Invun/SS Psi tank - PvE


amigo

 

Posted

Hi guys, Long time player 1st time poster so be kind!

After playing my Invun/SS tank for some time and getting annoyed by all the Psi-squishiness I decided that when the Invention stuff hit I was going to play around with filling that little ***** in the Armour. After a lot of playing around on Mids (awesome program!) I came up with the build below, and thought I would share.

Now I know this is an EXPENSIVE build, and so wont be for everyone. For me it is something I am working towards while I try to earn my last two Inf badges!

I tried to keep the top-end Res/Def stats on the Invun build while adding 39.9% Psi Res and and 22.1% Psi Def!

Unstop is not slotted as I tend to play with it more as a "panic Button" type power, as I prefer the stability of not having to worry about unstop dropping all the time. Also, while I can knock out a fair wack of damage with this build (especially with double Rage on!) I dont consider doing damage to be a Tanks job, so its not something I slotted for, other than to get the Psi bonuses. Also, ignore the lvl of slot placement, They were added after all powers were picked, and in no particular order, so can be reworked to be placed as you lvl up. The effect I was going for is just how the build should look at Lvl50.

Anyway, enough of the padding, here it is, lets see what ppl think!

Hero Plan by Mids' Hero Designer 1.21
http://www.honourableunited.org.uk/mhd.php

Kovnik: Level 50 Technology Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Resist Physical Damage -- Aegis-Psi/Status:50(A), ResDam-I:50(36), ResDam-I:50(50)
Level 1: Jab -- Dsrnt-I:50(A)
Level 2: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-Heal:50(3), Dct'dW-Heal/EndRdx:50(3), Dct'dW-EndRdx/Rchg:50(5), Dct'dW-Heal/Rchg:50(5), Dct'dW-Heal/EndRdx/Rchg:50(7)
Level 4: Temp Invulnerability -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(7), ImpArm-ResDam/EndRdx/Rchg:40(9), ImpArm-EndRdx/Rchg:40(11), ImpArm-ResDam/Rchg:40(48), ImpArm-ResDam/EndRdx:40(48)
Level 6: Hurdle -- Jump-I:50(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(9)
Level 10: Taunt -- RechRdx-I:50(A), Taunt-I:50(11)
Level 12: Haymaker -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(13), C'ngImp-Acc/Dmg:50(13), C'ngImp-Dmg/EndRdx:50(17), C'ngImp-Dmg/Rchg:50(19), C'ngImp-Acc/Dmg/Rchg:50(19)
Level 14: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(15), RgnTis-Regen+:30(15), Numna-Heal:50(17)
Level 16: Super Jump -- Jump-I:50(A)
Level 18: Unyielding -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(43), ImpArm-ResDam/EndRdx/Rchg:40(45), ImpArm-EndRdx/Rchg:40(46), ImpArm-ResDam/Rchg:40(46), ImpArm-ResDam/EndRdx:40(46)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(23), C'ngImp-Acc/Dmg/Rchg:50(23), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Acc/Dmg:50(27)
Level 24: Invincibility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(37), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/Rchg:50(40), LkGmblr-EndRdx/Rchg:50(40), LkGmblr-Def/EndRdx/Rchg:50(40)
Level 26: Tough Hide -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(27), LkGmblr-Def/EndRdx:50(29), LkGmblr-Def/Rchg:50(29), LkGmblr-EndRdx/Rchg:50(37), LkGmblr-Def/EndRdx/Rchg:50(37)
Level 28: Boxing -- Dsrnt-I:50(A)
Level 30: Tough -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(31), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-EndRdx/Rchg:40(31), ImpArm-ResDam/Rchg:40(34), ImpArm-ResDam/EndRdx:40(34)
Level 32: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(33), LkGmblr-Def/EndRdx:50(33), LkGmblr-Def/Rchg:50(33), DefBuff-I:50(34)
Level 35: Resist Elements -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(36), ImpArm-ResDam/EndRdx:40(36), S'fstPrt-ResDam/Def+:30(50)
Level 38: Foot Stomp -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg/EndRdx:50(39), Sciroc-Acc/Rchg:50(39), Sciroc-Dmg/Rchg:50(43), Sciroc-Dmg/EndRdx:50(43), Sciroc-Acc/Dmg:50(50)
Level 41: Resist Energies -- ImpArm-ResPsi:40(A), ImpArm-ResDam:40(42), ImpArm-ResDam/EndRdx:40(42), ResDam-I:30(42)
Level 44: Rage -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45)
Level 47: Conserve Power -- RechRdx-I:50(A), RechRdx-I:50(48)
Level 49: Unstoppable -- RechRdx-I:50(A)
------------
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Gauntlet
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+15.5% Defense(Psionic)[*]+3% Defense(Melee)[*]+3% Defense(Ranged)[*]+6.13% Defense(AoE)[*]+6.75% Max Endurance[*]+50% Enhancement(Accuracy)[*]+4% Enhancement(Heal)[*]+45% Enhancement(RechargeTime)[*]+67.8 (5.63%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 33.8%)[*]+MezResist(Immobilize) (Mag 24.4%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 22.2%)[*]+12.5% Recovery[*]+62% Regeneration[*]+1.26% Resistance(Fire)[*]+1.26% Resistance(Cold)[*]+3.13% Resistance(Negative)[*]+1.26% Resistance(Toxic)[*]+39.9% Resistance(Psionic)[/list]


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</pre><hr />


 

Posted

Chances to disorient are really low on both boxing and jab. 3rd end mod in stamina is 0.08 end recovery per second. For filling the Psi hole its really good.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Yeah, there were a couple of places were I slotted "just incase". The extra slot in Stam being one of them (just incase any Stam set IO's are any good! ).

The stun increase in jab and boxing were just for fun, as these 2 powers are really nothing more than "fillers" for Haymaker, footstomp and Kockoutblow.

I just had a look at dropping Unstop for hasten..and I must say I am tempted! I hardly ever use unstop as it is, and if Mids is not lying to me..with hasten on, I can Perma stack Dullpain! (its recharge drops to 115.2 secs with hasten while its lasts 120 secs!!) Maybe I could then move that extra slot out of Stam and into Hasten for faster reharge on that...hmmmmmmm, actually its not quite permas Dull pain, due to the 60 sec downtime on a 3 slotted hasten? Am not sure, someone with better math than me better check that one out! lol

In fact, hasten would even allow me to move both extra slots from rage, as with hasten I can still get over 20 secs of double rage with just one recharge reduct in it..I must say I am tempted....any thoughts?


 

Posted

I did wonder why no hasten. I like it, its a must have in all my tanker builds quite frankly. A Tank can become so overpowered PVEwise now I have no idea why its played apart from perhaps fast and easy inf for other toons. You must like to PVP some to need to IO out imo. PVE game is sharply becoming a complete walkover at 50.

If you use jab and boxing often, I'd of simply end slotted them, tohits in rage are probably nicer than accs in the low damage attacks if your perma.

I think once your on IOs its enough, depending on how you play and so I usually don't even read other peoples IO builds at all, just this one interested me a bit.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

You can move Aegis-Psi/Status to Unstoppable and free a slot in Resist Physical Damage.


 

Posted

Agreed, definatly do-able, I put it in Resist Physical Damage so that I kept the Aegis - Psi/status when I exemp. (as unstop would be the 1st power to vanish.) But if you wanted to free the slot, its a good way to do.