Dark / Elec
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Thinking about running a Dark / Elec
This is what i got, any tips??
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SuperJump and Grounded dont mix, conserve power is a waste with power sink + hasten, power sink up every 21sec.
In a previous build (grinding up), I had shadow maul and web envelope; pulling and using web envelope u can go to town on the cone effect of shadow maul (which is ridiculously small).
Only problem with dark melee is that u dont have any big hitting attacks, as soon as I hit 50 on this I rolled a SS/elec brute. It can be effective in RV in group PvP when the fear start getting flung out, u can fear and drain and stop em flying or jumping; sooner or later the team will take them down. U dont even need a shield when u perma fear everyone.
This is my current build but I want a respec, thinking about dropping the ranged damage attacks and keeping web envelope; maybe swapping in lightening field although it wont be quite the same without rage. Past 40 its up to u, but pre-30 apart from swapping hasten for boxing + tough (however with lightening reflexes + hasten the gremlin lookalike shield is up every 5min).
Oh and static shield you will want at lv 10 since I couldnt wait for unyielding at lvl 16 on my current brute, seemed too late at 16 for such a fundamental tool for a brute. The lost are pretty difficult without mezz protection and they are around at lv 10.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Dark Pulvatizer10
Level: 50
Archetype: Brute
Primary: Dark Melee
Secondary: Electric Armor
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01) --> Shadow Punch==> Acc(1) Acc(15) EndRdx(19) Dmg(46)
01) --> Charged Armor==> EndRdx(1) DmgRes(3) DmgRes(3) DmgRes(9)
02) --> Smite==> Acc(2) Acc(15) EndRdx(19) Rechg(23) Dmg(31) Dmg(34)
04) --> Conductive Shield==> EndRdx(4) DmgRes(5) DmgRes(5) DmgRes(9)
06) --> Hasten==> Rechg(6) Rechg(7) Rechg(7)
08) --> Siphon Life==> Acc(8) Acc(13) Heal(17) Heal(17) EndRdx(23) Acc(37)
10) --> Static Shield==> EndRdx(10) DmgRes(11) DmgRes(11) DmgRes(13)
12) --> Stimulant==> IntRdx(12)
14) --> Aid Self==> Heal(14) Heal(21) Heal(21) IntRdx(25) IntRdx(25) Rechg(27)
16) --> Swift==> Run(16)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20) EndMod(27) EndMod(29)
22) --> Teleport Foe==> Acc(22) Acc(40) Acc(43)
24) --> Teleport==> EndRdx(24)
26) --> Touch of Fear==> Acc(26) Acc(29) Acc(31) Fear(31) Fear(37) Rechg(37)
28) --> Grounded==> DmgRes(28)
30) --> Lightning Reflexes==> Run(30)
32) --> Midnight Grasp==> Acc(32) Acc(33) Acc(33) Dmg(33) Dmg(34) Dmg(34)
35) --> Power Sink==> EndMod(35) EndMod(36) EndMod(36) Rechg(36) Rechg(40) Rechg(40)
38) --> Power Surge==> Rechg(38) Rechg(39) Rechg(39) DmgRes(39)
41) --> Soul Drain==> TH_Buf(41) TH_Buf(42) TH_Buf(42) Acc(42) Acc(43) Acc(43)
44) --> Mace Blast==> Acc(44) Acc(45) Acc(45) Dmg(45) Dmg(46) Dmg(46)
47) --> Disruptor Blast==> Acc(47) Acc(48) Acc(48) Dmg(48) EndRdx(50)
49) --> Web Envelope==> Acc(49) Acc(50) Acc(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Fury==> Empty(1)
02) --> Rest==> EndMod(2)
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Here is a post I made which was meant to be a guide but I dont know whether anyone found it useful or not since there were no replies:
http://uk.boards.cityofvillains.com/show...true#Post632423
Thought about going Stamina-less? Seems Pointless to waste 3 power on stamina when you have 2 end drains and conserve . . .
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Problem is that power sink comes at lvl35, conserve power at lv28; quite late compared to when u can get stamina, and dark consumption is not auto hit. Although if u try it, let us know how u get on. Also I think the general consensus is to 3 slot health for regen/invul but Ive personally tested 3 slotting health (letting 2 SO go red), and the effect between 1 and 3 slotting is minimal taking a minute+ to recharge health to half for both within seconds of each other. From early experiences there is a noticeable difference between health and no health (especially if u dont have a heal yet). If ur considering super speed as a travel power though probably best to take hurdle.
