My Inv/Nrg Tank


New Dawn

 

Posted

This is the first draft on my Invun/Nrg tank. Since I've never played a tank before I'm not really up to speed how to slot things and which powers and defences to max out first. My attack powers mostly slotted like I usually slot my damage dealers (though usually I use more acc).

The one power i can't come to grips with and which i've aksed about else where on this forum is Dull Pain. Do I need it, when do I need it and can I live without it?

Thoughts and help really.

(Also not I screwed up the slotting on the last 3 powers and I haven't figured out how to delete slots on builder, so disregarde those and count DP as 6 slotted with recharge and heals)

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(23)
01) --> Barrage==> Acc(1)Dmg(5)Dmg(5)Dmg(7)Acc(46)
02) --> Energy Punch==> Acc(2)Dmg(7)Dmg(9)Dmg(9)
04) --> Bone Smasher==> Acc(4)Dmg(11)Dmg(11)Dmg(13)DisDur(13)
06) --> Air Superiority==> Acc(6)Dmg(40)Dmg(40)Dmg(42)
08) --> Unyielding==> DmgRes(8)DmgRes(15)DmgRes(15)
10) --> Taunt==> Taunt(10)Taunt(43)Taunt(45)
12) --> Resist Energies==> DmgRes(12)DmgRes(17)DmgRes(17)
14) --> Fly==> Fly(14)
16) --> Swift==> Run(16)
18) --> Invincibility==> DefBuf(18)DefBuf(19)DefBuf(19)Taunt(21)Taunt(21)Taunt(23)
20) --> Health==> Heal(20)Heal(43)Heal(43)
22) --> Stamina==> EndMod(22)EndMod(25)EndMod(25)
24) --> Whirling Hands==> Acc(24)Dmg(27)Dmg(27)Dmg(29)Taunt(29)Acc(46)
26) --> Tough Hide==> DefBuf(26)DefBuf(31)DefBuf(31)
28) --> Resist Physical Damage==> DmgRes(28)DmgRes(31)DmgRes(33)
30) --> Resist Elements==> DmgRes(30)DmgRes(33)DmgRes(33)
32) --> Unstoppable==> DmgRes(32)DmgRes(34)DmgRes(34)Rechg(34)Rechg(36)Rechg(36)
35) --> Energy Transfer==> Acc(35)Dmg(36)Dmg(37)Dmg(37)Acc(37)
38) --> Total Focus==> Acc(38)Dmg(39)Dmg(39)Dmg(39)Acc(40)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(42)
44) --> Laser Beam Eyes==> Acc(44)Dmg(45)Dmg(45)Dmg(46)
47) --> Dull Pain==> Heal(47)Heal(48)Heal(48)Rechg(48)Rechg(50)
49) --> Energy Torrent==> Acc(49)Dmg(50)Dmg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

When it comes to armours, have the slots there for when you buy DOs but work on slotting schedule A TO's. This would be in my dull pain funnily enough which for me is a must take very early.

3 res slots in unstoppable is 2 too many.

Your attack chain is probably quadruple that of toggles on endurance consumption as it is right now.

Laser beam eyes is a good replacement for energy punch.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Your attack chain is probably quadruple that of toggles on endurance consumption as it is right now.


[/ QUOTE ]

Isn't that a good thing that it's the attacks that eat up the end instead of the toggels. Besides won't Stamina stop that from being a problem. (After all the whole point with stam is or should be that you can use your powers more, i would hope!)

[ QUOTE ]
Laser beam eyes is a good replacement for energy punch.

[/ QUOTE ]

Yeah, but you get one at lvl 2 and the other at lvl 44. Besides both are cool which is why I want them.

[ QUOTE ]
This would be in my dull pain funnily enough which for me is a must take very early.


[/ QUOTE ]

Yes but why is it a very early take? Is it for the wonderful tox rez you get against Vaz or is it just a very good self heal? But if it's a self heal in which way is it betterthan just stocking up on greens? (Besides being in unlimeted supply and free)

(Look i don't dislike DP I will take it along with my more traditional inv/mace tanker once I get wings. It's just that since I need to take 3 power from the fittness pool including Stamina to even be able to use my powers I need to lose 3 power from my primaries and secondries. Right now that means, stun, BU and DP or energy punch. And energy punch more suits the concept of the toon.)

Another thing. On this forum the general concensus seems to be that inv tanks should max out the S/L defences and ignore the defnces from other types of attacks along the idea that if they can eliminate S7L damage they can just soak the rest. How does that work and is it a viable approach? Sounds a bit risky to me, sort of like only wearing armour on the front so that the weight won't encumber you and make you more deadly and in case a foe gets around to attack you unprotected back, that's just tough.


 

Posted

Here is the 2nd version of the build. this time with DP early on.

