Mind/psi...riddle me this


Teferi

 

Posted

Looking to improve my latest project since I retierd my poor mind/fire when the lad got to 39 ^^; some friends rerolling and me basicly falling in love with the /psi set gave birth to this little thing and im looking for ways to improve it

Villain Plan by Mids' Villain Designer 1,21
http://www.honourableunited.org.uk/mhd.php

Yuri Mythos: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(36), CSndmn-Acc/Sleep/Rchg(36), CSndmn-Heal%(36)
Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Dmg/Rchg(37), Decim-Acc/EndRdx/Rchg(37), Decim-Acc/Dmg/Rchg(37)
Level 2: Dominate -- HO:Perox(A), HO:Endo(3), HO:Endo(33), RechRdx-I(46)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 6: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(19), Mlais-Acc/EndRdx(19), Mlais-Conf/Rng(21), Mlais-Acc/Conf/Rchg(21)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(17), RedFtn-EndRdx(17)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-EndRdx(15)
Level 12: Hurdle -- Jump-I(A), Jump-I(33)
Level 14: Tactics -- HO:Cyto(A), HO:Cyto(46), HO:Cyto(50)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(40)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(40)
Level 20: Super Jump -- Jump-I(A)
Level 22: Drain Psyche -- Acc-I(A), RechRdx-I(23), RechRdx-I(23), Heal-I(25), Heal-I(27), Acc-I(27)
Level 24: Telekinesis -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(33)
Level 26: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 32: Super Speed -- Clrty-Stlth(A)
Level 35: Psionic Lance -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(42), Mantic-Dmg/ActRdx/Rchg(43), Mantic-Dmg/EndRdx/Rchg(43), Mantic-Dam%(43)
Level 38: Psychic Shockwave -- HO:Nucle(A), HO:Nucle(39), HO:Nucle(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Charged Armor -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(42), ImpArm-ResDam(42)
Level 44: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46)
Level 47: Summon Mu Guardian -- BldM'dt-Acc/Dmg/EndRdx(A), BldM'dt-Dmg(48), BldM'dt-Dmg/EndRdx(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+9,5% DamageBuff[*]+0,95% Defense(Fire)[*]+0,95% Defense(Cold)[*]+0,95% Defense(Energy)[*]+0,95% Defense(Negative)[*]+1,88% Defense(Psionic)[*]+6,75% Max Endurance[*]+16% Enhancement(Accuracy)[*]+2,5% Enhancement(Confused)[*]+76,3% Enhancement(RechargeTime)[*]+5% Enhancement(Sleep)[*]+63,3 (5,25%) HitPoints[*]+MezResist(Immobilize) (Mag 12,1%)[*]+9% Recovery[*]+12% Regeneration[*]+4,1% Resistance(Fire)[*]+4,1% Resistance(Cold)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
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HSO#L#`D*$F`V)(AF2&amp;Y(HRQP#6GT!IXAQ4C&gt;W_T' H(_27P``
|-----------------------------------------------------------------------------|
</pre><hr />


 

Posted

this is also an idea no snipe but get fear insted lose some recharge tough &gt;.&lt;
Villain Plan by Mids' Villain Designer 1,21
http://www.honourableunited.org.uk/mhd.php

