speed vs stealth in pvp


devmz

 

Posted

I've been building a blaster for primarily pvp, and having revised the build a fair few times this is what I have come up with, for at least the first 30 levels for sirens.

Level: 32
Archetype: Blaster
Primary: Ice Blast
Secondary: Energy Manipulation
---------------------------------------------
01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(7) Dmg(9) Dmg(15)
01) --> Power Thrust==> Acc(1)
02) --> Ice Blast==> Acc(2) Acc(3) Dmg(7) Dmg(9) Dmg(15) Rechg(31)
04) --> Build Up==> Rechg(4) Rechg(5) Rechg(5)
06) --> Swift==> Run(6)
08) --> Hurdle==> Jump(8) Jump(27) Jump(27)
10) --> Bone Smasher==> Acc(10) Acc(11) Dmg(11) Dmg(13) Dmg(13) Rechg(29)
12) --> Combat Jumping==> Jump(12) Jump(25) Jump(25)
14) --> Super Jump==> Jump(14)
16) --> Aim==> Rechg(16) Rechg(17) Rechg(17)
18) --> Bitter Ice Blast==> Acc(18) Acc(19) Dmg(19) Dmg(21) Dmg(21) Rechg(29)
20) --> Stamina==> EndMod(20) EndMod(23) EndMod(23)
22) --> Acrobatics==> EndRdx(22)
24) --> Stealth==> EndRdx(24)
26) --> Invisibility==> Rechg(26)
28) --> Power Boost==> Rechg(28)
30) --> Stun==> Acc(30) Acc(31) Rechg(31)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Defiance==> Empty(1)
---------------------------------------------


I was always fairly keen on the idea of stealth/invis for blastalking type of play, being as squishy as blasters are it seemed to make alot of sense, and for a sort of passive stalker defense.

recently i have been thinking about replacing stealth/invis with hasten/ss for the sake of the dps increase and the movement increase. Obviously I wont be able to take both, the build is way too tight as is.. Can anyone offer some advice as to how stealth/invis might fare later on, will FA render it fairly useless for RV?

I do feel somewhat naked without hasten for extra burst damage, but Im sure that the stealth/invis tactic defensively would pay off.

Any thoughts, I'd like to hear them. Cheers


 

Posted

[ QUOTE ]
I've been building a blaster for primarily pvp, and having revised the build a fair few times this is what I have come up with, for at least the first 30 levels for sirens.

Level: 32
Archetype: Blaster
Primary: Ice Blast
Secondary: Energy Manipulation
---------------------------------------------
01) --> Ice Bolt==> Acc(1) Acc(3) Dmg(7) Dmg(9) Dmg(15)
01) --> Power Thrust==> Acc(1)
02) --> Ice Blast==> Acc(2) Acc(3) Dmg(7) Dmg(9) Dmg(15) Rechg(31)
04) --> Build Up==> Rechg(4) Rechg(5) Rechg(5)
06) --> Swift==> Run(6)
08) --> Hurdle==> Jump(8) Jump(27) Jump(27)
10) --> Bone Smasher==> Acc(10) Acc(11) Dmg(11) Dmg(13) Dmg(13) Rechg(29)
12) --> Combat Jumping==> Jump(12) Jump(25) Jump(25)
14) --> Super Jump==> Jump(14)
16) --> Aim==> Rechg(16) Rechg(17) Rechg(17)
18) --> Bitter Ice Blast==> Acc(18) Acc(19) Dmg(19) Dmg(21) Dmg(21) Rechg(29)
20) --> Stamina==> EndMod(20) EndMod(23) EndMod(23)
22) --> Acrobatics==> EndRdx(22)
24) --> Stealth==> EndRdx(24)
26) --> Invisibility==> Rechg(26)
28) --> Power Boost==> Rechg(28)
30) --> Stun==> Acc(30) Acc(31) Rechg(31)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Defiance==> Empty(1)
---------------------------------------------


I was always fairly keen on the idea of stealth/invis for blastalking type of play, being as squishy as blasters are it seemed to make alot of sense, and for a sort of passive stalker defense.

recently i have been thinking about replacing stealth/invis with hasten/ss for the sake of the dps increase and the movement increase. Obviously I wont be able to take both, the build is way too tight as is.. Can anyone offer some advice as to how stealth/invis might fare later on, will FA render it fairly useless for RV?

