new to scrappers... help pls
For what I managed to find out, the soft cap resistance may be slightly reduced buy defdebuffs and also by foe ToHitBuffs which are more common in PvP areas. Again I guess it's a matter of choice, for pure PvE i think it's worth give it a try without def slottings, hence when I'll respec my 50 /SR I will leave Elude just with 1 defbuff which I think it's a good compromise, maybe unnecessary for PvE but then I can get into Recluse's Victory and be decently covered if any villain encounter, so I'll put the 2 extra slots i just found somewhere else.
On the original build I posted to help Fire_B (hope he didn't get bored of the discussion), I would change a few slots, i'll put it on next post.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: BS-SR
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
---------------------------------------------
01) --> Hack==> Rechg(1) Acc(15) EndRdx(23) Dmg(37) Dmg(39) Dmg(40)
01) --> Focused Fighting==> EndRdx(1) EndRdx(3) DefBuf(3) DefBuf(7) DefBuf(11)
02) --> Slice==> Rechg(2) Acc(15) EndRdx(23) Dmg(39) Dmg(39) Dmg(40)
04) --> Focused Senses==> EndRdx(4) EndRdx(5) DefBuf(5) DefBuf(7) DefBuf(13)
06) --> Agile==> DefBuf(6)
08) --> Parry==> Acc(8) DefBuf(9) DefBuf(9) DefBuf(13)
10) --> Practiced Brawler==> Rechg(10) Rechg(11) EndRdx(43)
12) --> Swift==> Run(12) Run
14) --> Boxing==> Acc(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Whirling Sword==> Acc18) Endrdx(19) EndRdx(19) Dmg(25) Dmg(25) Dmg(34)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Quickness==> Run(22) Run Run
24) --> Dodge==> DefBuf(24)
26) --> Disembowel==> Rechg(26) Acc(27) EndRdx(27) Dmg(40) Dmg(42) Dmg(43)
28) --> Tough==> EndRdx(28) EndRdx(29) DmgRes(29) DmgRes(31) DmgRes(36)
30) --> Hasten==> Rechg(30) Rechg(31) Rechg(31)
32) --> Head Splitter==> Rechg(32) Acc(33) EndRdx(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Evasion==> EndRdx(35) EndRdx(36) DefBuf(36) DefBuf(37) DefBuf(37)
38) --> Lucky==> DefBuf(38)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(43) TH_Buf(45) TH_Buf(45)
44) --> Elude==> DefBuf(44)
47) --> Maneuvers==> EndRdx(47) EndRdx(48) DefBuf(48) DefBuf(48) DefBuf(50)
49) --> Tactics==> EndRdx(49) EndRdx(50)
---------------------------------------------
01) --> Sprint==> Run(1) Run Run
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
---------------------------------------------
I guess now there's a decent compromise on Elude being the toon able to go for both PvE and PvP areas if he wishes and also the speed problem is amended, this slotting on sprint, quickness and swift I guess it is slightly higher speed than fly, swift and quickness all with a base slot SO.
Again, this is a build according to my playstile and the idea here is to offer a starting base for Fire_B to find the build most interesting for him.
Btw, I forgot to mention on the original build post and also applies for this one that the slotting lvls is to be ignored since I did the build quickly, so pls if you are going to consider it, forget about the lvls where it quotes the slots should be put. As earlier, Medicne pool and conserve power are extremely interesting options to Leadership that you may want to consider.
I will be definitely giving a go to this build when I start working on my BS/SR in Union (not any time soon I am afraid).
If you take that build into a PvP zone it will get shredded by any ranged attacker with flight powers. It has no reach, no real speed to escape and no vertical mobility (not even hurdle). Against a Blaster or corruptor with hover you'll be deader than Elvis.
In PvE it will struggle in hazard zones where its sprint/swift/quickness combination will fail to match the protection provided by Super Speed when moving on the ground.
Verticle movement again will pose a problem as you will get left behind in more mobile teams unless someone is charitable enough to drag you around with TP Friend.
