PvP question for debuffers about anchoring powers
One good way to avoid this is to detoggle when the enemy runs into the spawn. if it's a neutral spawn (attacks anyone, like stuff in warburg..), it might attack the guy who had the toggle on, not you. If it's a hostile spawn to you only, it won't do anything as there is no reason for it to aggro.
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Ahh...this is actually cool. I hadnt thought of this as I usually just superjump to the sky far enough for the toggle to drop or something. Using stealth to make debuffer lose you from sight also helps.
So I assume that if you have a debuff toggle put on you, and jump to a mob spawm, if the mob spawn is either neutral or friendly to you (like arachnos to villains) it might attack the debuffer. Jumping a hostile spawn (like longbow to villains) would just make the spawn aggro you I think.
I was thinking of making a debuffer for pvp (like a Rad/ Defender or a /rad controller) and during my research I saw some posts saying when you get an anchor debuff from a defender you just run to a spawn and the spawn aggroes the debuffer making fight easy. I couldn't find anything else on this so I'd like to ask you;
Does this happen often? How do you handle this? Not use anchors? Don't go for zone pvp?
I'd be very pleased if you can share your comments and experience with me.
Thanks in advance.