Mind/Empath slotting suggestions if you please


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Posted

After sometime and leveling Psy-knight, Wondergran's nice build in mind i decided to give a work to my melee defender build. Here's my mostly melee kinetics/mind controller combo. I go for fire epic pool this time, cause i wanted to try something else, have more damage of different type and making a pyrokinetic hero sounds fine.

Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php

Ruby Rebel: Level 50 Science Controller
Primary Power Set: Mind Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fitness
Power Pool: Flight
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Mesmerize -- Acc-I(A), Dmg-I(23), Dmg-I(27), EndRdx-I(43)
Level 1: Transfusion -- Acc-I(A), Acc-I(7), Heal-I(9), Heal-I(19), RechRdx-I(23)
Level 2: Dominate -- Acc-I(A), Acc-I(3), Hold-I(3), Hold-I(5), RechRdx-I(5), RechRdx-I(7)
Level 4: Levitate -- Acc-I(A), Dmg-I(27), Dmg-I(34), EndRdx-I(46)
Level 6: Siphon Power -- Acc-I(A), Acc-I(9), RechRdx-I(11), RechRdx-I(13)
Level 8: Jump Kick -- Acc-I(A), Dmg-I(25), Dmg-I(34), Dmg-I(40), Acc-I(50)
Level 10: Siphon Speed -- Acc-I(A), Acc-I(11), Slow-I(13), Slow-I(15), RechRdx-I(15), RechRdx-I(17)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 14: Super Jump -- Jump-I(A)
Level 16: Swift -- Run-I(A)
Level 18: Hurdle -- Jump-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Speed Boost -- EndMod-I(A)
Level 24: Air Superiority -- Acc-I(A), Dmg-I(25), Dmg-I(37), Acc-I(42)
Level 26: Increase Density -- ResDam-I(A)
Level 28: Mass Hypnosis -- Acc-I(A), Acc-I(29), RechRdx-I(29), RechRdx-I(31)
Level 30: Terrify -- Acc-I(A), Acc-I(31), Fear-I(31), Fear-I(33), RechRdx-I(33), RechRdx-I(33)
Level 32: Flurry -- Acc-I(A), Dmg-I(34), Dmg-I(40), Acc-I(46)
Level 35: Transference -- Acc-I(A), Acc-I(36), EndMod-I(36), EndMod-I(36), RechRdx-I(37), RechRdx-I(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(39), RechRdx-I(39), RechRdx-I(39), RechRdx-I(40)
Level 41: Fire Blast -- Acc-I(A), Dmg-I(42), Dmg-I(42), RechRdx-I(43), Acc-I(43)
Level 44: Fire Ball -- Acc-I(A), Dmg-I(45), Dmg-I(45), RechRdx-I(45), RechRdx-I(46)
Level 47: Fire Shield -- ResDam-I(A), ResDam-I(48), ResDam-I(48), EndRdx-I(48)
Level 49: Mass Confusion -- Acc-I(A), RechRdx-I(50), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Containment
Level 2: Rest -- Empty(A)

As i will plan do to with all my heroes i will change all slots to IO's at lvl 30 (normal ones even you can buy from the universities).

A one side not: this will possibly more solo oriented build if i will find myself solo more i will think about dropping SB and ID. But what will i get instead of them? Acrobatics and Total Domination maybe or Weave and Acrobatics.


 

Posted

Well, with I9 now in mind, Gran has been respecced again (more like tweaked). I've dropped the leaping power pool and picked up hover for KB protection (I find that acro offers very little res to holds - and none to sleeps and disorients, which is what seems to be used much more than holds). Also picked up IR for my travel power (slot it with a recharge and you've got it pretty much perma).
If you decide to purely solo, and do drop SB/ID, there's not much point in picking up Total Domination (since all the spawns that'll spawn for you will be 3 or 4 at most, and you'll keep them at bay with mass hypno/terrify/mass confusion); having said that, it's not a bad power to have and, with hasten and a couple of siphon speeds, it's downtime will be severely reduced.
Wouldn't bother picking up weave as a) you'd have to pick up a dud power (boxing/kick) and tough (hardly worth it for a troller) and the defense that you get out of weave is negligible. Personally, I think that you'd get more mileage out of Super Speed and Stealth - they stack for invisibility. And it's a neat trick to be able to invis into a mob, mass hypno then FS and then let rip into them.


 

Posted

Oh how many things can be change in a day. I decided to take Boxing/Kick combo but even for decent damage of the boxing the animation is lame. With a name like boxing and single hit animation looks kinda wierd. Weave's defense bonus is so tiny so don't wort to get it. Also will throw away hasten, i think SB do the same thing for me. I also noticed biggest trick of Mind control is not in my build; Confusion. Maybe for others confuse can be xp-killer power but for me it is big, friendly hold. As i will possibly kick/smack robots confuse will be my biggest weapon against them.

Heh this is the first of my test builds for Project: Making Defenders from Controllers. This one is more like Melee defender other one will be more hard to do i guess. I will go for Mind/Empath. She won't be getting any damaging powers except forced mesmerize. I also planning not to get Fortitude and AB because they are more aggresive powers of the Empathy set. Sister Peace will be a healer everybody asking for everytime.

Only bad thing about this fun builds is i can't play as much as i wanted with my mains. Psy-knight is going through the 28 but other two stucked at lvl 20 in faultline arc.


 

Posted

I finally past the 30 with Psy-knight and completed my first set. In game my new addiction is completing sets. I also changed epic powers. Here's the build.

