Returning Mastermind, advice appreciated


lantrill

 

Posted

Hi all.

I just returned to the game after a long abscence and would appreciate some advice.

This is my preliminary plan to level 40 which I would welcome comment on and also any suggestions for replacing the standard SO's I have chosen with
crafted ones as I have no real knowlege of these.

I also have no real knowledge of patrons as I left the game within a few months of COV release so would appreciate advice on how to proceed after level 40.

I should probably also say that im broke heh so any options have to be easily affordable.




Mercenaries:-

Soldiers : Acc Acc Dam Dam Dam (5)
Equip Merc : Rech (1)
Spec Ops : Acc Dam Dam Dam DisDur DisDur (6)
Serum : Rech (1)
Commando : Acc Dam Dam Dam (4)
Tactical Upg : Rech Rech Rech (3)


Dark Miasma:-

Twilight Grasp: Acc Acc Heal Heal Heal Recharge (5)
Tar Patch : Rech Slow Slow (3)
Darkest Night : EndCost ToHitDbf ToHitDbf ToHitDbf (4)
Shadow Fall : Def Def DamRes DamRes EndCost (5)
Fearsome Stare: Acc Acc Fear Fear (4)
Petrifyng Gaze: Acc Acc Hold Hold Rech Rech (6)
Dark Servant : Rech Rech Rech ToHitDbf (4)

Pool powers:-

Hover : Def (1)
Fly : FlySpd (1)

Assault : EndCost EndCost EndCost (3)
Tactics : EndCst EndCst ToHitBf ToHitBf ToHitBf (5)

Swift : RunSpd (1)
Health : Heal Heal Heal (3)
Stamina : EndMod EndMod EndMod (3)

I also considered Manouvers as a potential power but I understand its not that potent
for this AT.

Thanks for any help

Major look - lv 22 MM


 

Posted

At lvl22 the crafted IO's are not that powerfull yet, only advantage you have is that u dont have keep replacing them as you lvl up. The droptable on enhancement has been fixed, you now wont get TO's, but only DO/SO at your lvl.

Serum i had for a while, but it became less and less usefull. As mercs are best at range, chance that mobs will pick your serum'ed pet are minor. The DM side seems nicely slotted, i'm not very known in the DM side.

Tacops i never slotted for dis-dur, mostly your mezz attacks from DM keep them busy most of the time. Commando need a end-red, his 2nd upgrade powers drain him pretty from endurance faster then he uses. You can move the 2 dis-dur, 1 to commando, 1 to equip (end-red).


50)Sinergy X/(50)Mika.
(50)MaceX/(50)Encore

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