Building the Brawler
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21.4% RES to Psionic damage (an invul's worst enemy)
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I'd say it was defence debuffs myself.
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Comments, critisism, help, etc all appreaciated
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Is it worth putting a second slot in Combat Jumping, that way you can get a set bonus off it ( and a tiny bit of extra defence which might help ). I'm not sure where you would get the slot from though.
It's a shame that the AoE and Melee defence don't stack, most of the time this will be less than your typed defences.
@Unthing ... Mostly on Union.
Well I've final decided to do what I can to upgrade my invul/axe tanker, Bionic Brawler. First of all here is his current build:
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Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Medicine
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- EndRdx(A), EndRdx(3), ResDam(3), ResDam(34), ResDam(43), EndRdx(46)
Level 1: Gash -- Acc(A), EndRdx(48)
Level 2: Dull Pain -- RechRdx(A), RechRdx(5), RechRdx(7), Heal(7), Heal(11), Heal(11)
Level 4: Beheader -- Acc(A), Dmg(5), Dmg(13), Dmg(13), RechRdx(15), EndRdx(15)
Level 6: Combat Jumping -- DefBuff(A)
Level 8: Unyielding -- EndRdx(A), EndRdx(9), ResDam(9), ResDam(40), ResDam(42)
Level 10: Taunt -- RechRdx(A)
Level 12: Hurdle -- Jump(A)
Level 14: Super Jump -- Jump(A)
Level 16: Health -- Heal(A), Heal(17), Heal(17)
Level 18: Invincibility -- EndRdx(A), EndRdx(19), DefBuff(19), DefBuff(42), DefBuff(43)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Swoop -- Acc(A), Dmg(23), Dmg(23), Dmg(25), EndRdx(25), RechRdx(29)
Level 24: Stimulant -- IntRdx(A)
Level 26: Tough Hide -- DefBuff(A), DefBuff(27), DefBuff(27)
Level 28: Aid Self -- IntRdx(A), IntRdx(29), IntRdx(31), Heal(31), Heal(31), RechRdx(37)
Level 30: Whirling Axe -- Acc(A), Dmg(34), Dmg(42), Acc(43), RechRdx(50)
Level 32: Unstoppable -- RechRdx(A), RechRdx(33), RechRdx(33), ResDam(33), ResDam(34)
Level 35: Cleave -- Acc(A), Dmg(36), Dmg(36), Dmg(36), EndRdx(37), RechRdx(37)
Level 38: Pendulum -- Acc(A), Dmg(39), Dmg(39), Dmg(39), EndRdx(40), RechRdx(40)
Level 41: Kick -- EndRdx(A)
Level 44: Tough -- EndRdx(A), EndRdx(45), EndRdx(45), ResDam(45), ResDam(46), ResDam(46)
Level 47: Resist Physical Damage -- ResDam(A), ResDam(48), ResDam(48)
Level 49: Build Up -- RechRdx(A), RechRdx(50), RechRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Gauntlet
Level 2: Rest -- Empty(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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Not too bad a build with aid self to keep him on his feet and capped smashing/lethal resists. (One or two slots may be out of place since I did this from memory)
After playing around with Mid's Hero Planner I have come up with a new build using set IOs:
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Level 50 Science Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Battle Axe
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Hero Profile:
Level 1: Temp Invulnerability -- ImpArm-ResDam/EndRdx/Rchg(A), ImpArm-EndRdx/Rchg(3), ImpArm-ResDam/Rchg(3), ImpArm-ResDam(34), ImpArm-ResDam/EndRdx(43), ImpArm-ResPsi(46)
Level 1: Gash -- P'ngS'Fest-Dmg/EndRdx(A), P'ngS'Fest-Acc/Dmg(48)
Level 2: Dull Pain -- Numna-Regen/Rcvry+(A), Numna-EndRdx/Rchg(5), Numna-Heal/EndRdx/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal(11), Numna-Heal/EndRdx(11)
