Fire/Ice Blaster
Just some random thoughts in no particular order, I haven't proof read as it's late so apologies for any typos.
I think you really need to look at slotting there.
Firstly, you need an accuracy check, maybe two, in every single attack barring Inferno, Rain of Fire and Blazing Bolt.
Next, the real strength of Fire Blast is the AOEs take them, early, slot them, and love them. I would recomment taking Fire Ball and Fire Breach early, and slotting 1 accurancy 1 endurance reducer, 1 recharge and 3 damage.
Rain of Fire can also be useful, particularly after you have Shiver, but is more situational because it makes mobs run and can be unfriendly on teams prior to taking Shiver. I would take it considerably later (and again, it needs at least 3 damage in it, maybe some recharge).
Shiver needs two accuracy enhancements, and is better with one or preferably two slows. You may also want an endurance reducer in it, as the cost is quite high, but I'd put that in last.
I also think any blaster will struggle without some form of knockback protection at higher level, personally I can't stand to play them without. Either Hover (which is second rate, and painfully slow now) or by preference the leaping pool.
I personally don't rate Frozen Aura at all (I know there are people who disagree with me on this one ), and the set is hard on endurance (I have a Fire/Ice Blaster, I can tell you now that endurance can sometimes be an issue over longer fights) I'd be looking at ditching that, and possibly the speed pool, in favour of the leaping pool. I also don't rate Bonfire for a fire blaster, particularly when you have a good knockdown in the secondary. Bonfire will throw them all over the place and out of your AOEs.
In order to find the extra slots for your attacks I would take slots out the following:
Ice patch needs a recharge, that's it. You don't need any other slotting in there to have it up permanently.
Rise of the Pheonix, yes, it's useful on occasion, but I don't recomment slotting it at the expense of anything that will help keep you alive, such as well slotted attacks.
Superspeed, if you really do have it in, I wouldn't slot it for end reducers, it supresses when you fire anyway, might as well just turn it off.
Blazing Bolt, I think if you have the power in, three damage is all you need. Recharge slotting on an attack with a very long animation is a bit of a waste, and as you almost always use it with aim or build up an accuracy check is unnecessary. Some people use reduce interrupt duration in them, I personally find any situation where I may be interrupted is generally one where a different attack would fare better.
It's a fun set, enjoy.
Some additional reasoning for Wyx's advice, which I wholeheartedly agree with.
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I also think any blaster will struggle without some form of knockback protection at higher level, personally I can't stand to play them without. Either Hover (which is second rate, and painfully slow now) or by preference the leaping pool.
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Even if my /Ice blaster has Hover for KB protection, I won't suggest it to any /Ice. At least ones who aren't taking it for concept reasons or are totally running out of powers to pick. You can't use Ice Patch unless you're on the ground, which means you need to turn of Hover every time you do it, nullifying your KB prot in the process.
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I personally don't rate Frozen Aura at all (I know there are people who disagree with me on this one ) ... I'd be looking at ditching that, and possibly the speed pool, in favour of the leaping pool.
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I could see Frozen Aura being useful on a Single Target blaster, but Fire primary is not for that, so the synergy just isn't there. I would skip it. As well as...
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I also don't rate Bonfire for a fire blaster, particularly when you have a good knockdown in the secondary. Bonfire will throw them all over the place and out of your AOEs.
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Also, as you'll be toe to toe a lot (because we all love Ice Patch), you really want that +res from the APP shield.
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Rise of the Pheonix, yes, it's useful on occasion, but I don't recomment slotting it at the expense of anything that will help keep you alive, such as well slotted attacks.
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RotP is nice with just 3 recharges, you'll have it up more times than you're down. If you have a healer on team, you don't need the heals; if you don't, you can run away with the 10 seconds of invincibility it grants.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
If you're needing to slot recharge in to RoTP, you're counting on dieing a lot by anyone's standards. The only time I can ever recall it not being available when I've needed it was on a Hami Raid.
Given the availability of excellent powers in the set all round, I'd still be looking at putting them in something else.
True, but who isn't counting on dying a lot? *looks around*
... oh, that was just me.
