Elec/Elec Set Enhanced build for comments


Electro_Cute

 

Posted

After spending lots of money in the crafting of Memorization Badges, I'm trying now to use the remaining influence for something more useful...
This is an ideal build I created trying to choose those sets where proper enchancements went together with useful bonuses. I say "ideal" because I reckon it wil take quite some time to complete all these sets considering the cost of many of them...

Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php

Electro-Cute: Level 50 Mutation Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Electricity Manipulation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Concealment
Power Pool: Teleportation
Ancillary Pool: Electric Mastery

Hero Profile:
Level 1: Lightning Bolt -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(5), Dev'n-Acc/Dmg/Rchg:50(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(39), Dev'n-Hold%:50(39)
Level 1: Electric Fence -- TotHntr-Acc/Immob:50(A)
Level 2: Charged Bolts -- Dev'n-Acc/Dmg:50(A), Dev'n-Dmg/EndRdx:50(3), Dev'n-Dmg/Rchg:50(7), Dev'n-Acc/Dmg/Rchg:50(13), Dev'n-Acc/Dmg/EndRdx/Rchg:50(40), Dev'n-Hold%:50(46)
Level 4: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Dmg/EndRdx:50(15), Mako-Dam%:50(43)
Level 6: Ball Lightning -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(11), Posi-Dmg/Rchg:50(17), Posi-Acc/Dmg/EndRdx:50(39)
Level 8: Short Circuit -- Acc-I:50(A), EndMod(9), EndMod(11), EndMod(13), RechRdx-I:50(17), RechRdx-I:50(19)
Level 10: Aim -- RechRdx(A), RechRdx(23), RechRdx(36)
Level 12: Hover -- Flight-I:50(A)
Level 14: Fly -- Frbd-Fly:50(A), Frbd-EndRdx:50(15), Srng-Fly:50(19), Srng-EndRdx/Fly:50(27)
Level 16: Swift -- Flight-I:50(A)
Level 18: Health -- Heal(A), Heal(37), Heal(37)
Level 20: Stamina -- EndMod(A), EndMod(21), EndMod(21)
Level 22: Build Up -- RechRdx(A), RechRdx(23), RechRdx(36)
Level 24: Zapp -- Mantic-Dmg/EndRdx:50(A), Mantic-Acc/Dmg:50(25), Mantic-Acc/ActRdx/Rng:50(25), Mantic-Dmg/EndRdx/Rchg:50(27), Mantic-Dmg/ActRdx/Rchg:50(34), Mantic-Dam%:50(40)
Level 26: Tesla Cage -- Acc-I:50(A), Acc-I:50(29), Hold(31), Hold(34), Hold(34)
Level 28: Thunder Strike -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(29), Sciroc-Dmg/Rchg:50(31), Sciroc-Acc/Rchg:50(31), Sciroc-Acc/Dmg/EndRdx:50(40)
Level 30: Stealth -- LkGmblr-Rchg+:50(A)
Level 32: Thunderous Blast -- Acc-I:50(A), Dmg(33), Dmg(33), Dmg(33), RechRdx-I:50(36), RechRdx-I:50(37)
Level 35: Invisibility -- LkGmblr-Rchg+:50(A)
Level 38: Recall Friend -- Range-I:50(A)
Level 41: Shocking Bolt -- Acc-I:50(A), RechRdx-I:50(42), RechRdx-I:50(42), Hold(42), Hold(43), Hold(43)
Level 44: Power Sink -- EndMod(A), EndMod(45), EndMod(45), RechRdx(45), RechRdx(46), RechRdx(46)
Level 47: Shocking Grasp -- Acc(A), Hold(48), Hold(48), Hold(48)
Level 49: Charged Armor -- ResDam(A), ResDam(50), ResDam(50), EndRdx-I:50(50)
------------
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- RechRdx-I:50(A)

Bonus:
+12% DamageBuff
+0,95% Defense(Energy)
+0,95% Defense(Negative)
+7,5% Defense(Psionic)
+3,13% Defense(AoE)
+18% Enhancement(Accuracy)
+22,5% Enhancement(RechargeTime)
+72,3 (6%) HitPoints
+MezResist(Held) (Mag 9,9%)
+MezResist(Immobilize) (Mag 3,3%)
+3,5% Recovery
+54% Regeneration
+1,58% Resistance(Fire)
+1,58% Resistance(Cold)
+3,13% Resistance(Negative)
+3,13% Resistance(Toxic)

I have some doubts I'd like to have suggestions about:

- How does the regeneration bonus I get from sets work, compared to Health? If I get rid of 2 slots in Health, will they be compensated by the Regeneration bonus?
- What's the best slotting for Shocking Grasp? I'd like to use it as third Hold for EB's and casual PvP, I've never tried it before and it looks quite expensive from the End point of view. Also, it has a long recharge time. Are 4 slots enough or should I add more?
- I'm planning to add a slot to Charged Armor (moving Shocking Grasp to 38, CA to 47 and Recall Friend to 49) to slot it with 5 Aegis Enhances including the Psionic/Status Resistance Unique. Good idea?
- Should I limit the Devastation set to 5 slots, losing the Chance to Hold and the +3,75% Def(Psi)?
- Should I limit Sting of the Manticore to 5 slots, losing the Chance of Toxic Damage and the +3,13% Res(Tox), and maybe use that slot on Scirocco's Dervish for Def(Psi)?

Any other suggestion is welcome. Please just consider that I'm not planning to get rid of Concealment or Recall Friend, because they are quite useful in PvE, and Cute is mainly a PvE toon.


@Electro-cute

Electro-Cute lvl 50 Elec/Elec Blaster | Dr. Sun lvl 50 Inv/Nrg Tanker | StarLightning lvl 50 Peacebringer | Emerald Bolt lvl 21 TA/Arch Defender |
Grim Agony lvl 50 Bot/Dark Mastermind | EC-17 lvl 11 Widow |