A blaster with no Stamina. Is it possible?


Amazing_Shnyet

 

Posted

Obviously it depends on your team.
I got a blaster to lvl 40 with no stamina issues at all, but then I was part of a regular team and we all complimented each others play style.

The only times stamina became an issue was in long fights against AVs, but then a few blues in my tray sorted that out.

PvP can use up a lot of endurance and is the only reason my sonic blaster took the fitness pool. I was fed up of not being able to finish off an enemy before they healed (mainly running on tripple ACC and Triple Damage).

I personaly think that NOT takin the fitness pool teaches much more about powersets and ATs than automaticly taking it.


 

Posted

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Also bear in mind that without stamina, your endurance recovery will be sluggish, one hit from a sapper and you'll be a sitting duck.

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It actually ends up being exactly the same as Stamina folk. Because as I've slotted for Endreds, it takes less End to fire a power, hence I can get off a power about the same time a Stamina user could. It's recovery Versus need. It's a pretty close race, and I've found myself winning it a lot of the time against Carnie bosses.


 

Posted

We all get base end recovery. Stamina adds .8% to that.

If I had a 1 second attack without an end slot that costs 10 end points i will get 2.5 end points back in that second with stamina stacking to base end recovery.

If i slot end in the attack and don't take stamina then it costs 7.5 end (-25%) and i get 1.6 base end recovery back in that second.

In the first scenario of just stamina and base end recovery:

100 end points - 10 endcost points + 2.5 endrec points = 92.5 end points left.

2nd scenario of an end slot and base end recovery:

100 end points - 7.5 endcost points + 1.6 endrec points = 94.1 end points left.

If i take stamina and slot end in attacks then itll be:

100 end points - 7.5 endcost points + 2.5 endrec points = 95 end points remaining.

By the time you have gone through so many attack chains you may want to have saved enough end for more attack chains and cant afford to wait for end to recover to squeeze an attack out every few seconds.

An attack would have to be as relative to power bolt from energy blast in end and action time to get this situation with stamina only:

100 end - 5.2 endcost per 2 seconds (action time) + 5 endrec per 2 second (that is 2.5 end per second) = 100 end remaining.

In the energy set only power bolt, aim and snipe arent really worth putting end reds in if you have stamina and are close to 100 end (but anyway who could spare the slots?). All other attacks with end slots leave you with much more endurance that can add extra attack chains with all the end saved up.

End slots do more than stamina because you can save approximately 25% of the cost of a power. It may be 15 end in total and is gone in a second. Stamina replenishes end at a steady rate regardless of how much your attacks cost where as end slots discount a portion of the total end cost of what your attacks use making your trip to the 0 end of the end bar take longer. If an attack cost 100 end points id rather 25 end points left from an end slot than waiting 10 seconds for stamina + base end to give me that.

An attack can be too heavy for your first stamina tick from 0 or be fine for it. The only thing that can make it fine is by being low enough in cost by end reduction. I myself would rather get any attacks out on what remaining end I have.

Recharging of an attack can mean the win, you only need so many attack chains for what you plan to do and maybe that many fit in your end bar without all powers needing a rechg.

Sappers may drain most of your end to 10 end points, the one attack that'll hold him is 15 end points, can you afford to wait another 2 seconds or would you of wished you could do him there and then. I like to be able to get as many attack chains on low end as possible or id like to finish someone -recharging me asap.

You could end up in this type of situation, you stop to use aid self in a fight, had you not, and carried on fighting you might of won, but when you stopped you gave that opponent 3 seconds to go "thanks" because a key power like domination kicks in and then he plants you despite your heal.

I don't slot attacks the same way every time. Sometimes a recharge does more for you than an end will in terms of survivability. What cant really be beat is damage slots, you double your damage and you save using the attack twice. Saving on the end cost of a 2nd attack and waiting perhaps on the recharge. But then if you miss you will need to use the attack again anyway. You for your purposes may only need a certain amount of acc, there is no real point having 3 acc and wheezing or not attacking often enough when 1 was almost always enough.

Missing often, having too much choice between attacks, running out of end, or not having the best powers recharging as fast as they could is what we don't really need but by the same token too much endurance and not enough recharge and/or accuracy can be an outcome from being too endurance saving.

My invuln tank under -end effects needs to be energy saving. If I cant put something down with whatever I have got left then maybe it'll put me down.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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You could run a stamina-less build but you'd have to slot heavily for endurance reduction and I think it would be pretty frustrating. Also bear in mind that without stamina, your endurance recovery will be sluggish, one hit from a sapper and you'll be a sitting duck.

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Problem is, that my blaster didnt want to slot for end reduction more than 1 slot.. I wanted to slot for accuracy and damage. My blaster has endreds in attacks AND stamina AND conserve power.

ps. If I meet someone who has 3 endreds in a normal attack I'd knock him on the head.