This build is all very well if you're basing it around a specific character concept or have some overwhelming urge to try everything the hard way. But it is severely handicapped in the mobility department. I would also question the wisdom of leaving Elude until 44, it's too good to not get it at 38.
Well, at least I gave Fire_B a couple of ideas to start with which is the main intention of the thread and it's more than others can say
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and it's more than others can say
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Bad idea to bait like that. I think the other contributors to this thread have provided plenty of useful information and guidance for Fire_B. Just because their advice does not agree with yours isn't grounds for discounting it.
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As I said I'm not 100% sure how it works (and I don't think people on the US boards do either) and there might be a cap on how much you can resist.
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I was thinking that the debuff resistance might work along the lines of duration reduction, like disorient resistance, as opposed to actually reducing the numbers.
Dunno what bait is (sorry for my bad english), but I still haven't seen proposed solutions to the flaws of the suggested builds (which I never pretended to be flawless).
For example, I appreciate your comment on PvP areas which is something I hadn't considered TBH. Besides there's another problem with that build I just realized, that much speed will be a hell of a bad time to move inside mishes, specially if SB'd or with AM. What makes me react is not the critics (always welcome IF constructive) it's the lack of solution suggestions, it is, to bite the bullet instead of keeping in the general considerations limbo. Probably the guy that needed advice got the hell out of the forums to never return again and I can't blame him, I'd be personally disappointed if I asked for help on an AT and when someone posts an orientative build lots of ppl start getting to the flaws of it WITHOUT posting solutions.
Anyway, I also got bored of this, sorry Fire_B, I just wanted to help with your scrapper.
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As I said I'm not 100% sure how it works (and I don't think people on the US boards do either) and there might be a cap on how much you can resist.
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I was thinking that the debuff resistance might work along the lines of duration reduction, like disorient resistance, as opposed to actually reducing the numbers.
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I think that they do effect the magnitude of the debuff, according to Arcanaville's excellent defence guide:
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Resistance to defense debuffs
As of the writing of this guide, supposedly resistance to defense debuffs have been added to hero and villain sets. The powers themselves now state that they include such resistance in the in-game power descriptions. Castle posted that to the best of his knowledge, the debuff resistance is in. However, careful testing has not demonstrated conclusively that they are working properly, and several tests appear to suggest that it isn't working correctly, or is working at a much lower level than originally specified. The thread where the concept of resistance to defense debuffs was originally put forth by Statesman is here. Castle has also stated that the mechanism might not be as simple as we were lead to believe: sometimes the resistance reduces the duration of the debuff, and sometimes the magnitude (but most of the time, the magnitude - see this post for more info. I believe the jury is still out on whether or not this effect is really working properly.
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And later on in the thread:
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<QR>
Arcana, have we ever gotten confirmation on how the Defense Debuff Resistance works?
Castle said that sometimes it effects the magnitude and other times the duration. For when it effects the magnitude is a straight out resist? Like say I have 10% Defense Debuff resistance currently, does that mean I ignore the first -10% Defense Debuff, so if I get hit by -15% Defense Debuff I now have -5%, and any more Defense Debuff stacked keeps going up? Or does it mean I reduce it by 10% so, I am effected by -13.5% Defense Debuff? Or does it work in the wierd manner that Mez Resist does i.e. 15/(1+0.1) = 13.63% Defense Debuff I get effected by?
Just asking because I haven't seen anything new about this, and it's not exactly easy to test I understand. Would be nice if we could get a dev explaining how it works sometime.
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I don't specifically remember when Castle said that, although if he did, my guess is that is because some defense debuff powers themselves are enhanceable for magnitude, and some for duration, and the resistance keys off of that. I'm just not sure which defense debuff powers are enhanceable for duration.
In any case, for the defense debuffs that are resisted by magnitude, what I've been told in the past is that they are resisted like you would think resistance works, and the way other effects are resisted. In other words, if at a particular level and with a particular set of powers activated, SR had 60% defense debuff resistance, then if it was hit with a -5% defense debuff, it would resist 60% of that, of 5 * 0.6 = 3, and feel the rest: 5 - 3 = 2. A 2% defense debuff would land (actually, I think a 5% debuff would land and the SR would feel 2% of it - the difference is that if you turned off all your toggles suddenly, I think you'd suddenly start feeling more, as some of your debuff protection toggled off, and more of the debuff "got through").