Hero Plan by Mids' Hero Designer 1,153
http://www.onthejazz.co.uk/hu/mhd.php

Psy-knight: Level 50 Science Controller
Primary Power Set: Mind Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Speed
Ancillary Pool: Fire Mastery

Hero Profile:
Level 1: Mesmerize -- IComa--Rchg%(A), IComa-Acc/Rchg(17), IComa-Acc/Sleep/Rchg(46)
Level 1: Radiant Aura -- Numna-Regen/Rcvry+(A), Numna-Heal/Rchg(15), Numna-Heal(19)
Level 2: Dominate -- NrncSD-Hold/Rng(A), NrncSD-Acc/Hold/Rchg(3), NrncSD-Dam%(3), NrncSD-Acc/EndRdx(5), NrncSD-EndRdx/Hold(5), NrncSD-Acc/Rchg(7)
Level 4: Levitate -- T'pst-Acc/Dmg(A), T'pst-EndDrn%(17), T'pst-Dmg/Rchg(37), T'pst-Dmg/EndRdx(46)
Level 6: Accelerate Metabolism -- EndMod-I(A), EndMod-I(7), RechRdx-I(9), RechRdx-I(9), RechRdx-I(11)
Level 8: Radiation Infection -- DefDeb-I(A), DefDeb-I(11), DefDeb-I(13), EndRdx-I(13)
Level 10: Confuse -- Pplx-Acc/Rchg(A), Pplx-Acc/Conf/Rchg(19), Pplx-Acc/EndRdx(37), Pplx-Rchg/Conf(50)
Level 12: Air Superiority -- P'ngS'Fest-Acc/Dmg(A), P'ngS'Fest-Dmg/EndRdx(43), P'ngS'Fest-Stun%(45), P'ngS'Fest-Dmg/Rchg(46)
Level 14: Fly -- Flight-I(A), Flight-I(15)
Level 16: Swift -- Flight-I(A)
Level 18: Health -- Heal-I(A)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Enervating Field -- EndRdx-I(A), EndRdx-I(23), EndRdx-I(23)
Level 24: Mass Hypnosis -- Hbntn-Acc/Rchg(A), Hbntn-EndRdx/Sleep(25), Hbntn-Acc/EndRdx(25), Hbntn-Sleep/Rng(34), Hbntn-Acc/Sleep/Rchg(37)
Level 26: Terrify -- N'mare-Acc/Fear/Rchg(A), N'mare-Acc/Fear(27), N'mare-Acc/Rchg(27), N'mare-Fear/Rng(31), N'mare-Acc/EndRdx(33), N'mare-EndRdx/Fear(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
Level 30: Lingering Radiation -- P'ngTtl-Acc/Slow(A), P'ngTtl--Rchg%(31), P'ngTtl-Acc/EndRdx(31), P'ngTtl-EndRdx/Rchg/Slow(34), P'ngTtl-Rng/Slow(36)
Level 32: Mass Confusion -- Mlais-Acc/Rchg(A), Mlais-Acc/EndRdx(33), Mlais-Acc/Conf/Rchg(33), Mlais-Dam%(40), Mlais-Conf/Rng(43)
Level 35: Mutation -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: EM Pulse -- EoCur-Acc/Rchg(A), EoCur-EndRdx/Hold(39), EoCur-Acc/EndRdx(39), EoCur-Acc/Hold(39), EoCur-Acc/Hold/Rchg(40), EoCur-Hold/Rng(40)
Level 41: Fire Blast -- Thundr-Dmg/Rchg(A), Thundr-Acc/Dmg(42), Thundr-Dmg/EndRdx/Rchg(42), Thundr-Acc/Dmg/Rchg(42), Thundr-Acc/Dmg/EndRdx(43)
Level 44: Fire Ball -- Posi-Dam%(A), Posi-Acc/Dmg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(50)
Level 47: Fire Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), S'fstPrt-ResKB(48)
Level 49: Telekinesis -- EndRdx-I(A), EndRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Containment
Level 2: Rest -- Empty(A)


Here's the question and a request;

Is Fire epic (Pyrokinesis) better than Psionic Mastery? I thought extra damage and new horizon for psychic powers will be better.

And what do you think about sets? should i change them?

This sets providing me these bonuses:

+6,5% DamageBuff
+3% Defense
+3,13% Defense(Energy)
+2,51% Defense(Negative)
+2,5% Defense(Melee)
+1,88% Defense(Ranged)
+42% Enhancement(Accuracy)
+4% Enhancement(Confused)
+3,5% Enhancement(Held)
+15% Enhancement(RechargeTime)
+10% Enhancement(Sleep)
+2,5% Enhancement(Slow)
+1,65% Enhancement(Terrorized)
+4% FlySpeed
+64,8 (6,38%) HitPoints
+4% JumpSpeed
+Knockback (Mag -4)
+MezResist(Confused) (Mag 1,65%)
+MezResist(Held) (Mag 4,4%)
+MezResist(Immobilize) (Mag 2,2%)
+MezResist(Sleep) (Mag 4,95%)
+MezResist(Stun) (Mag 1,65%)
+MezResist(Terrorized) (Mag 1,65%)
+8,5% Recovery
+26% Regeneration
+1,25% Resistance(Smashing)
+1,58% Resistance(Fire)
+1,58% Resistance(Cold)
+0,63% Resistance(Energy)
+0,63% Resistance(Negative)
+0,95% Resistance(Toxic)
+0,95% Resistance(Psionic)
+4% RunSpeed

Thanks for your advices. (I hope i will get my first epic power on double XP weekend)