Sonic/sonic PvP build. Any comments?


Archy

 

Posted

01) --> Sonic Siphon==> Acc(1) Acc(3) Rechg(3) Rechg(5) Rechg(5)
01) --> Shriek==> NucleExp(1) NucleExp(7) NucleExp(7) Rechg(9) Rechg(9) Rechg(15)
02) --> Sonic Haven==> RibosExp(2) DmgRes(11) DmgRes(11) Range(13) Range(13)
04) --> Sonic Barrier==> RibosExp(4) DmgRes(15) DmgRes(17) Range(17) Range(19)
06) --> Sonic Cage==> Rechg(6) Rechg(21) Rechg(21) Acc(23) Acc(23) Acc(25)
08) --> Combat Jumping==> Jump(8) Jump(46)
10) --> Swift==> Run(10) Run(43)
12) --> Sonic Dispersion==> RibosExp(12) RibosExp(25) RibosExp(27)
14) --> Super Jump==> MicroExp(14) Jump(27)
16) --> Hurdle==> Jump(16) Jump(19) Jump(46)
18) --> Scream==> NucleExp(18) NucleExp(29) NucleExp(29) Rechg(31) Rechg(31) Rechg(45)
20) --> Stamina==> EndMod(20) EndMod(31) EndMod(33)
22) --> Amplify==> MembrExp(22) MembrExp(33) MembrExp(33)
24) --> Acrobatics==> EndRdx(24) EndRdx(34)
26) --> Clarity==> Range(26) Range(34) Range(34) Rechg(36) Rechg(36) Rechg(36)
28) --> Hasten==> Rechg(28) Rechg(37) Rechg(37)
30) --> Super Speed==> MicroExp(30) Run(37)
32) --> Stealth==> EnzymExp(32) EnzymExp(39)
35) --> Grant Invisibility==> Range(35) Range(39) Range(39) EndRdx(40) EndRdx(46)
38) --> Phase Shift==> Rechg(38) Rechg(40) Rechg(40)
41) --> Dominate==> EndopExp(41) EndopExp(42) EndopExp(42) Rechg(42) Rechg(43) Rechg(43)
44) --> Mind Over Body==> RibosExp(44) RibosExp(45) DmgRes(45)
47) --> Telekinesis==> Rechg(47) Rechg(48) Rechg(48) EndRdx(48) EndRdx(50) EndRdx(50)
49) --> Screech==> EndopExp(49) EndopExp(50)


The hami-o's in there are:

NucleExp: Acc/Dam
RibosExp: Damres/Endrdx
MembrExp: Tohit buff/Defence buff/Recharge
MicroExp: Travelspeed/Endrdx
EnzymExp: Tohit buff/Defence buff/Endrdx
EndopExp: Acc/Mez

Basically this build is designed to buff my team up and then annoy the hell out of the opposition with cage, TK and the -res debuffs from fast recharging attacks and Sonic Siphon. Grant Invis is there so that I can drop debuff toggles from people, and stealth just makes me harder to see and therefore attack, along with Phase Shift as a panic button.

Everything else is pretty much utility, as I find I rarely use Dominate in team PvP as I'm busy doing other things. Having said that, I need TK and Mind Over Body and I can't see Mass Hypnosis being any more useful. The ranged stun is in because I know it's annoying and also because I really can't think of anything more useful to take.

Thoughts?


 

Posted

If i stuck a build up for people to look at id of wrote in Acc/Dam(HO) where id of had NucleExp. Juts to make it easier to look at and once you have HOs to this degree any build is going to be efficient possibly upto the point of a few powers having upto 12 SOs.

I had to be quick cos i gotta go to work.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I think ya over rechgd on some powers and perhaps end reds should go in. I find sonic/sonic rather draining, I couldnt not have stamina, /dark armour without stamina yes! sonic no! and i cant see the need for haste or ss. Id be a tper with tp foe. Sonic siphon wont stack so be careful not to waste it on the same people during a period.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

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I think ya over rechgd on some powers and perhaps end reds should go in.

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Tested this build on test tonight, and I had no trouble firing off attacks with TK running. I think the ribos in my shields really make a huge difference, considering I was running with only 2 endrdx in Sonic Dispertion before.

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and i cant see the need for haste or ss.

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What? Why?! Hasten makes Amplify come up, which means more cagey goodness. Plus SS is just awesome for movement, it's what I have on my grav/emp and I couldn't live without it.