Still haven't had the time to really hard-core test this, though.
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I get the impression that no one really understands how it works.
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Dunno what bait is (sorry for my bad english), but I still haven't seen proposed solutions to the flaws of the suggested builds (which I never pretended to be flawless).
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Seriously? Have you read nothing I have said in this thread?
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I get the impression that no one really understands how it works.
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I plead guilty, honestly I do, I keep reading the Arkana guide (I think last one is updated to I7) and the Secondary comparisons, too many number for limited brains like mine I am afraid.
Buffy's Guide to Scrappers is easier for me to understand because it moves a little more in concepts, but I guess it's not as deep as Arkana's. One day I promise I'll dedicate a full weekend to get thoroughly into it, if only playing CoH wasn't a full time job
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Dunno what bait is (sorry for my bad english), but I still haven't seen proposed solutions to the flaws of the suggested builds (which I never pretended to be flawless).
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Seriously? Have you read nothing I have said in this thread?
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I did, I still think the same though
So recommended changes to powers and slotting aren't 'proposed solutions to flaws'?
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Dunno what bait is (sorry for my bad english), but I still haven't seen proposed solutions to the flaws of the suggested builds (which I never pretended to be flawless).
For example, I appreciate your comment on PvP areas which is something I hadn't considered TBH. Besides there's another problem with that build I just realized, that much speed will be a hell of a bad time to move inside mishes, specially if SB'd or with AM. What makes me react is not the critics (always welcome IF constructive) it's the lack of solution suggestions, it is, to bite the bullet instead of keeping in the general considerations limbo. Probably the guy that needed advice got the hell out of the forums to never return again and I can't blame him, I'd be personally disappointed if I asked for help on an AT and when someone posts an orientative build lots of ppl start getting to the flaws of it WITHOUT posting solutions.
Anyway, I also got bored of this, sorry Fire_B, I just wanted to help with your scrapper.
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Solutions are simple when the flaws are pointed out.
Lacking verticle movement? Take a power that gives you it.
Too many end sapping toggles? Ditch the ones you don't really need in favour of less resource intensive powers.
It really is that simple.
Remember what your toon's abilities are and capitalise on them, don't try to pile in powers that don't contribute effectively to those abilities. Trying to do everything will only result in being mediocre with your core abilities.
If there is one exception to this it is the lack of a self heal in Sr which makes the medicine pool very attractive (and handy) for non-Dm types who solo alot.
Consider the aspects of your primary. Never assume that Set X can be used as a basis of reasoning for Set Y.
For example DM has a core of short animation attacks that benefit from increasing their recharge speed. Broadsword attacks cope well with Hasten and the odd RechgRed if you can spare the slots. However the individual attacks are vastly slower to execute (that those of Dm) meaning you need to optimise accuracy to minimise the chance of missing which, as I said earlier in the thread, can be costly. All the attacks in the world are still useless if your current one hasn't finished animating yet.
If someone posted a build and people poked holes in it I'd pay attention to the pokers and their reasoning just as much as I would to the build, as all information is useful and you might learn something. A lame duck build is still useful as an example of what not to do.
The thing here is that this post started from someone asking what TO DO. I have to admit that at least, while staying on the safe side of pointing what not to do, you reasoned it. As Firekitty very well pointed, from the very moment someone posts a build is open to critics and it's very true, however, any posting attitude is open to critics and, although you at least explain why do you think something is not a good option, for the sake of the person who opened the thread I think it should be complemented with a suggestion of what to choose and why.
For example, as I said, I totally agree on your comments regarding the lack of travel power on a PvP area, besides there were other problems I myself pointed as a critic of my own build, I think it would have been nice to suggest the original poster then what travel power is suggested and why and how it affects to the rest of the build and, why not, posting the build you feel would work better to suggest it.