/ finding the recharge in RotP too slow.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
Ok thanks guys, i've got the build changed but i am keeping frozen aura atm, is there anything else i should take instead (i could drop hasten and frozen aura and take the damage one and tactics from the leadership power pool)
This is a rough suggestion to give you an idea for Fire/Ice/Fire as I'm not entirely sure what you're at with a build. I would probably be a little flexible on Frozen Fists and Hasten, they were basically two filler powers that could easily be replaced with something else, really just to give you an idea of something that could work, to start off from. I don't suggest you just copy the build, but it'd certainly be a good basis for a Fire/Ice Blaster and would definitely work although I think everyone likes to tweak their own builds as they get to know the sets better. What I would say is that you're going to be tight on endurance. If you added any more toggles, certainly anything like leadership, you'd be having real issues on endurance. I wouldn't recommend it.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Fire/Ice
Level: 50
Archetype: Blaster
Primary: Fire Blast
Secondary: Ice Manipulation
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01) --> Fire Blast==> Acc(1)Acc(3)Dmg(15)Dmg(19)Dmg(27)Rechg(29)
01) --> Chilblain==> Acc(1)
02) --> Fire Ball==> Acc(2)EndRdx(3)Rechg(5)Dmg(7)Dmg(7)Dmg(13)
04) --> Ice Sword==> Acc(4)Acc(5)Dmg(15)Dmg(17)Dmg(31)EndRdx(46)
06) --> Hurdle==> Jump(6)
08) --> Fire Breath==> Acc(8)Rechg(9)Endrdx(9)Dmg(11)Dmg(11)Dmg(13)
10) --> Combat Jumping==> Jump(10)
12) --> Aim==> Rechg(12)Rechg(19)Rechg(36)TH_Buf(46)
14) --> Super Jump==> Jump(14)
16) --> Build Up==> Rechg(16)Rechg(17)Rechg(36)TH_Buf(50)
18) --> Health==> Heal(18)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Blaze==> Acc(22)Acc(23)Dmg(23)Dmg(25)Dmg(25)Rechg(27)
24) --> Ice Patch==> Rechg(24)
26) --> Acrobatics==> EndRdx(26)
28) --> Shiver==> Acc(28)Acc(29)Slow(31)Slow(31)EndRdx(40)
30) --> Rain Of Fire==> Dmg(30)Dmg(33)Dmg(34)Rechg(48)Rechg(48)Rechg(48)
32) --> Inferno==> Dmg(32)Dmg(33)Dmg(33)Rechg(34)Rechg(34)Rechg(43)
35) --> Freezing Touch==> Acc(35)Acc(36)Hold(37)Hold(37)Rechg(37)EndRdx(40)
38) --> Frozen Fists==> Acc(38)Acc(39)Dmg(39)Dmg(39)Dmg(40)EndRdx(46)
41) --> Char==> Empty(41)Acc(42)Hold(42)Hold(42)Rechg(43)Rechg(43)
44) --> Fire Shield==> EndRdx(44)DmgRes(45)DmgRes(45)DmgRes(45)
47) --> Rise of the Phoenix==> Heal(47)
49) --> Hasten==> Rechg(49)Rechg(50)Rechg(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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Edited to add: The empty slot on Char at level 41 was meant to be an accuracy, obviously I missed it when shoving that on hero builder.
thats perfect apart from frozen fists, i hate the power... it drives me nuts :P I guess i will take Hasten instead and take somthing else last (frozen aura?)
I'd suggest Super Speed, Flurry, Jump Kick or Chilling Embrace instead of FA...
Flurry, your loosing it! Jump kick another no no, and i drain to much end if i run CE and another travel power, this requires more slots, which i dont have... sorry. I thought about all these powers
Another alternative which would work well is to take Stimulant instead of frozen fists, put off RoTP until 49, and take Aid Self at 47 and six slot it (it's one of those powers that I think you either take and slot well, or leave, going half measure on it doesn't seem to do much).
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Flurry, your loosing it! Jump kick another no no, and i drain to much end if i run CE and another travel power, this requires more slots, which i dont have... sorry. I thought about all these powers
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I still think those powers are better choices when compared to Frozen Aura on an AoE Blaster.
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Flurry, your loosing it! Jump kick another no no, and i drain to much end if i run CE and another travel power, this requires more slots, which i dont have... sorry. I thought about all these powers
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I still think those powers are better choices when compared to Frozen Aura on an AoE Blaster.
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QFT.
[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]
Ok i was thinking i could drop Frozen Aura and Frozen Fists... and take the team damage one and tactics for pvp, just make it a little easier and nice for a free ACC bonus. Would be nice for a little boost in damage and acc in PVP anyway!
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Ok i was thinking i could drop Frozen Aura and Frozen Fists... and take the team damage one and tactics for pvp, just make it a little easier and nice for a free ACC bonus. Would be nice for a little boost in damage and acc in PVP anyway!