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Id be a tper with tp foe.

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Why? Since when has TP been any good as a travel power in the arena or in PvP zones in general?


 

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Your shields each require decimal figures of endurance per second except disruption field and if ya had it, repulsion field but your end recovery is more than enough to overcome these with stamina.

Your attack chain eps will be more likely more than what stamina and base end recovery can overcome.

My sonic/sonic could have repulsion, dispersion and disruption going at the same time as attacking thats why she needs stamina.

Hasten for amplify and cagey goodness is fine but with the amount of rechg in your other powers and practicality of use of the other powers with movement and action times i dont see the need, i dont see the need for all that recharge in all of them.

Id have tp for concept reasons just like phase shift i think for concept thats great i will be getting that at 49 but in zones i might rather tp about than be easily followed by squishie hunting people waiting for phase shift to run out.

All defenders in teams should be a pain for the opposition and this one is, so id expect to be squishie hunted.

I cant think why ya left scream so late.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I think you should take out sonic cage


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

I think my sonic/sonic corrupter should discretely tp nearby and cage him and discretely disappear for a bit and rinse repeat or atleast while phase isnt on with a stalker mate keeping tabs on his movement.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Arena is very different to Zone. TP's all fine and dandy in a biiiiiiig map where you don't want to be anyway fast or have a chance in hell of avoiding incoming damage (I'd like to see you TP around the Troll Cave map well enough to avoid a good team) but in a smaller map it's even stupider. For a start it's harder to navigate quickly as said, which makes it less effectual than SS/SJ combo in combat and it's End use per travel distance is pretty poor in comparison. It's also slot heavy.

The Recharge's in the attacks are to stack -Resistance, he can completely negate something like Granite Armour single handedly and turn a Stone Tank into an easy kill for the team he's on. As for EPS, you've got to remember that it's a support build, he won't be throwing out blasts most of the time like a Blaster because of the poor damage and that Sonic roots like a [censored]. If he gets suppresed he's an easier kill.

Ribosome's take care of the recovery impact of having so many toggles, and the Ally Buffs are dropped every 4 minutes so that End use isn't much of a factor unless in an 8 man and a CAB will sort that fine, plus in a team that size you'll always have +Rec buffs flying around, or should. With this build he does not End out unless being continuously hit by something like Transference, and even then as long as he keeps his End at about 55% it won't be enough to drop everything.

As for Screech, it's a build for fighting at 50 and thare are much more usefull (in terms of team support and self prservation) powers to take in comparison before 49. It's main use is to quickly stun someone so Acro/APP Shield/Travel's are no longer active and they have to burn a BF. If they suddenly get Mez'd it's easier for his team to pick up the kills.


 

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I think you should take out sonic cage

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I think there is a hidden agenda behind this statement


 

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I think you should take out sonic cage

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And I think you should take out Transference. However, this does not mean it will happen.

Also Shannon, you're welcome to try.


 

Posted

Yeesh, that Avatar picture is epilepsy-inducingly annoying on it's own, never mind THE CAGE!

I can see where you're coming from on the PvP support role. It might seem like there's too many recharges in Sonic Siphon since it doesn't self-stack, but if your plan is to have it on 3+ people at once then fair dos.

I realise you'll be doing team PvP so you can cover each other's weaknesses... but not knowing what combination you'd bring to a fight, I can only really comment on the above build.

Cage only has a few weaknesses and you've got them covered: Aim, Hasten and Phase shift to counter -tohit debuffs and -recharge. Phase Shift should also work well against being counter-caged.

You've no self-heal, but combined with the movement powers, cage and phase shift you will be hard to hit consistently. Your S/L resistance is also just short of the defender cap. Endurance drain, -Recovery and sleep effects are the only things you can't really protect yourself against.

The worst case scenario is that your enemies are so highly defense buffed that you can't land Cage. If you can hit them and they have no phase shift ability of their own then you should be able to completely negate at least one toon from the other team with cage, and possibly a second with the autohit TK.

Worst enemy you could face one-on-one? Probably an Ice/Devices blaster with Phase Shift and/or invisibility: -jump, slows and consistent damage output. Stalkers and Masterminds will be tricky, Illusion or Mind controllers and Kinetic defenders could also be troublesome.


