lack of power (pool) syndrome : /


Blind_Minotaur

 

Posted

ok here the point.

i level a grav/thorn dominator with PvP in mind.
my problem is when i plan a little my char.
i have the impressoin of having no choice in my power selection.

i mean there are power taht are
must have for PvP
must have for the sets

when do i take power just because they are cool ?

moreover only 4 external powerpool. all with "prerequis" for the other plus the level limitation that limite again our choice (at low level some power are unskippable, they could be if there was no "level 6" obligation)

so to sum up to be effective in PvP i should take

concealement: for phaseshift, as i have no def and as it's the only way to getrid of a debuff it's IMO a must have
(2 prerequis)

speed: for hasten, as it became a must have since the domination buff.

leaping: for CJ and accro in order to not be chain kb

fitness: for endurance (2 prerequis again)

medecine: for aid self 1 prerequis)

leadership: for the confusion and taunt/persuasion
resistance

fighting: for though

charisme: for the fear

PLUS the power of my AT....

you will answer me that i can't do all i must choose i mean ok.

but PvP without fitness; leaping; medecine is not a choice specialy when you rely heavily on stacking mezz power(lot of stamina) and a poor health (need of heal) and no def/resistance (leaping)

when i have taken all taht i definitively have no space for power i really want to take, but i cant do that without loosing something like half my potential in PvP.

i want more flexibility ! i dont level char to 50 to feel spoiled of the fun


 

Posted

HmmmmK


 

Posted

You just cant build the ultimate character, every person will have a different build. You always have to make some tough choices when going for a pvp build, especially if you plan on pvping in sirens with the lower level cap.
One person you meet will have that KB protection but no phase shift, the next guy phase shifts but gets KB by everything. Thats the beuty of it, you cant have 100% protection against everything, imagine how boring that would be.


 

Posted

i know that but after siren there are war then RV and i feel there are more must have that other thin in buildind a char and that [censored] me off a little


 

Posted

The power pools are tough for a Dominator. It seems Medicine, Speed, Fitness, Leaping are must haves which leaves no options, or that's what it seems like.

But to go through your list -

[ QUOTE ]

concealement: for phaseshift, as i have no def and as it's the only way to getrid of a debuff it's IMO a must have
(2 prerequis)


[/ QUOTE ]
This is so expensive to take in terms of powers, and the pre-requisites turn out to be pretty poor for a Dominator Phase Shift is not something I would even bother thinking about. My answer to dropping anchors on yourself is to move swiftly out of range of the caster and then come back.

[ QUOTE ]

speed: for hasten, as it became a must have since the domination buff.


[/ QUOTE ]
Although Hasten is very useful it's something I've thought about dropping for PvP, crazy as that seems. At high level I've got a lot of attacks and don't rely on any slow recharging powers, except maybe the Patron Pet. Hasten buffs Domination recharge and not domination build up, which is the key thing in PvP.

[ QUOTE ]

leaping: for CJ and accro in order to not be chain kb


[/ QUOTE ]
I generally go with leaping but I think Hover/Fly could also work.

[ QUOTE ]

fitness: for endurance (2 prerequis again)


[/ QUOTE ]
Possibly a */Psi Dominator with Power Sink could do without Stamina, which frees a power pool and three powers. I tried doing this on test with Plant/Thorns and Power Sink - it's very hard to play but I can see how it might be possible.

[ QUOTE ]

medecine: for aid self 1 prerequis)


[/ QUOTE ]
Medicine Pool would be very tough to drop unless again you are */Psi. I've thought Plant/Psi might be able to drop Medicine pool successfully - with Spirit Tree and Drain Psyche you end up with good +Regen. I know everyone says Spirit Tree is rubbish but it's possible to have it up 100% of the time - even with a 20 second overlap, two up at the same time

[ QUOTE ]

leadership: for the confusion and taunt/persuasion
resistance


[/ QUOTE ]
The resistance is pretty poor, although the +Per and the +Acc can be worth it.

[ QUOTE ]

fighting: for though


[/ QUOTE ]
Tough works out great with a Patron Armour, something like 57% S/L resistance.