I do feel somewhat naked without hasten for extra burst damage, but Im sure that the stealth/invis tactic defensively would pay off.

Any thoughts, I'd like to hear them. Cheers

[/ QUOTE ]

Villains don't get focused accuracy, but overall I don't think stealth is beneficial enough. You can get personal force field to protectyou and pick your fights just as well with it (RV is populated mostly grinders anyway, and you wont take down a heavy-wielding Mastermind regardless of your build ).

Of your build: Lose stun, get energy punch, slot it. Take hasten and SS along with CJ/SJ. Thats what I have. If you want something else, you could think about getting medicine pool and aid self, which works great when used with power boost. My advice is so cookie cutter but I can't help it . I hope you find a build that suits you, and have fun PvPing

Ultimately blasters are about damage, they don't need stalking abilities (you'd have to drop invis to attack anyway). Stealth alone can be seen a mile away by some characters (I know my stalker will see you).


 

Posted

oh they dont? fair dink i suppose..

and why not stun ? people give that skill such a bad wrap but it seems classic for smacking down on a dominator/corruptor


 

Posted

because it has a pretty long animation time and the normal nrg attacks got a large portion of stun in it as well. Pretty common for energy punch or bonesmasher to stun your enemy. Also being a bit blappery, you'd achieve more with being fast and mobile than undetected.


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright

 

Posted

say no more, i was secretly hoping for the mobility.. I was just having trouble letting go of the concept.

I do fancy myself as abit of a closet blapper also


 

Posted

[ QUOTE ]

and why not stun ? people give that skill such a bad wrap but it seems classic for smacking down on a dominator/corruptor

[/ QUOTE ]

You can 2 or 3-shot dominators and corruptors anyway, with very high chance of inconsequential disorient from your attacks in doing so. Theres no point in wasting 2 seconds just for using stun

And outside sirens call total focus is miles better than stun, if you want to disorient some squishy. Only theoretical reason for getting stun would be to stack disorients to mez a character with disorient protection. But I'm not convinced its possible anyway until someone shows me.

ps, in sirens call,
Aim, BU, Bonesmasher, energy punch, bitter ice blast
= dead dom/corr or a brute propably low at life depending on brute


 

Posted

[ QUOTE ]
[ QUOTE ]

and why not stun ? people give that skill such a bad wrap but it seems classic for smacking down on a dominator/corruptor

[/ QUOTE ]

You can 2 or 3-shot dominators and corruptors anyway, with very high chance of inconsequential disorient from your attacks in doing so. Theres no point in wasting 2 seconds just for using stun

And outside sirens call total focus is miles better than stun, if you want to disorient some squishy. Only theoretical reason for getting stun would be to stack disorients to mez a character with disorient protection. But I'm not convinced its possible anyway until someone shows me.

ps, in sirens call,
Aim, BU, Bonesmasher, energy punch, bitter ice blast
= dead dom/corr or a brute propably low at life depending on brute

[/ QUOTE ]

do you reckon the first ice attack is worth it? or should i be thinking about ditching that all together.. I mean for the sake of regularity i like it.. at the same time the damage isn't inspired.


 

Posted

[ QUOTE ]
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[ QUOTE ]

and why not stun ? people give that skill such a bad wrap but it seems classic for smacking down on a dominator/corruptor

[/ QUOTE ]

You can 2 or 3-shot dominators and corruptors anyway, with very high chance of inconsequential disorient from your attacks in doing so. Theres no point in wasting 2 seconds just for using stun

And outside sirens call total focus is miles better than stun, if you want to disorient some squishy. Only theoretical reason for getting stun would be to stack disorients to mez a character with disorient protection. But I'm not convinced its possible anyway until someone shows me.

ps, in sirens call,
Aim, BU, Bonesmasher, energy punch, bitter ice blast
= dead dom/corr or a brute propably low at life depending on brute

[/ QUOTE ]

do you reckon the first ice attack is worth it? or should i be thinking about ditching that all together.. I mean for the sake of regularity i like it.. at the same time the damage isn't inspired.

[/ QUOTE ]

Adds a nice amount of DPS to be honest, rounds off your ranged attack chain nicely.


 

Posted

not to mention the slows stacking...


"god, how many devs did hami have to sleep with to get ED?"

Total Cat @Stagefright