22: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
------------
Level 1: Mesmerize CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(23), CSndmn-Acc/Sleep/Rchg(23), CSndmn-Heal%(25)
Level 1: Psionic Dart Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(46)
Level 2: Dominate HO:Perox(A), HO:Endo(3), HO:Endo(33), RechRdx-I(46)
Level 4: Mind Probe C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(7), C'ngImp-Dmg/EndRdx/Rchg(7)
Level 6: Confuse Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(19), Mlais-Acc/EndRdx(19), Mlais-Conf/Rng(21), Mlais-Acc/Conf/Rchg(21)
Level 8: Combat Jumping LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(9), RedFtn-Def/EndRdx/Rchg(15), RedFtn-Def(15), RedFtn-EndRdx(17)
Level 10: Maneuvers LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(11), RedFtn-Def/Rchg(11), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def(13), RedFtn-EndRdx(17)
Level 12: Hurdle Jump-I(A), Jump-I(33)
Level 14: Tactics HO:Cyto(A), HO:Cyto(40), HO:Cyto(50)
Level 16: Health Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 18: Hasten RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 20: Super Jump Jump-I(A)
Level 22: Drain Psyche Acc-I(A), RechRdx-I(37), RechRdx-I(42), Heal-I(43), Heal-I(43), Acc-I(43)
Level 24: Telekinesis EndRdx-I(A), EndRdx-I(25), EndRdx-I(33)
Level 26: Stamina EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 28: Acrobatics EndRdx-I(A)
Level 30: Subdue Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(31), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(40), Dev'n-Acc/Dmg/EndRdx/Rchg(46)
Level 32: Super Speed Clrty-Stlth(A)
Level 35: Terrify U'spkT-Acc/EndRdx(A), U'spkT-EndRdx/Fear(36), U'spkT-Acc/Rchg(36), U'spkT-Acc/Fear/Rchg(36), U'spkT-Stun%(37)
Level 38: Psychic Shockwave HO:Nucle(A), HO:Nucle(39), HO:Nucle(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Charged Armor ImpArm-ResDam(A), ImpArm-ResDam/Rchg(42), ImpArm-ResDam/EndRdx(42)
Level 44: Ball Lightning Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(50)
Level 47: Summon Mu Guardian BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(48), BldM'dt-Dmg/EndRdx(48), RechRdx-I(48), RechRdx-I(50)
Level 49: Vengeance LkGmblr-Rchg+(A)
------------
Level 1: Brawl Empty(A)
Level 1: Sprint Empty(A)
Level 2: Rest Empty(A)
Level 1: Domination
------------
Set Bonus Totals:
+6,5% DamageBuff
+0,95% Defense(Fire)
+0,95% Defense(Cold)
+1,88% Defense(Psionic)
+6,75% Max Endurance
+16% Enhancement(Accuracy)
+2,5% Enhancement(Confused)
+73,8% Enhancement(RechargeTime)
+5% Enhancement(Sleep)
+2,2% Enhancement(Terrorized)
+63,3 (5,25%) HitPoints
+MezResist(Immobilize) (Mag 12,1%)
+9% Recovery
+4,1% Resistance(Fire)
+4,1% Resistance(Cold)
+2,5% Resistance(Negative)
+1,5% Debt Protection






| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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TM.$LRAHQX$Q[$$RDL2#&lt;#4DIDAT]"2Q)+4DLR25E@:6=+*36-+\I&amp;\O?D/DHS%BP``
|-----------------------------------------------------------------------------|


 

Posted

Hiya m8,

im talkin from a large experience on dominators... I also almost have achieve that 70% rech for the permadom in my mind/ice, so Im gonna spread some advices from my mind/ice I have noticed...

1) Go for Snipe and go for Terrify, since both offers nice rech boost. U could then skip 1 decimation set that is pretty expensive, and getting the sniper set and the fear set that will be cheaper. And also, Terrify is really good power to almost lock enmies down.

2) Acrobatics is pretty skippable actually, since you always can carry BFs while u build domination, and in domination you are inmune to all mezzes... U can always slot a karma kb protection in ur combat jumping, but think actually in this idea, and get another power...

3) Maybe u should go to Black Scorpion PPP, since the shield is based on defense, and you can slot it as u did with maneuvers. In fact, I went to scirocco for powersink in my tiny toon, but if u gonna skip it, think in go in BS or even in Mako for the water spout

Overall, it looks nice, im sure u will get a lot of fun with it. Enjoy it.


 

Posted

As allways cheers for feedback
I just cant find it in me to not get a healing pet for pvp :/ the point about breakfrees is a point tough but combatjumping wont accept a 7th slot! its such a basterd really odds are im gonna be running with this one but it does not have terrify but I reacon a nice chain of tk into corner Powersink-&gt;Drain-&gt;PSW spam shoul do the trick tough ^^

Villain Plan by Mids' Villain Designer 1,21
http://www.honourableunited.org.uk/mhd.php

: Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(3), CSndmn-Acc/EndRdx(23), CSndmn-Acc/Sleep/Rchg(23), CSndmn-Heal%(25)
Level 1: Psionic Dart -- Decim-Dmg/EndRdx(A), Decim-Acc/Dmg(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(37)
Level 2: Dominate -- HO:Perox(A), HO:Endo(3), HO:Endo(33), RechRdx-I(45)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Acc/Dmg(5), C'ngImp-Dmg/EndRdx/Rchg(5), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(7)
Level 6: Confuse -- Mlais-Conf/Rng(A), Mlais-Acc/EndRdx(19), Mlais-EndRdx/Conf(19), Mlais-Acc/Rchg(21), Mlais-Acc/Conf/Rchg(21)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def(9), RedFtn-Def/EndRdx(9), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx(17)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def(11), RedFtn-EndRdx(11), RedFtn-Def/EndRdx(13), RedFtn-Def/EndRdx/Rchg(13), RedFtn-Def/Rchg(15)
Level 12: Hurdle -- Jump-I(A), Jump-I(33)
Level 14: Tactics -- HO:Cyto(A), HO:Cyto(46), HO:Cyto(50)
Level 16: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(43)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(42)
Level 20: Super Jump -- Jump-I(A)
Level 22: Drain Psyche -- Acc-I(A), RechRdx-I(37), RechRdx-I(40), Heal-I(40), Heal-I(42), Acc-I(43)
Level 24: Telekinesis -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(33)
Level 26: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
Level 28: Acrobatics -- EndRdx-I(A)
Level 30: Subdue -- Decim-Build%(A), Decim-Acc/Dmg/Rchg(31), Decim-Acc/Dmg(31), Decim-Dmg/EndRdx(31), Decim-Dmg/Rchg(34), Dev'n-Acc/Dmg/EndRdx/Rchg(50)
Level 32: Super Speed -- Clrty-Stlth(A)
Level 35: Psionic Lance -- Mantic-Dam%(A), Mantic-Dmg/EndRdx/Rchg(36), Mantic-Acc/Dmg(36), Mantic-Dmg/ActRdx/Rchg(36), Mantic-Dmg/EndRdx(37)
Level 38: Psychic Shockwave -- HO:Nucle(A), HO:Nucle(39), HO:Nucle(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Charged Armor -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/Rchg(43)
Level 44: Power Sink -- EndMod-I(A), EndMod-I(45), EndMod-I(45), RechRdx-I(46), RechRdx-I(46)
Level 47: Summon Mu Guardian -- RechRdx-I(A), RechRdx-I(48), BldM'dt-Dmg(48), BldM'dt-Acc/Dmg/EndRdx(48), BldM'dt-Acc/Dmg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+9,5% DamageBuff[*]+0,95% Defense(Fire)[*]+0,95% Defense(Cold)[*]+0,95% Defense(Energy)[*]+0,95% Defense(Negative)[*]+1,88% Defense(Psionic)[*]+6,75% Max Endurance[*]+7% Enhancement(Accuracy)[*]+2,5% Enhancement(Confused)[*]+70% Enhancement(RechargeTime)[*]+5% Enhancement(Sleep)[*]+63,3 (5,25%) HitPoints[*]+MezResist(Immobilize) (Mag 12,1%)[*]+6,5% Recovery[*]+12% Regeneration[*]+2,52% Resistance(Fire)[*]+2,52% Resistance(Cold)[/list]


<font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
|-----------------------------------------------------------------------------|
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</pre><hr />


 

Posted

hmmm, okay, im goin to send u my seconds thoughts having a look more slowly...

1) I wouldnt 6-slot psi dart, put decimation in another set, but dont waste it there... yeah, i kno, u r putting it for the rech bonus, just put it in another power (even dominate, coz u may want to toggle drop and then hit, u dont need the enemy long time locked).

2)Confuse isnt so good in pvp, its easily skipable... Although i would keep it (i love it, but if u go for pvp, u will not use it so much).

3) U should grabb levitate maybe coz an enemy toggle-dropped can be permaknocked, and thats a good tool i think for pvp... Also, is the only -fly u have in all ur primary set.

4)I wouldnt bother with numinas and miracle in health, coz u will have end more than enough with stamina, DP and power sink... U can always put a single Health IO and dont waste 1 slot in that power.

5) I know that hardcore pvpers will 6slot TK with 3endrdx, 3rech to have it available faster... That's up to u, i just tell u that.