I guess we all have the same rights when it comes to crictisize other posts and not only builds are open to that.
Still don't know what bait is beyond the fishing thing btw.
I guess, for the critics I have seen in this thread, the simplest solution and the most helpful for the original poster would have been this one:
"Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: BS-SR
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
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01) --> Hack==> Rechg(1) Acc(3) EndRdx(3) Dmg(5) Dmg(5) Dmg(7)
01) --> Focused Fighting==> EndRdx(1) DefBuf(7) DefBuf(9) DefBuf(9) EndRdx(48)
02) --> Slice==> Rechg(2) Acc(11) EndRdx(11) Dmg(13) Dmg(13) Dmg(15)
04) --> Focused Senses==> EndRdx(4) DefBuf(15) DefBuf(17) DefBuf(17) EndRdx(46)
06) --> Agile==> DefBuf(6) DefBuf(37) DefBuf(39)
08) --> Parry==> Acc(8) Dmg(19) Dmg(19) Dmg(21) EndRdx(46) Rechg(46)
10) --> Practiced Brawler==> Rechg(10) Rechg(21) EndRdx(45)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)
18) --> Health==> Heal(18) Heal(23) Heal(23)
20) --> Stamina==> EndMod(20) EndMod(25) EndMod(25)
22) --> Quickness==> Run(22)
24) --> Dodge==> DefBuf(24) DefBuf(39) DefBuf(40)
26) --> Whirling Sword==> Acc(26) EndRdx(27) EndRdx(27) Dmg(29) Dmg(29) Dmg(31)
28) --> Lucky==> DefBuf(28) DefBuf(39) DefBuf(40)
30) --> Disembowel==> Rechg(30) Acc(31) EndRdx(31) Dmg(33) Dmg(33) Dmg(33)
32) --> Head Splitter==> Rechg(32) Acc(34) EndRdx(34) Dmg(34) Dmg(36) Dmg(36)
35) --> Evasion==> EndRdx(35) DefBuf(36) DefBuf(37) DefBuf(37) EndRdx(50)
38) --> Elude==> Rechg(38) Rechg(40) Rechg(42)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(43) TH_Buf(43) TH_Buf(43)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(45)
47) --> Hasten==> Rechg(47) Rechg(48) Rechg(48)
49) --> Build Up==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Jump(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
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Considerations:
1.- The number of toggles is reduced to prevent further end drain. Tough and Leadership pool are useful if can be afforded endwise, otherwise they can cause a lot of endurance problems.
2.- The lack of travel power and vertical movement can be deadly on a PvP area and bother the rest of the team. SUper Jump is suggested here because combat jumping defence can substitute the 3% def of maneuvers in previous build and it's far cheaper endwise. Super Speed would also be an option but still lacks vertical movement. Teleport is the fastest travel power but also heavy on end. Fly is slow and will not solve the problem of facing a blaster in a PvP area unless fully slotted, besides hover is also heavy on endurance and air superiority, same as flurry or jump kick may be uncomfortable due to sword redrawing issues.
3.- The passives are 3 slotted for additional 2.5% defense
4.- Elude is been slotted with 3 recharge so's since more defense will take it above the soft cap so, its slotted to be up as much as possible. If you are ot a perma-eluder player you can use only the base slots and put them somewhere else. Besides it is advisable to take Elude at lvl 38 since it is a very useful power that can get you out of trouble.
4.- The last 3 powers are useful but so is Medicine pool due to the lack of self heal in /SR so you may consider taking medicine pool."
This is only an exemple build based more or less in your comments and Firekitty's.
I guess on this way you're not only pointing the flaws of previous builds but also pointing suggestions to someone who asked for what to do and not what not to do, therefore the person would have had more options to balance.
Obviously you are entitled not to do this, but of course I am then entitled to disagree on this not being done.
Slot and power wise that is much more similar to how I would plan a BS/SR build, although I would take Disembowel at 26 (it's such a milestone in the set I don't know if I could bear another 4 levels without it!) and Build Up sooner (Build Up and Headsplitter critcal...mmm...).