[ QUOTE ]

charisme: for the fear


[/ QUOTE ]
Presence Pool - I think fear is over-rated, or at least mis-understood in PvP. It's a defensive not offensive power not that great for a Dominator I think.

[ QUOTE ]

i want more flexibility ! i dont level char to 50 to feel spoiled of the fun

[/ QUOTE ]
I can say it is fun and playable at high level with a Dominator, even just using the obvious Speed, Fitness, Leaping, Medicine Pools. The real differences are of course with the Primary and Secondary powers you take with your character.


 

Posted

Yeah, making a build always requires choices to be made. However, out of the pools listed above I would ditch leadership and presence (charisme?) without a second thought ^^. If you cant fit tough in, and I suspect you cant, then fighting goes as well. Ultimately its best to make a build thats fun to play, instead of trying to make a best-on-paper build.


 

Posted

As a dom your strength to be holding people who cant retaliate, so screw all the heals and protection and get some really good holds and immobs and all that jazz and keep a few BFs and a good fast travel power to run off when it stacks against you - your 2 main power sets are where your strength lies, they are the must-haves, power pools are more of a nice addition


 

Posted

[ QUOTE ]
screw all the heals and protection and get some really good holds and immobs

[/ QUOTE ]

whoda thought Doms have Holds and Immobs?

The reality is for Doms in PvP that success depends on having staying power since you need time to build domination and survive, and endurance enough to spam controls and attacks which means relying a lot on the Power Pools. Good luck if you say "screw you" to Aid Self, Stamina, Leaping Pool and Hasten.


 

Posted

Is Aid self really that good for Doms in PvP? They have such a low HP bar that a few good whacks spells the end for the dom. I've only really picked Aid Self on toons that are defense based as it makes it a lot easier to use in battle due to it's interuptable nature.

As I said, I don't have any experience with Aid Self on a Dom, as I see it Aid Self needs to be heavily slotted and you need to pick Aid Other or Stimulant before you can get it. I've always got other powers to pick and Aid Self usually misses out.

I usually PvP in zones and if I get into trouble with my Dom I run. I pick my targets carefully and focus on building domination (other players or NPCs if I got into trouble).

Filth, you're one of the most experienced PvPing Doms I know so I value your advice. Can you explain why you think it is a must have and also how to use it most effectively?


 

Posted

I don't know if I would call Aid Self a must-have since it's a long time since I tried to PvP without it. I played in PvP mostly solo before the I7 changes to domination build up where I'd spent 10-15 minutes building up dom fighting heroes, where I'd attack swing around, heal, circle back around attack, and so on... not having a heal doing that is impossible.

Aid Self heals about 1/3 of your health when slotted - to make best use of it I slot it 3/3 interrupt reduction/heal, with this slotting it's possible to heal through damage ticks. The recharge on Aid Self is fast so if you also Hasten you shouldn't need recharges. Stimulant does actually come in handy a few times since anti-mez powers are hard to come by on villains side.

I can see it's possible to manage without it, especially if you have a more ranged style. Because of Seeds of Confusion I have to get into point-blank range anyway, so I needed leaping pool for Acrobatics in PvE, I was used to getting bashed around a bit although I didn't feel like I needed a heal until I got into PvP where the only thing you can rely on is your controls won't work :P.

With Plant/Thorns the soft controls aren't that great - say compared with Ice & Psi with their -Recharge and Slows, so you have almost nothing in defensive help from secondary effects. */Psi is a strong contender for not needing Medicine - long range attacks to build dom & Drain Pscyhe to recover.

YMMV!


 

Posted

Needed powerpools

Allmost sure you should go speed, leaping, medicine and fitness. The only pool you can really skip is speed, but IMO its better than tactics.

In team situations, you can skip speed medicine and fitness if you're going to get the buffs needed to skip them. And look towards, stealth leadership and to a small degree tough.


50s
controllers: Ill rad , grav rad, fire kin, ice kin
blaster: ice em
scrapper: spines sr