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SuperJump and Grounded dont mix,
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I've seen this type of comment quite a lot and it's, with all due respect, a bit dumb.
You use SJ to travel, not in missions where you actually want your KB prot from grounded. That's kinda like saying SJ and Rooted don't mix. You just don't use them at the same time, ever. Unless you're doing PvP which means you'll more than likely take Acro.
So yes, SJ and Grounded do mix.
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Here is a post I made which was meant to be a guide but I dont know whether anyone found it useful or not since there were no replies:
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Probably because its an awful build with 2 attacks lol
Defiant's GoEH/MILITIS METUS
I made one yesterday and he performs very well sofar.
I am going for a staminaless build probably and a travel power in the late 20's.
Only problems for choices to make are touch of fear,grounded and lightning field wich I will probably skip for the time being.
Will try to make my planned layout here at work if I can bypass the firewall
I've got a elec armor brute without stamina, works perfect, so with the dm end boost it will work even better
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Here is a post I made which was meant to be a guide but I dont know whether anyone found it useful or not since there were no replies:
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Probably because its an awful build with 2 attacks lol
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Excuse me if I dont act surprised that u cannot count. Even at lv 4 it has more than 3 attacks.
@Ayres, with all due respect if u read another thread conserning the substitution of acro for grounded then u wouldnt be completely wrong u ninny. Grounded has some undocumented stun protection that u dont get with acro. Its been tried, tested and failed. Believe me u will want all the stun protection u can get with elec, and aid self's disorient bonus helps too in my experience. BTW I have 2 lv 50 brutes and a 3rd at lvl 34, I would be very surprised if u knew anything at all I don't about brutes.
Thinking about running a Dark / Elec
This is what i got, any tips??
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Brute
Primary: Dark Melee
Secondary: Electric Armor
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01) --> Shadow Punch==> Acc(1) Acc(3) Dmg(3) Dmg(11) Dmg(13)
01) --> Charged Armor==> DmgRes(1) DmgRes(5) DmgRes(5) EndRdx(7)
02) --> Shadow Maul==> Acc(2) Acc(7) Dmg(9) Dmg(9) Dmg(11)
04) --> Conductive Shield==> DmgRes(4) DmgRes(13) DmgRes(15) EndRdx(15)
06) --> Swift==> Run(6) Run(45)
08) --> Siphon Life==> Acc(8) Acc(17) Rechg(17) Heal(19) Heal(19) Rechg(21)
10) --> Combat Jumping==> Jump(10)
12) --> Boxing==> Acc(12) Acc(21) Dmg(23)
14) --> Super Jump==> Jump(14) Jump(23)
16) --> Health==> Heal(16) Heal(25) Heal(25)
18) --> Dark Consumption==> Acc(18) Acc(27) Rechg(27) Rechg(29) Rechg(29) EndMod(46)
20) --> Stamina==> EndMod(20) EndMod(31) EndMod(31)
22) --> Tough==> DmgRes(22) DmgRes(31) DmgRes(33) EndRdx(33)
24) --> Lightning Reflexes==> Run(24) Run(45)
26) --> Soul Drain==> Acc(26) Acc(33) Rechg(34) Rechg(34) Rechg(34)
28) --> Static Shield==> DmgRes(28) DmgRes(36) DmgRes(36) EndRdx(36)
30) --> Grounded==> DmgRes(30) DmgRes(37) DmgRes(46)
32) --> Midnight Grasp==> Acc(32) Acc(37) Dmg(37) Dmg(39) Dmg(39)
35) --> Power Sink==> Rechg(35) Rechg(39) Rechg(42) EndMod(43) EndMod(43)
38) --> Power Surge==> Acc(38) DmgRes(40) DmgRes(40) EndMod(40) EndMod(42) Rechg(42)
41) --> Conserve Power==> Rechg(41) Rechg(43)
44) --> Hasten==> Rechg(44) Rechg(45) Rechg(46)
47) --> Smite==> Acc(47) Acc(48) Dmg(48) Dmg(48) Dmg(50)
49) --> Acrobatics==> Rechg(49) Rechg(50) Rechg(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> EndMod(2)
01) --> Fury==> Empty(1)
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