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Slot and power wise that is much more similar to how I would plan a BS/SR build, although I would take Disembowel at 26 (it's such a milestone in the set I don't know if I could bear another 4 levels without it!) and Build Up sooner (Build Up and Headsplitter critcal...mmm...).
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But still no builds suggested, anyway it is now pointless since I very much doubt Fire_B is bothering to read this thread any further.
I personally would not use that build (I posted it just as an example based in other comments), but again this thread is long ago dead.
I didn't suggest a build because those are minor changes which make very little difference to the build so it wasn't really worth the time and effort to make one especially.
But, since you seem convinced that advice isn't advice without an accompanying build, here is what I would do:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: let's make a build then so you can stop whining
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
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01) --> Hack==> Acc(1) Dmg(3) Dmg(3) Dmg(5) EndRdx(5) Rechg(7)
01) --> Focused Fighting==> DefBuf(1) DefBuf(7) DefBuf(9) EndRdx(9) EndRdx(46)
02) --> Slice==> Acc(2) Dmg(11) Dmg(11) Dmg(13) Rechg(13) EndRdx(15)
04) --> Focused Senses==> DefBuf(4) DefBuf(15) DefBuf(17) EndRdx(40) EndRdx(48)
06) --> Swift==> Run(6)
08) --> Parry==> Acc(8) Dmg(17) Dmg(19) Dmg(19) EndRdx(21) DefBuf(21)
10) --> Combat Jumping==> DefBuf(10)
12) --> Practiced Brawler==> Rechg(12) Rechg(23) EndRdx(45)
14) --> Super Jump==> Jump(14)
16) --> Build Up==> Rechg(16) Rechg(23) Rechg(25)
18) --> Health==> Heal(18) Heal(46) Heal(46)
20) --> Stamina==> EndMod(20) EndMod(25) EndMod(27)
22) --> Quickness==> Run(22)
24) --> Whirling Sword==> Acc(24) Dmg(27) Dmg(29) Dmg(29) EndRdx(31) EndRdx(31)
26) --> Disembowel==> Acc(26) Dmg(31) Dmg(33) Dmg(33) EndRdx(33) Rechg(34)
28) --> Lucky==> DefBuf(28) DefBuf(34) DefBuf(34)
30) --> Agile==> DefBuf(30) DefBuf(36) DefBuf(36)
32) --> Head Splitter==> Acc(32) Dmg(36) Dmg(37) Dmg(37) EndRdx(37) Rechg(39)
35) --> Evasion==> DefBuf(35) DefBuf(39) DefBuf(39) EndRdx(40) EndRdx(50)
38) --> Elude==> Rechg(38) Rechg(40) Rechg(42)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(43) TH_Buf(43) TH_Buf(43)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(45)
47) --> Dodge==> DefBuf(47) DefBuf(48) DefBuf(48)
49) --> Hasten==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Critical Hit==> Empty(1)
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Happy now?
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But still no builds suggested, anyway it is now pointless since I very much doubt Fire_B is bothering to read this thread any further.
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On the contrary, I think that this shows just how varied builds can be and there is a lot to be learned from this thread.
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I personally would not use that build (I posted it just as an example based in other comments), but again this thread is long ago dead.
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Are people still posting in it? Then it's not dead.
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On the contrary, I think that this shows just how varied builds can be and there is a lot to be learned from this thread.
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Exactly, I insisted on having a build posted due to the title of this thread "New to scrappers". I know it may be dangerous to assume that the best way to contribute to the original poster is to post builds at the same time the flaws on other builds are signalled, but again this "new to scrappers" makes me think that. I only know a little bit about scrappers and I honestly wish I knew as much as you (I mean it) hence I could not let pass an opportunity where, besides flaws are pointed and reasoned (very well pointed and very well reasoned btw) to get a build with suggestions and why, hence we all learn more (in my humble opinion).
For example, your build of course makes perfect sense and is endurance manageable (probably even easy endurance manageable).
