage blasters get only works in PvP. Never in PvE, which is most of the game for most people who aren't stalkers.


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This statement isnt true, afaik. Would be same as saying scourge doesnt work in pve which it does.


 

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On the other hand, an ordinary PvE oriented stalker will still do fairly well in zone PvP.

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Against whom exactly? Unless they have taken care of the extra stealth they need(and generally NONE of PVE stalkers have cause they dont need it in pve), they wont even be able to leave their base without being turned into a greasy spot on the ground (assuming non-empty zone and people who know relatively well what they are doing). If they havent taken care of their heals, a pvp blaster who gets the chance will quickly decimate a stalker. Only regen can survive against a decent /EM pvp blaster who has no backup, and thats assuming only one attacker. On the other hand, the mere possibility of escape and rehide is what amounts to much of stalker survivability.

Personally I think blasters and stalkers are oughly equal in effectiveness, both having their pros and cons. Due to less stealth, blasters generally need more work (inasmuch as you need to move) to survive in a pvp zone, while stalkers with proper stealth can just move around freely and pick their targets.


 

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Why should a stalker without stealth and stealth io not be able to leave the villain base, when dominators can, trollers, blasters, corruptors.


 

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Why should a stalker without stealth and stealth io not be able to leave the villain base, when dominators can, trollers, blasters, corruptors.

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Cause theyd have no team meh heh heh j/k

ps. In a zone war, stalkers without enough stealth are utterly useless though.


 

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Why should a stalker without stealth and stealth io not be able to leave the villain base, when dominators can, trollers, blasters, corruptors.

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BECAUSE THEY ARE A STEALTH ARCHETYPE? [caps lock off jeje]


 

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Personaly I found that I was able to achieve greater success with my un-tweaked non IO build stalker in pvp that I Was with an equivilent blaster.

Sure skill is needed to play all archetypes well in both pvp and pve, but the stalker does have a huge advantage with being a stealth AT.

Even now my high level blasters can get vaped by a min-pvp zone lvl requirement stalker if I dont pop insps or use external buffs/ temp powers.

Saying that stalkers are easier to do better with is not the same as saying "Stalkers are noobs, that require no skill", they are designed for a specific function and its one they excel at.

A lot of the arguments I have seen in the US allways seem to come down to "Yeah but I saw this blaster, and he was buffed by a defender..and he killed 20bjillion villains in one go, and killed my stalker!!111!!"

And people except it as a valid point..
Of course the blaster won, he was in a TEAM... Thats where Hero ATs usually shine.


 

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Why should a stalker without stealth and stealth io not be able to leave the villain base, when dominators can, trollers, blasters, corruptors.

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BECAUSE THEY ARE A STEALTH ARCHETYPE? [caps lock off jeje]

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Yeah but they still have more defensive abilities than the archetypes i mentioned above, and they don't get farmed as soon as they step out of the base.


 

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Solo, a good Stalker will not be able to kill a good Blaster.
Solo, a good Blaster will not be able to kill a good Stalker.

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True, but the blaster has to be constantly aware and will be engaged by other targets in the zone, the stalker if he's careful will not. The stalker can select his engagements, the blaster can not. Zone PvP has little to do with 1v1, but about how well the characters function in the environment they're forced to fight in, and how well they can force fighting only in situations that are to their advantage.

For that, assuming a moderate level of player competance, nothing is better than a stalker. Except maybe two stalkers.