 

Posted

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Arena is very different to Zone. TP's all fine and dandy in a biiiiiiig map where you don't want to be anyway fast or have a chance in hell of avoiding incoming damage (I'd like to see you TP around the Troll Cave map well enough to avoid a good team) but in a smaller map it's even stupider. For a start it's harder to navigate quickly as said, which makes it less effectual than SS/SJ combo in combat and it's End use per travel distance is pretty poor in comparison. It's also slot heavy.

The Recharge's in the attacks are to stack -Resistance, he can completely negate something like Granite Armour single handedly and turn a Stone Tank into an easy kill for the team he's on. As for EPS, you've got to remember that it's a support build, he won't be throwing out blasts most of the time like a Blaster because of the poor damage and that Sonic roots like a [censored]. If he gets suppresed he's an easier kill.

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He wont be blasting on an arena map much no, defenders contribute little, as for arena maps it makes no difference, i still think tp is better, range and unidirectional movement to blocked places is such a powerful tool, i wouldnt be without a second travel power tho and so i am not, but with tp ppl dont have to see the actual direction you disappear off to and i manage to dance around the enemy with tp buff tp debuff quite well with strength of wills in the pocket.

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Ribosome's take care of the recovery impact of having so many toggles, and the Ally Buffs are dropped every 4 minutes so that End use isn't much of a factor unless in an 8 man and a CAB will sort that fine, plus in a team that size you'll always have +Rec buffs flying around, or should. With this build he does not End out unless being continuously hit by something like Transference, and even then as long as he keeps his End at about 55% it won't be enough to drop everything.

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In big teams he then should be able to have +recharge buffs too by your logic.

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As for Screech, it's a build for fighting at 50 and thare are much more usefull (in terms of team support and self prservation) powers to take in comparison before 49. It's main use is to quickly stun someone so Acro/APP Shield/Travel's are no longer active and they have to burn a BF. If they suddenly get Mez'd it's easier for his team to pick up the kills.

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Most people would be cm'd, claritied, id, carrying bfs or strength of wills, end buffed, +recharged. Telekinesis is the one good power till an invuln runs at him apart from sonic cage.

Of course you cant have everything there is no win win, how you function with your team and how your team functions with you determines what you really need to do about the slotting, BUT given a choice between having an attack chain of 4.5 eps and a toggle level of 2 eps i am gonna first reduce the attack chain to 2.5 eps rather than just bring the toggles down to 1 eps, and be able to perma tp about (like i do) and out range people.

But lets look at a 3 recharged attack what are we getting here.

Shriek base recharge 3 secs, action time 1.33 secs and with rechg 1.52, and its near perma, difference between 3 rechg and 2 rechg is a m00t .18 secs on a poo damage power when you have other attacks that deal more, i am sorry but i'd rather save endurance on it for better pve or have range.

@Xanthus i am in no doubt my sonic sonic corrupter would have the upper hand if i pvp respec'd her and we had a duel. Range can be better than recharge.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Very nice build that's how i'd play a sonic if i had one.
nice to see you taken out liquify as it's no good in pvp imho.


 

Posted

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But lets look at a 3 recharged attack what are we getting here.

Shriek base recharge 3 secs, action time 1.33 secs and with rechg 1.52, and its near perma, difference between 3 rechg and 2 rechg is a m00t .18 secs on a poo damage power when you have other attacks that deal more, i am sorry but i'd rather save endurance on it for better pve or have range.

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The attacks are for stacking -res primarily. Before this respec I had them slotted 2 acc 3 recharge, and I wasn't using them for damage. I just had the dam/acc Hami-Os spare and thought "Why not?"

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@Xanthus i am in no doubt my sonic sonic corrupter would have the upper hand if i pvp respec'd her and we had a duel. Range can be better than recharge.

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If I was to build a duel build with Decibellion it wouldn't look like this at all. This build is team support. I'd have more, and better, attacks like Shout and so on. If you want a fight against my duel build on Test though, you're more than welcome to it. What level is your sonic corruptor?


 

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@Xanthus i am in no doubt my sonic sonic corrupter would have the upper hand if i pvp respec'd her and we had a duel. Range can be better than recharge.

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Shannon, Id really like you to have these duels sometimes.


 

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@Xanthus i am in no doubt my sonic sonic corrupter would have the upper hand if i pvp respec'd her and we had a duel. Range can be better than recharge.

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Shannon, Id really like you to have these duels sometimes.

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Well, leaving aside player skill for a moment... Defenders have weaker damage numbers (75% of corrupter) but Corrupters have weaker -resist and +resist numbers (75% of defender).