On the other hand, I personally would take hasten earlier instead of Build Up since build up is not that critical for PvE IMO and Hasten lightens a lot the long recharge times of BS. Also, a /SR scrapper with only the additional defence provided by Combat Jumping won't last much against for example Infernal (to give a quick painful memory) or Siege, hence the suggestion of Tough, on the other hand, Combat Jumping covers very well for about same defense (more or less) than maneuvers at a much lower end expense, which is a great option of course bearing in mind that at high lvls that scrapper will be easily terrorized. I know terrorized is not that common in game, similar thing happens to psionics so we go happily with our Inv scrappers and when facing the Clockwork King at lvl 41 we all forget about psionics not being that common and cry in rage, something similar happens to /SR with Infernal or Tyrant.
Anyway, yes I wanted to see other build suggestions in this thread and the reasons were because the title of the thread and a build posted on it suggested the original poster wanted to know what to do while he was only getting what not to do and second to get a far more complete information and learning from people who knows far more than me about scrapping for the benefit of everyone reading the thread. Otherwise the interpretation of this thread could have been "ok someone crictisizes a build but doesn't bite the bullet posting one so avoiding to be crictisized" and although I don't know you, I didn't feel that was the case.
Thank you very much indeed for that, honestly.
Oookay, this looks a bit better.
Things to change:
Build Up This is the difference maker in the early levels. It will turn your Hack and Slice attacks into baby Headsplitters. Dont leave it until 50 take it at 6 three slot it and love it for all the big orange numbers it will give you.
Whirling Sword Think carefully before taking this attack. Will you be grouping all the time or soloing? If youre expecting to solo 75% of the time, then dont bother with it. In a team it can do tons of damage against tightly packed mobs but its a complete waste for a majority soloist.
Hasten There are two ways of treating this power; a luxury or a workhorse. If you want this as a luxury then take it in the 40s. If you want it as a workhorse then take it at 12 and go for Super Speed as a travel power.
Health and Hurdle if you take Super Speed then swap the slotting on these powers. The height gain will provide a modicum of vertical movement.
Then youll end up with something like this by level 50:-
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Bs-Sr
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
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01) --> Hack==> Acc(1) Acc(3) EndRdx(5) Dmg(7) Dmg(19) Dmg(23)
01) --> Focused Fighting==> EndRdx(1) EndRdx(5) DefBuf(15) DefBuf(17) DefBuf(25) EndRdx(48)
02) --> Slice==> Acc(2) Acc(3) EndRdx(7) Dmg(9) Dmg(23) EndRdx(25)
04) --> Focused Senses==> EndRdx(4) EndRdx(15) DefBuf(17) DefBuf(19) DefBuf(31)
06) --> Build Up==> Rechg(6) Rechg(31) Rechg(31)
08) --> Parry==> Acc(8) Acc(9) Dmg(39) Dmg(40) Dmg(45) EndRdx(48)
10) --> Practiced Brawler==> Rechg(10) Rechg(11) EndRdx(11)
12) --> Hasten==> Rechg(12) Rechg(13) Rechg(13)
14) --> Super Speed==> Run(14)
16) --> Hurdle==> Jump(16) Jump(40) Jump(40)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Quickness==> Run(22)
24) --> Dodge==> DefBuf(24) DefBuf(37) DefBuf(46)
26) --> Disembowel==> Acc(26) Acc(27) EndRdx(27) Dmg(29) Dmg(29) Dmg(34)
28) --> Lucky==> DefBuf(28) DefBuf(46) DefBuf(46)
30) --> Agile==> DefBuf(30) DefBuf(37) DefBuf(43)
32) --> Head Splitter==> Acc(32) Acc(33) EndRdx(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Evasion==> EndRdx(35) EndRdx(36) DefBuf(36) DefBuf(36) DefBuf(37) EndRdx(48)
38) --> Elude==> Rechg(38) Rechg(39) Rechg(39)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(45)
47) --> Aid Other==> Rechg(47)
49) --> Aid Self==> Rechg(49) Rechg(50) Rechg(50) IntRdx(50)
In my opinion its a bit stringy until the mid 30s but it should be plenty capable all the same.
