A nice weekend of lvling my MM's (necro, mercs, bots and thugs) on a bunch of newspaper mission, with quite alot arachnos missions.
I suddenly notice those psychic spiders (lts i gues) make my merc pets go crazy. The moment they do that cone power, they start running everywhere disregarding my commands and start shooting from there. Worst case, 1 ran into a 2nd group.
Went to my other MM's, found the same lt, but it never happened. They continue attacking without issues. Ok so they wanna be ranged for shooting i asume, but they all have a melee attack (tier 1/3 punch, tier 2 weaponbutt).
Making it worse, i found out they doing it with every AoE power done by arachnos. The Mu AoE, the protector shot, hence even smoke grenade. The moment they get hit with the AoE, they randomly run to another place, kinda like being in a burn patch or DoT from rikti monkeys.
Back to my Necro's, no problem at all. Same map, although lvl38s instead of 41 mobs, they dont run away nothing. Same for my bots, lvl35s.
I'm getting pretty [censored] off about mercs, like i wasnt already, after so long issues with them (powerusage etc) they still are the most stupid AI pets i've yet seen. (i only tried ninja to 18, they did ok - ok melee/ranged but likewise with knights of necro, put them melee and they go melee). Problem is, my merc is 41.. Being a nerfed TA defender has its uses afterall
A nice weekend of lvling my MM's (necro, mercs, bots and thugs) on a bunch of newspaper mission, with quite alot arachnos missions.
I suddenly notice those psychic spiders (lts i gues) make my merc pets go crazy. The moment they do that cone power, they start running everywhere disregarding my commands and start shooting from there. Worst case, 1 ran into a 2nd group.
Went to my other MM's, found the same lt, but it never happened. They continue attacking without issues. Ok so they wanna be ranged for shooting i asume, but they all have a melee attack (tier 1/3 punch, tier 2 weaponbutt).
Making it worse, i found out they doing it with every AoE power done by arachnos. The Mu AoE, the protector shot, hence even smoke grenade. The moment they get hit with the AoE, they randomly run to another place, kinda like being in a burn patch or DoT from rikti monkeys.
Back to my Necro's, no problem at all. Same map, although lvl38s instead of 41 mobs, they dont run away nothing. Same for my bots, lvl35s.
I'm getting pretty [censored] off about mercs, like i wasnt already, after so long issues with them (powerusage etc) they still are the most stupid AI pets i've yet seen. (i only tried ninja to 18, they did ok - ok melee/ranged but likewise with knights of necro, put them melee and they go melee). Problem is, my merc is 41.. Being a nerfed TA defender has its uses afterall
Anyone else with mercs having such issues?
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