Level 4: Beheader -- Mako-Dam%(A), Mako-Acc/Dmg(5), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(15)
Level 6: Combat Jumping -- LkGmblr-Def(A)
Level 8: Unyielding -- ImpArm-ResDam/Rchg(A), ImpArm-EndRdx/Rchg(9), ImpArm-ResDam/EndRdx(9), ImpArm-ResDam/EndRdx/Rchg(31), ImpArm-ResPsi(40), ImpArm-ResDam(42)
Level 10: Taunt -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- ULeap-Stlth(A)
Level 16: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(17), Mrcl-Heal(17)
Level 18: Invincibility -- LkGmblr-Def/EndRdx/Rchg(A), LkGmblr-EndRdx/Rchg(19), LkGmblr-Def/EndRdx(19), LkGmblr-Def/Rchg(33), LkGmblr-Def(42), LkGmblr-Rchg+(43)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Swoop -- Mako-Dam%(A), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(23), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(25), Mako-Acc/Dmg/EndRdx/Rchg(29)
Level 24: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(31), ImpArm-ResDam/EndRdx/Rchg(37)
Level 26: Tough Hide -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 28: Resist Elements -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-ResDam/EndRdx/Rchg(31)
Level 30: Whirling Axe -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(34), Sciroc-Acc/Dmg(34), Sciroc-Dmg/EndRdx(42), Sciroc-Acc/Dmg/EndRdx(43), Sciroc-Dam%(48)
Level 32: Unstoppable -- ImpArm-ResDam/Rchg(A), ImpArm-EndRdx/Rchg(33), ImpArm-ResDam/EndRdx/Rchg(33)
Level 35: Cleave -- Sciroc-Dam%(A), Sciroc-Acc/Dmg(36), Sciroc-Dmg/EndRdx(36), Sciroc-Dmg/Rchg(36), Sciroc-Acc/Rchg(37), Sciroc-Acc/Dmg/EndRdx(37)
Level 38: Pendulum -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Acc/Dmg(39), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Dam%(40), Sciroc-Acc/Rchg(40)
Level 41: Kick -- T'Death-Dam%(A)
Level 44: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/Rchg(45), Aegis-EndRdx/Rchg(45), Aegis-ResDam/EndRdx/Rchg(45), Aegis-ResDam(46), Aegis-Psi/Status(46)
Level 47: Resist Physical Damage -- S'fstPrt-ResDam/Def+(A), ImpArm-ResPsi(48)
Level 49: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx/Rchg(50), LkGmblr-Def(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Gauntlet
Level 2: Rest -- Empty(A)
Copy & Paste this data chunk into Mids' Hero Designer to view the build.
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Although this build will be very, very expensive to do, it gives him the following set bonuses:
+6% DamageBuff
+3% Defense
+1.58% Defense(Fire)
+1.58% Defense(Cold)
+18.8% Defense(Psionic)
+11.3% Defense(Ranged)
+12.5% Defense(AoE)
+4.5% Max Endurance
+45% Enhancement(Accuracy)
+6% Enhancement(Heal)
+22.5% Enhancement(RechargeTime)
+154.6 (8.25%) HitPoints
+MezResist(Confused) (Mag 20%)
+MezResist(Held) (Mag 38.2%)
+MezResist(Immobilize) (Mag 26.6%)
+MezResist(Sleep) (Mag 20%)
+MezResist(Stun) (Mag 20%)
+MezResist(Terrorized) (Mag 20%)
+12.5% Recovery
+70% Regeneration
+9.38% Resistance(Negative)
+3.13% Resistance(Toxic)
+21.4% Resistance(Psionic)
+5% RunSpeed
+2.5% Debt Protection
Overall this build gives:
27.1 DEF to all except Pisonics (More if I'm in the middle of a mob)
9% DEF to Melee, Ranged and AoE
9% DEF to psy damage (curse that -5% DEF on unyielding)
87.4% Smashing/Lethal RES (practically capped)
26.8% RES to Energy, Fire and Cold damage
36.2% RES to Negetve energy damage
29.9% RES to Toxic damage (not too shabby)
21.4% RES to Psionic damage (an invul's worst enemy)
Comments, critisism, help, etc all appreaciated