Ok, now I think the build I am going to at least try on my BS/SR and the one I would advise to at least give a go is the following one:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Scrapper
Primary: Broad Sword
Secondary: Super Reflexes
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01) --> Hack==> Rechg(1) Acc(3) EndRdx(3) Dmg(5) Dmg(5) Dmg(7)
01) --> Focused Fighting==> EndRdx(1) EndRdx(7) DefBuf(9) DefBuf(9) DefBuf(11)
02) --> Slice==> Rechg(2) Acc(11) EndRdx(13) Dmg(13) Dmg(15) Dmg(15)
04) --> Focused Senses==> EndRdx(4) EndRdx(17) DefBuf(17) DefBuf(19) DefBuf(19)
06) --> Agile==> DefBuf(6) DefBuf(39) DefBuf(40)
08) --> Parry==> Acc(8) Dmg(21) Dmg(21) Dmg(23) EndRdx(46)
10) --> Practiced Brawler==> Rechg(10) Rechg(23) EndRdx(43)
12) --> Boxing==> Acc(12)
14) --> Hurdle==> Jump(14) Jump(39)
16) --> Health==> Heal(16) Heal(25) Heal(25)
18) --> Combat Jumping==> DefBuf(18)
20) --> Stamina==> EndMod(20) EndMod(27) EndMod(27)
22) --> Quickness==> Run(22)
24) --> Tough==> EndRdx(24) EndRdx(29) DmgRes(29) DmgRes(31) DmgRes(31)
26) --> Disembowel==> Rechg(26) Acc(31) EndRdx(33) Dmg(33) Dmg(33) Dmg(34)
28) --> Dodge==> DefBuf(28) DefBuf(40) DefBuf(46)
30) --> Lucky==> DefBuf(30) DefBuf(40) DefBuf(46)
32) --> Head Splitter==> Rechg(32) Acc(34) EndRdx(34) Dmg(36) Dmg(36) Dmg(36)
35) --> Evasion==> EndRdx(35) EndRdx(37) DefBuf(37) DefBuf(37) DefBuf(39)
38) --> Elude==> DefBuf(38)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
44) --> Whirling Sword==> Rechg(44) Acc(45) EndRdx(45) Dmg(45) Dmg(48) Dmg(48)
47) --> Conserve Power==> Rechg(47) Rechg(48) Rechg(50)
49) --> Hasten==> Rechg(49) Rechg(50) Rechg(50)
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01) --> Sprint==> Jump(1)
01) --> Brawl==> Empty(1)
01) --> Critical Hit==> Empty(1)
02) --> Rest==> Rechg(2)
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Taking into consideration the following:
1.- For some reason I am obsessed in complementing SR with some damage resistance, hence Tough, yet to be seen if can be done in terms of endurance. As per the Build Planner it seems so, but if I recall correctly there are not many Build Planners updated. In fact, /SR is by far my favourite scrapper secondary pool and my experience on it showed me that Tough makes the heck of a difference on a /SR scrapper (preferibly complemented with Weave). Having said that, I also admit I never tried it with such a demanding primary as BS on the endurance side, my biggest fear now is that if I find out Tough can by no means maintained on the build I may delete the scrapper.
2.- Maybe Build Up is missing ,but choices had to be made and a this may also be interesting. Less powerful weapons than BS can also be effective, as much as it's a pity not to maximize the dmg of it, may be worth a go, although that, by taking Hasten at lvl 50, if already used to the BS recharging times then Build Up can be taken instead of Hasten. I am personally not inclined to it because I feel the dmg output of a BS is enough, but that's me.
3.- Still lacking a travel power, the combo hurdle-combat jumping-sprint and go jumping all the way, not being a proper travel power is sensibly faster than sprint-swift-quickness and might be enough, although there's always the option of respec if teammates annoyed and go for Hasten-Super Speed, bear in mind the availability of temp travel powers that if well dosified can last for a long time (you can get raptor pack in radio mishes in KR and Zero-G pack on radio mishes in Steel) so it can be an intermediate solution, if when these are extinguished a travel power is really required then the respec option. If you have the jump pack that comes with the Pocket D VIP Pass, that plus slotting hurdle and sprint with jump SO's will provide enough vertical movement for choosing superspeed taking advantage of Hasten.
