Respecing a lvl 37 dm/regen thats OLD
hehe, sorry about the long post, i could add more slots to tough and weave, though seems un-needed to me, i just had a end red in tough, and end red and 1 def buff on the weave. they worth slotting more at all?
I'm also a little unclear on the IO sets and bonus's. if they are in click powers, they work for 120 seconds right, if they are toggles, they will stay in unless toggle drops then remain for another 120 seconds. what about passive powers, and attack powers, do the bonus's just always work?
should i maybe add some extra slots(above the 1 acc/4 damage slots) in attacks for tohit debuffs, not sure how high the debuffs are on them in the first place.
i think soul drain is something i love as a power, really needs 1 acc, 2 damage, 3 recharge, and a couple tohit buffs , good range or IO's for that? other thing i wondered, is there basically any cheapish way to get IO's and set's, they seem insanely expensive, are they really only get to level 50, grind hard to get money things?
SO, i've after the free weekend been tempted to come back and play, for a month at least anyway.
Now my highest/best/funnest character is my dark melee/regen guy. but being that its old its completely badly slotted and SO'd at the moment.
like 6 slots in quick recovery and stamina, hasten, for some reason(i think that was my first real character i took past a few levels and didn't know better) i didn't slot fast healing or health at all. i've also got 2 attackes with 5 SO damages, intergration with 5 heals one end red, and instant healing with 3 heals/3end red's .
but the thing is, i have not a freaking clue about the new IO's and how that should affect my slotting. also have , well a hard to slot build due to which powers i took and when. i took
smite , shadow maul, touch of fear(as i solo and its a great crowd control with a recharge rate, soul drain and midnight grasp. i skipped the steal life and steal end powers as they seemed fairly useless, boring and with regen/fitness pools not needed really at all.
from the regen group i skipped reconstruction, never did like it.
up at levle 37 i've got hasten, hurdle/health/stam ,
combat jumping/super leap, then boxing for extra attack plus tough and weave for some def/resistance just to help keep the one hit health all gone super purple boss's kicking my [censored]. it works quite well, chains well for me though could do with one more attack.
either way, i assume ditch 3 slots from stamina, hasten and quick recovery. is that right, or are people keeping more slots in there for sets later on?
what kind of sets are good for recovery. intergration seems like it only really needs 3 healths and 1 end red, worth any more? instant heal i assume still 3 health but switch to 3 recharge reduce aswell?
problem is with skipping those midlevel attacks i don't really have that much that needs that many slots.
attacks, 1 acc + a soul drain to start seems to give me a very good hit rate on reds/purples already, so if i only need 3 damage SO's what should go in the other slots. with hasten they don't really need recharges.
basically i'm a little lost when it comes to the IO's and how i should be slotting for use when i can get IO's and sets.
there are plenty of builds but loads/most are old builds, and don't focus so much on new IO recommendations at all.