Mace changes
The only real big change i see is jawbreaker, drops nearly a second. But i serious wonder now how this will affect axe and Broadsword, since they both use the exact same uppercut animation.
My tests with my AR blaster after new animation/casting, redraw still takes a considerable long time, dispite what they say about it. I notice this alot since my BU is /ice, wich removes the weapon.
I do have a WP/mace testchar, might have to fool around with that one for a while to see if it makes any difference.
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
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New Numbers for Mace
Looking at those numbers for Mace, they are literally all over the place making it impossible to have redraw time properly calculated in each attack and so Babs (I believe) informed claim that all weapon sets have redraw accounted for was wrong or misleading. Looking at those figures I wouldn't trust the redraw time on any weapon set unless the figure for the redraw time was simply a redraw time spread across all of the powers of the set (in which case 2.75 secs is still rather a lot and leaves me doubtful).
Good idea to edit the builders to suit. I still use Sherks for attack chaining.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.