Detention Room
ther is alot simpler way to do this than argue abut if heros can beet on prisoners or not and thats altho you unlock the badge same way as villians its not actuly a prisoner you unlock its a simulation program to run within the base to train and pactice on
There isnt a problem on earth that cant be solved with the proper aplication of hi explosive's
Darklords of the Underworld/Lords of Light forums [url="http://www.armleg.com/dlotu"]www.armleg.com/dlotu[/url]
Scotlands Bru ill/emp troller lvl 50
Monster Bru SS/stone brute lvl 50
Carman thugs/dark mm lvl 50
Longbow operate under the Might for Right Act. Wyvern are worse. They really are vigilantes - or terrorists, I guess, from the viewpoint of most villains on the Rogue Isles.
I've already suggested that captured mobs in detention count towards those needed in 'hunt' missions (as you are often 'interrogating' those you are hunting to find out the location of a following mission) but I'll refine this somewhat.
How about, for every 100 of a specific group your SG defeats (not counting underlings, and maybe only counting Lt's +) you can get one transferred to a detention cell in your base. Then, for every 5 you defeat under a hunt mission, one is released into 'proper' authority, and counts as another 5 defeated in the hunt. Those with an appropriate rank in SG can choose to release a detainee sooner to free up a cell.
A Detention Room needs to be fitted with Cells obviously capable of holding up to super-powered individuals. These would be large items, I imagine forcefield-cylinders or the like.
The Intrepid's / The Institution - Union Server Hero / Villain Supergroups