Again help and suggestions much appreciated.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name:
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(25)
01) --> Barrage==> Acc(1)Dmg(5)Dmg(5)Dmg(7)
02) --> Dull Pain==> Heal(2)Heal(7)Heal(9)Rechg(9)Rechg(11)Rechg(11)
04) --> Bone Smasher==> Acc(4)Dmg(13)Dmg(13)Dmg(15)DisDur(48)
06) --> Air Superiority==> Acc(6)Dmg(15)Dmg(17)Dmg(46)
08) --> Unyielding==> DmgRes(8)EndRdx(45)
10) --> Taunt==> Taunt(10)Taunt(17)Taunt(19)
12) --> Resist Energies==> DmgRes(12)DmgRes(19)DmgRes(21)
14) --> Fly==> Fly(14)
16) --> Swift==> Run(16)
18) --> Invincibility==> DefBuf(18)DefBuf(21)DefBuf(23)Taunt(23)Taunt(25)Taunt(45)
20) --> Health==> Heal(20)Heal(43)Heal(43)
22) --> Stamina==> EndMod(22)EndMod(27)EndMod(27)
24) --> Whirling Hands==> Acc(24)Dmg(29)Dmg(29)Dmg(31)Taunt(31)Acc(31)
26) --> Tough Hide==> DefBuf(26)DefBuf(33)DefBuf(33)
28) --> Resist Physical Damage==> DmgRes(28)DmgRes(33)DmgRes(34)
30) --> Resist Elements==> DmgRes(30)DmgRes(34)DmgRes(34)
32) --> Unstoppable==> DmgRes(32)DmgRes(36)DmgRes(36)Rechg(36)Rechg(37)Rechg(37)
35) --> Energy Transfer==> Acc(35)Acc(37)Dmg(39)Dmg(39)Dmg(39)
38) --> Total Focus==> Acc(38)Dmg(40)Dmg(40)Dmg(40)DisDur(42)Acc(42)
41) --> Conserve Power==> Rechg(41)Rechg(42)Rechg(43)
44) --> Laser Beam Eyes==> Acc(44)Dmg(45)Dmg(46)Dmg(46)
47) --> Build Up==> Rechg(47)Rechg(48)Rechg(48)
49) --> Energy Torrent==> Acc(49)Dmg(50)Dmg(50)Dmg(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------


 

Posted

[ QUOTE ]
[ QUOTE ]
Your attack chain is probably quadruple that of toggles on endurance consumption as it is right now.


[/ QUOTE ]

Isn't that a good thing that it's the attacks that eat up the end instead of the toggels. Besides won't Stamina stop that from being a problem. (After all the whole point with stam is or should be that you can use your powers more, i would hope!)

[/ QUOTE ]

Base end recovery looks after basic toggles. Whilst your attacking wouldnt you want to keep your endurance high and be able to have more attack chains? Id use attack chain planner if i were you.

[ QUOTE ]
[ QUOTE ]
Laser beam eyes is a good replacement for energy punch.

[/ QUOTE ]

Yeah, but you get one at lvl 2 and the other at lvl 44. Besides both are cool which is why I want them.

[/ QUOTE ]

Never said take it just pointing it out.

[ QUOTE ]
[ QUOTE ]
This would be in my dull pain funnily enough which for me is a must take very early.


[/ QUOTE ]

Yes but why is it a very early take? Is it for the wonderful tox rez you get against Vaz or is it just a very good self heal? But if it's a self heal in which way is it betterthan just stocking up on greens? (Besides being in unlimeted supply and free)

[/ QUOTE ]

I have answered this in another post. Dull pain has nowt to do with toxic res.

[ QUOTE ]
(Look i don't dislike DP I will take it along with my more traditional inv/mace tanker once I get wings. It's just that since I need to take 3 power from the fittness pool including Stamina to even be able to use my powers I need to lose 3 power from my primaries and secondries. Right now that means, stun, BU and DP or energy punch. And energy punch more suits the concept of the toon.)

[/ QUOTE ]

My answer to the "why to take dull pain" is in the other post, however if you dont want to take it for concept reasons then i would suggest the defensive route as you may need it.

[ QUOTE ]
Another thing. On this forum the general concensus seems to be that inv tanks should max out the S/L defences and ignore the defnces from other types of attacks along the idea that if they can eliminate S7L damage they can just soak the rest. How does that work and is it a viable approach? Sounds a bit risky to me, sort of like only wearing armour on the front so that the weight won't encumber you and make you more deadly and in case a foe gets around to attack you unprotected back, that's just tough.

[/ QUOTE ]

Mobs tend to be mostly smash and lethal so you see it more often. Groups may have a little bit of fire or energy etc. But their are enemies that completely mainly energy, or neg energy, smash/energy, smash/fire. I think if you mainly look to gain a resistance and/or def of 30% in all damage types you are survivable with good team support. However i say that about builds with dullpain.

Invulns are imo better to have these basic sets:

Temp invuln
Dull pain
Unyielding
Invincible
Tough Hide
Unstoppable

The passives can easily be swapped for tough and weave. I would definately suggest having more def or res than i have listed.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Mobs tend to be mostly smash and lethal so you see it more often. Groups may have a little bit of fire or energy etc. But their are enemies that completely mainly energy, or neg energy, smash/energy, smash/fire. I think if you mainly look to gain a resistance and/or def of 30% in all damage types you are survivable with good team support. However i say that about builds with dullpain.

Invulns are imo better to have these basic sets:

Temp invuln
Dull pain
Unyielding
Invincible
Tough Hide
Unstoppable

The passives can easily be swapped for tough and weave. I would definately suggest having more def or res than i have listed.

[/ QUOTE ]

So it's smarter to pick res phys at 12 instead of energies?


 

Posted

I personally think you should pick powers because of the arcs/missions you do, reading combat mode and the team your in, but smash and lethal damage will mostly exist. I took all my primaries pretty much asap when i levelled. I was more of a taunt bot who could only jab punch and brawl till 20s.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.