Overall, u seems like a mini-sapper with the psi-shockwave and other stuff... Im sure it will be funny

Enjoy it.


 

Posted

Acullay confuse is awesome vs MM's and such in pvp ^^ psi drt is 5 slotted :O
no room for levitate really and fly aint really a hot power in the arenas anyway and acually getting the numinas and miracle are low in my prio list but you can never have to much end the /psi is reeeeally late blooming but its a good set with alot of potential

i'll try to push 50 asap and get a little video up


 

Posted

So I tweaked it around and while expensive as hell I doubt I could make this much better
Villain Plan by Mids' Villain Designer 1,21
http://www.honourableunited.org.uk/mhd.php

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Mesmerize -- CSndmn-Acc/Rchg(A), CSndmn-EndRdx/Sleep(9), CSndmn-Acc/EndRdx(33), CSndmn-Sleep/Rng(34), CSndmn-Acc/Sleep/Rchg(34)
Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(40), Decim-Dmg/Rchg(40), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 2: Dominate -- HO:Endo(A), HO:Endo(3), HO:Endo(3), RechRdx-I(19)
Level 4: Mind Probe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(5), C'ngImp-Dmg/Rchg(5), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Acc/Dmg/EndRdx(33)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Hurdle -- Jump-I(A), Jump-I(9)
Level 10: Confuse -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(11), Mlais-Acc/EndRdx(11), Mlais-Conf/Rng(19), Mlais-Acc/Conf/Rchg(23)
Level 12: Telekinesis -- EndRdx-I(A), EndRdx-I(13), EndRdx-I(13), RechRdx-I(45), RechRdx-I(45)
Level 14: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(15), Numna-Heal(15)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(17), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46), RedFtn-Def(46)
Level 18: Maneuvers -- LkGmblr-Rchg+(A), RedFtn-Def/Rchg(25), RedFtn-Def/EndRdx(27), RedFtn-EndRdx/Rchg(27), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(45)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Drain Psyche -- Acc-I(A), Acc-I(23), RechRdx-I(25), RechRdx-I(31), Heal-I(34), Heal-I(37)
Level 24: Super Speed -- Clrty-Stlth(A)
Level 26: Tactics -- HO:Cyto(A), HO:Cyto(50), HO:Cyto(50)
Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(29), Decim-Dmg/Rchg(29), Decim-Acc/EndRdx/Rchg(31), Decim-Acc/Dmg/Rchg(31)
Level 30: Super Jump -- Jump-I(A)
Level 32: Acrobatics -- EndRdx-I(A)
Level 35: Terrify -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(36), Abys-Acc/EndRdx(36), Abys-Fear/Rng(36), Abys-Acc/Fear/Rchg(37)
Level 38: Psychic Shockwave -- HO:Nucle(A), HO:Nucle(39), HO:Nucle(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Charged Armor -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(42), ImpSkn-EndRdx/Rchg(42), ImpSkn-ResDam/EndRdx/Rchg(42), ImpSkn-Status(43)
Level 44: Power Sink -- RechRdx-I(A)
Level 47: Summon Mu Guardian -- RechRdx-I(A), RechRdx-I(48), HO:Golgi(48), HO:Golgi(48), HO:Golgi(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+6,5% DamageBuff[*]+6,75% Max Endurance[*]+16% Enhancement(Accuracy)[*]+2,5% Enhancement(Confused)[*]+73,8% Enhancement(RechargeTime)[*]+5% Enhancement(Sleep)[*]+2,75% Enhancement(Terrorized)[*]+103,9 (8,63%) HitPoints[*]+MezResist(Confused) (Mag 7,5%)[*]+MezResist(Held) (Mag 7,5%)[*]+MezResist(Immobilize) (Mag 19,6%)[*]+MezResist(Sleep) (Mag 9,7%)[*]+MezResist(Stun) (Mag 7,5%)[*]+MezResist(Terrorized) (Mag 7,5%)[*]+2,5% Recovery[*]+12% Regeneration[*]+2,52% Resistance(Fire)[*]+2,52% Resistance(Cold)[*]+2% Debt Protection[/list]


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</pre><hr />