4.- As pointed before by Firekitty, the 2.5% defence by 3 defbuff slotting passives is not to be missed.
5.- As per Steampunk comment on Whirling sword, I left it until lvl 44 when in order to go through AV's story-arc a team is a must, hence at these lvls is where to get the most of the attack since a scrapper can pretty mush reach the 40's soloing (not at all saying it's not helpful earlier if teaming most of the time).
6.- Medicine pool, that may be a HUGE mistake by my side to skip it, although it is helpful, to be taken at 49-50 may also be too late, if you made your way so far without needing it, may not be that useful now, on the other hand, the biggest problem in all the builds I tried was WHEN to allocate the powers so I couldn't come myself either with a better timing for medicine pool hence i decided to skip it.
7.- I have to admit Conserve power can by no means be skipped in this powersets combination
8.- Still think 2 Acc slots per attack is too much and unnecessary after Focused Accuracy, that's why I gave priority to recharge rate, although a compromise may be reached if more acc required before FA then some attacks can be slotted with a recrate to keep the chain a little faster and others with 2acc to improve accuracy if required, at the end of the day every lvl ()2 and ()7 new different enhancements can be put on slots anyway.
If Fire_B is willing to try the build I suggest (forget about the slotting lvls, I made it quickly) he should keep in mind (I will try it and will surely do) to keep a respec (there's a free one coming ) to be ready to take Medicine Pool or Build Up in case Tough is not affordable.
I already printed all the posts in this thread since, although I am going to try to give a go to this buid when time comes to my Union BS/SR, I learnt a lot here (and I hope so did Fire_B being the original poster and anyone reading the thread) and I want to keep the info handy in case the build cannot be maintained).
If I am in need of info about scrappers, I would be glad to have your assistance and your opinion to keep learning and hopefully improving my scrapping.
You're sacrificing alot to gain very little in that build. I'd seriously reconsider Tough, you're effectively using two power slots to gain one which is a waste. The lack of Build Up is what will separate you from all the other scrappers you end up teamed with and not in a good way. All through the game you will effectively be outclassed by them on the damage front and you will have nothing to answer -acc debuffs with.
As for the lack of a travel power... well you know what I said earlier today.
Good luck with that build, you're gonna need it.
No build up? You can get defeated for lacking damage output. As for accuracy i see foc acc + acc per attack which is ok for PVE.
Med pool or tough...Med pool (replenish health versus any dam type and provide stimulant on the defender in team )
Haste or Tough...Haste (better dps less fight duration)
Fitness Pool or Tough...Fitness pool (lack of attack chains and end can hurt).
Half the damage you maybe subjected to can be avoided by positioning and assault. To be in the vicinity of AoEs aimed at someone else or not to be? To be in perception range of other extra mobs or not to be? To have build up and waste that guy faster before his next survivability peak and so be attacked less cos he is dead or not to have? Id get build up it also saves on end as you do more damage per end. My build up before stamina became a psuedo stamina .
I couldnt do a BS/SR as the combo wouldnt gel to my liking in a way that i couldnt get enough powers that Id want to complete a scrapper with but a BS/Inv might.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Well, at the end of the day it's a matter of choices. Don't get me wrong, I can see and understand the importance of Build Up, however my scrappers usually have defense first in mind, before dmg. I think Tough makes often the difference on a /SR scrapper, in this case is not only by previous experience, I also got that from the Arkana's guide that Firekitty quoted on previous post.
Of course I admit I may be stretching too mush in a BS as also Shannon pointed. On the other hand, other powersets with less dmg output than BS can make good scrappers (true, mainly PvE oriented).
I personally prefer to be last man standing than being the highest damage dealer (easy said than done of course) that's why I really want to give it a go, as I said on previous post, this may not happen on a broad sword, believe me i rellay keep your advice in mind.
Yes
As I said I'm not 100% sure how it works (and I don't think people on the US boards do either) and there might be a cap on how much you can resist.