For the epics, it'd probably boil down to Web Cocoon/Web Envelope versus TK. I suppose that if Xan decides to plan for fighting another Sonic, he could pick up Mass Hypnosis just to bypass Sonic Dispersion!

If they're both fighting at 50 then the Primary/Secondary swap will not be a factor. I can't see the defender getting much benefit from Vigilance, but the corrupter would gain a considerable advantage from Scourge.

Of course, then we have to factor back in player skill. I'd say Xan has considerably more experience with Sonic/Sonic in the arena, and that many HOs could produce a build that is VERY min/maxxed.

"Can I watch?"


 

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If i were u i wouldent take Grant Invis.
No use for it in PvP.


 

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He wont be blasting on an arena map much no, defenders contribute little, as for arena maps it makes no difference, i still think tp is better, range and unidirectional movement to blocked places is such a powerful tool, i wouldnt be without a second travel power tho and so i am not, but with tp ppl dont have to see the actual direction you disappear off to and i manage to dance around the enemy with tp buff tp debuff quite well with strength of wills in the pocket.

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Have you ever fought in the arena without a defender Shannon? To say defenders contribute little is a joke imo. TP is good for one thing, if you get web naded, thats it.Trying to buff your team with TP as a travel power would be pretty laughable. As for the build Xan thats pretty much what i'd take, and the slotting looks fine.


 

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If i were u i wouldent take Grant Invis.
No use for it in PvP.

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Other than dropping stuff like Rad toggles?


 

Posted

I think you should go with leadership tbh
Assault is a nice buff
stick like glew to the blaster and debuff his targets, might be good -resistance and the xtra 20% damage sounds nice


 

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From what I've seen of Deci, he'd never stop moving or drop out of phase shift long enough to give a decent Leadership bonus to his teammates...


 

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I think you should take out sonic cage

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I think there is a hidden agenda behind this statement

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hehe you think


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

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He wont be blasting on an arena map much no, defenders contribute little, as for arena maps it makes no difference, i still think tp is better, range and unidirectional movement to blocked places is such a powerful tool, i wouldnt be without a second travel power tho and so i am not, but with tp ppl dont have to see the actual direction you disappear off to and i manage to dance around the enemy with tp buff tp debuff quite well with strength of wills in the pocket.

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Have you ever fought in the arena without a defender Shannon? To say defenders contribute little is a joke imo. TP is good for one thing, if you get web naded, thats it.Trying to buff your team with TP as a travel power would be pretty laughable. As for the build Xan thats pretty much what i'd take, and the slotting looks fine.

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Have done and used tp going around an arena map buffing people, i think i have already said all this plus i dont just have tp tho and it worked well ty.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Who's your pvp toon seeing you're not a known pvper


 

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@Xanthus,

I said:

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I think my sonic/sonic corrupter should discretely tp nearby and cage him and discretely disappear for a bit and rinse repeat or atleast while phase isnt on with a stalker mate keeping tabs on his movement.

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him meaning you, mainly pvp zones but some arena maps too

You said:

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Also Shannon, you're welcome to try.

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I said:

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@Xanthus i am in no doubt my sonic sonic corrupter would have the upper hand if i pvp respec'd her and we had a duel. Range can be better than recharge.

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Because I'd need to respec her, not all arena maps are as small as the monkey fight club and with your build in this post you'd want that ideally. Why? What i am getting at is with this build in this post i'd have the advantage of range to sonic cage you before you can me on the bigger maps (especially pvp zones which was what i was thinking of really), plus multidirectional movement and i'd stealth it. Effectively kiting you. No amount of travel speed is going to beat range and surprise.


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If I was to build a duel build with Decibellion it wouldn't look like this at all. This build is team support. I'd have more, and better, attacks like Shout and so on. If you want a fight against my duel build on Test though, you're more than welcome to it. What level is your sonic corruptor?

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My sonic/sonic is 45 atm and if ya was to duel with the build on this post against me it would be like handing me the keys to your castle and expecting me to try and climb over the wall but at the end of the day i could of shown how id of kited ya.

Therefore for duel purposes you would need a different build. If i was 50 you would largely have the same weaknesses. You'd be less damaging but would have better debuffs and i'd be more damaging with weaker debuffs and we both could be sonic caging and in an out of phase shift to a stalemate, but additionally i'd have a pet and you can have your telekinesis.

However, when i get to 50 ill pvp ya on test with whatever sonic/sonic build.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.