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Ugh, you'll have pretty bad End anyway on Fire/. I'll sling my build up for Extremus later for you, it works pretty well in PvP too, even though it's designed for PvE.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Blaster
Primary: Fire Blast
Secondary: Ice Manipulation
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01) --> Fire Blast==> Dmg(1) Dmg(3) Dmg(3) Acc(5) Acc(5) EndRdx(7)
01) --> Chilblain==> Acc(1) Acc(7)
02) --> Fire Ball==> Dmg(2) Dmg(9) Dmg(9) Acc(11) Acc(11) EndRdx(13)
04) --> Ice Sword==> Dmg(4) Dmg(13) Dmg(15) Acc(15) Acc(17) EndRdx(17)
06) --> Combat Jumping==> Jump(6) Jump(34)
08) --> Swift==> Run(8)
10) --> Hurdle==> Jump(10) Jump(34)
12) --> Aim==> Rechg(12) Rechg(19) Rechg(19) TH_Buf(21) TH_Buf(21)
14) --> Super Jump==> Jump(14) EndRdx(34)
16) --> Build Up==> Rechg(16) Rechg(23) Rechg(23) TH_Buf(25) TH_Buf(25)
18) --> Blaze==> Dmg(18) Dmg(27) Dmg(27) Acc(29) Acc(29) Range(31)
20) --> Stamina==> EndMod(20) EndMod(31) EndMod(31)
22) --> Acrobatics==> EndRdx(22) EndRdx(33)
24) --> Hasten==> Rechg(24) Rechg(33) Rechg(33)
26) --> Blazing Bolt==> Dmg(26) Dmg(36) Dmg(36) Range(36) Range(37) IntRdx(37)
28) --> Super Speed==> Run(28) EndRdx(37)
30) --> Chilling Embrace==> Slow(30) Slow(39) EndRdx(39) EndRdx(39)
32) --> Inferno==> Dmg(32) Dmg(40) Dmg(40) Rechg(40) Rechg(42) Acc(42)
35) --> Ice Patch==> Rechg(35)
38) --> Fire Breath==> Dmg(38) Dmg(42) Dmg(43) Acc(43) Acc(43) EndRdx(45)
41) --> Char==> Acc(41) Acc(45) Hold(45)
44) --> Fire Shield==> DmgRes(44) DmgRes(46) DmgRes(46) EndRdx(46) EndRdx(48)
47) --> Freezing Touch==> Acc(47) Acc(48) Hold(48)
49) --> Rise of the Phoenix==> Rechg(49) Rechg(50) Heal(50) Heal(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Defiance==> Empty(1)
02) --> Rest==> Empty(2)
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OK, this is basically the build I respec'd in to when Issue7 hit.
Because you'd be levelling with this Blaster and this builds AoE damage is a bit lame until 38, I'd probably take Fire Breath earlier, put Stamina off until 24 maybe, and pick up Chilling Embrace later, basically just knock everything back a level or two for it apart from Inferno.
Fire/'s main strength is raw damage, you shouldn't really need something like Aid Self as you'll hopefully be flattening mobs fairly quick, especially once they Buff/Tweak Fire/*.
Hope it helps give you an idea on what to take.
Done and done, thanks Extremus!
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Exported from Ver: 1.7.2.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: Freezing Burner*
Level: 50
Archetype: Blaster
Primary: Fire Blast
Secondary: Ice Manipulation
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01) --> Fire Blast==> Dmg(1) Dmg(3) Acc(3) EndRdx(11)
01) --> Chilblain==> Immob(1) Acc(5)
02) --> Fire Ball==> Dmg(2) Dmg(5) Dmg(7) Acc(7) EndRdx(9) EndRdx(9)
04) --> Ice Sword==> Slow(4) Dmg(11) EndRdx(13)
06) --> Rain Of Fire==> Dmg(6) Rechg(13) Rechg(15) EndRdx(48)
08) --> Swift==> Run(8) Run(31)
10) --> Hasten==> Rechg(10) Rechg(15) Rechg(17)
12) --> Aim==> TH_Buf(12) TH_Buf(17) Rechg(19) Rechg(19) Rechg(21)
14) --> Super Speed==> Run(14) EndRdx(29) EndRdx(29)
16) --> Build Up==> Rechg(16) Rechg(21) Rechg(23)
18) --> Blaze==> Dmg(18) Dmg(23) Dmg(25) Acc(25) Rechg(27) EndRdx(27)
20) --> Hurdle==> Jump(20)
22) --> Stamina==> EndMod(22) EndMod(31) EndMod(31)
24) --> Ice Patch==> Rechg(24) Rechg(33) Rechg(33) EndRdx(46)
26) --> Blazing Bolt==> Dmg(26) Dmg(33) Dmg(34) Acc(34) Acc(34) Rechg(36)
28) --> Shiver==> Rechg(28) Rechg(36) EndRdx(46)
30) --> Fire Breath==> Dmg(30) Dmg(36) Dmg(37) Acc(37)
32) --> Inferno==> Dmg(32) Dmg(37) Dmg(39) Rechg(39) Acc(39) Acc(40)
35) --> Freezing Touch==> Hold(35) Hold(40) Acc(40) Acc(42)
38) --> Frozen Aura==> Sleep(38) Sleep(42) Rechg(42) Rechg(43)
41) --> Bonfire==> Rechg(41) Dmg(43) Dmg(43) Dmg(46)
44) --> Char==> Hold(44) Hold(45) Hold(45) Rechg(45) Rechg(50)
47) --> Rise of the Phoenix==> DisDur(47) Rechg(48) Heal(48) Heal(50) Rechg(50)
49) --> Stealth==> EndRdx(49)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Defiance==> Empty(1)
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What do u think, contsructive crticism please