fire/fire info on resists & IOs
Smash lethal resist:
Fire Shield gives 30 per cent.
3-slotted with SO/IO:47 per cent.
3-slotted Fire Shield-Tough(form fighting power pool):62 per cent.
3-slotted fire shield,3-slotted Tough:70 per cent(quite cool, second best to invulnerability)
Fire Resist:
Fire Shield gives 30 per cent
3-slotted:47 per cent.
3-slotted fire shield, plasma shield:77 per cent.
3-slotted both shields:90 per cent(doesn't get higher, this is cap)
alternatively, temperature prot can give 20 per cent fire/cold resist or 32 when 3-slotted, but not really recommended.
Cold Resist:Plasma Shield gives 10 per cent
3-slotted:16 per cent.
3-slotted plasma/temp prot.(not recommended):48 per cent.
Energy/Negative:
Plasma Shield gives 30 per cent, and 47 per cent when 3-slotted. Not imba, but better than Ice and Invulnerability.
Psionic:none, but almost noone gets psi-resist anyway. at least u have healing flames(VERY important power) to heal damage, unlike others that don't have any defense.
Toxic: also rare, but u get 20 per cent resist per healing flames cast.
Defense:This is where u lack.
only easy-to-get defense is weave(from fighting pool) and Combat Jumping from Leaping.They give 6.8 per cent defense,
9.8 when 3-slotted weave(3-slotting CJ's low bonus not recommended of course)
Status effects:You have good protection vs. disorient, hold and sleep.
U need Combat jumping iif u want immobilise protection, or burn.
You also need Acrobatics(from leaping again) if you want knock protection too. As u can see, leaping and fighting pools are highly recommended.
alternatively, hover and fly can give u low knock protection(u flip over instead of being knocked).
Last but not least, endurance management:
Consume will be great for + end, but only when slotted for accuracy and possibly recharge.
A better way is to get stamina from fitness like most ppl, or get both for near-infinite endyrance(my choice). Now, woth all those pool powers, your attacks will be left behind, but you will be able to tank for any large team like a normal tank(not gimpy defense-wise) and your attacks will shine later on.
Awaiting for feedback.
Coming up next, IO advice9could take some more time though, with slotting strategies having really changed)
couple of points:
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Energy/Negative:
Plasma Shield gives 30 per cent, and 47 per cent when 3-slotted. Not imba, but better than Ice and Invulnerability.
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that is the highest nrg/neg resist available to tanks outside their tier 9's.
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Defense:This is where u lack.
only easy-to-get defense is weave(from fighting pool) and Combat Jumping from Leaping.They give 6.8 per cent defense,
9.8 when 3-slotted weave(3-slotting CJ's low bonus not recommended of course)
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having looked at this post, i decided to try a build in mids' hero builder.... using the reactive armour, multi-strike and touch of death sets, and a little creative gimping (not very much, a couple of powers dont have quite optimal slottings tho). i now have a fire/fire build with the above mentioned resistances... plus! 33% def (melee), 30%def (AoE) and 18% def(ranged).
not bad for five minutes worth of a build.. could do with some refinement tho cause its very roughly done, but those numebrs should be achieveable without any gimpage
OK, people, sorry for the dealay but I kind of had an Internet problem.Time to give advice on IOs.
First of all, you have 5 PBAoE: Blazing Aura, Consume, Burn(wich I don't really like, but is an option), Combustion and Fire Sword Circle.Perhaps the Ideal enhancement here is Scirroco's Dervish: It will give you huge accuracy bonus,(total up to 45%) and regeneration, and certain defenses.
NOTEo NOT fully-slot consume with scirroco;You like DESPERATELY need it to recharge fast so save 1-2 slots to simple IO recharge and rest scirroco(ideally 4 for acc)
You also have 3 resist: Fire Shield, Plasma shield and tough.The best for these is the following tactic;slot 3 IO DamRes(they shields have low end cost) and a slot each in Steadfast prot(KB protection).Then you can happily respec out of acrobatics.You may also want to give up another slot in one of these for the Steadfast protection defense unique enhancement, 3 per cent extra defense. Slotting sets in shields (fire, plasma) won't work because they have too low end cost to take advantage of the endreduxs, and recharges wont really cut it..
You also have a heal:healing flames. there is a trap here. You can easily be "seducted" by set bonuses of sets like numina's or miracle's that have special enhancements, but dont forget;you really REALLY want it to heal greatly and recharge fast. Best imho is combo of 3xMiracle +3xRegen tissue, Heal/rech, end/rech, and heal/end/rech.This way its healing and recharge wont hurt and you will be happy to receive their hp bonuses.
Last, you have your melee attacks; Imho the way to go is a combo of full-slotted touch of death & mako's bite, full 6 slots of each in your attacks will give their last bonuses, the melle defense from ,say, greater fire sword with ToD and ranged from Incinerate with Mako's. this way you can gain precious defense that u lack.
Finally, weave:Gambler's luck will give you regen, accuracy and hp.
I will not talk about health because the tricks in its slotting have long been discussed and are mostly known.
Any comments?
Only comment, you need a [censored] load of influence to even get near this. But i would still stick EndReds in the shields, Fire has no resist at all against end-drain (carney most dangerous) of wich any bit of end-reduction is helpfull. And how much you slot Consume and recharge bonus, it still is a very long time recharging. (200% bonus still makes it 60 seconds - wich is already close to impossible to reach).
If you take a full set of Doctored wounds in healing flames, you remain nearly full enhanced. (89% heal, 86% recharge iirc).
50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore
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As a player that has played or scrapper secondaries and all tanker primaries except stone,I decided to create this post for the following reasons:
a)give info to new players about fiery aura resists and needed pool powers
b)give examples as to how issue 9 has changed fire tanks
In my next post in this topic, I will give the resist info. In the following, advice in IOs.