Inv / EM build


New Dawn

 

Posted

hi all
im currently sat at lvl39 and want to respec before i choose my epic pool at 41.please take the time to look at my proposed build up to lvl 40 and advise of any changes i might consider. please note that i intend to slot all toggles with 1 ENDRED and all attacks with 2 ACC, 3 DMG and 1 ENDRED. my main concern is that i drop the fighting pool in exchange for Resist Elements and Build Up. all opinions welcome

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 40
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
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01) --> Resist Physical Damage==> DmgRes(1) DmgRes(3) DmgRes(7)
01) --> Barrage==> Acc(1) Dmg(3) Dmg(5) Acc(21) EndRdx(34)
02) --> Temp Invulnerability==> DmgRes(2) DmgRes(5) DmgRes(25) EndRdx(31)
04) --> Dull Pain==> Heal(4) Heal(7) Heal(13) Rechg(13) Rechg(19) Rechg(19)
06) --> Air Superiority==> Acc(6) Dmg(9) Dmg(9) Acc(27) Dmg(27) EndRdx(34)
08) --> Unyielding==> Acc(8) DmgRes(29) DmgRes(29) EndRdx(34)
10) --> Bone Smasher==> Dmg(10) Acc(11) Dmg(11) EndRdx(36) Acc(36)
12) --> Hurdle==> Jump(12)
14) --> Fly==> EndRdx(14) Fly(15) Fly(15) Fly(36)
16) --> Whirling Hands==> Acc(16) Dmg(17) Dmg(17) EndRdx(37)
18) --> Invincibility==> DefBuf(18) EndRdx(21) DefBuf(37) DefBuf(37)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Boxing==> Acc(24) Dmg(25) Dmg(39) EndRdx(39)
26) --> Tough Hide==> DefBuf(26) DefBuf(40)
28) --> Tough==> DmgRes(28) DmgRes(31) EndRdx(39)
30) --> Resist Energies==> DmgRes(30) DmgRes(31)
32) --> Unstoppable==> DmgRes(32) Rechg(33) Rechg(33) Rechg(33)
35) --> Energy Transfer==> Acc(35) Dmg(40) Dmg(40)
38) --> Total Focus==> EndRdx(38)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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Posted

Slotting order, oh it dont matter, well maybe it does, slot dullpain before barrage, saving more slots till later on the higher dps attacks, even leave any end reduxs on toggles out till you have all attacks end reduxed, any damage in attacks especially aoe and heavy hitters help to -fight duration and more damage per endurance, air superiority is one of your weaker dps attacks so get more in bonesmasher and whirling hands first. Forget slotting boxing and 6 slot tough to atleast 2 end and 3 res asap. End redux in invincibility id make a taunt for now. Fly is low end cost now, i dont think ya need an end redux on it with stamina unless you fly and fight simultaneously. If you open up the fight pool then imo you should get weave asap and not start with passives.

If it was me with them power choices i'd kick off like this for a rough idea of what i mean:

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes(1) DmgRes(7) DmgRes(7) EndRdx(27)
01) --> Barrage==> Acc(1) EndRdx(29)
02) --> Dull Pain==> Rechg(2) Rechg(3) Rechg(3) Heal(5) Heal(5) Heal(13)
04) --> Resist Physical Damage==> DmgRes(4) DmgRes(11) DmgRes(11)
06) --> Air Superiority==> Acc(6) EndRdx(13)
08) --> Unyielding==> DmgRes(8) DmgRes(9) DmgRes(9)
10) --> Taunt==> Rechg(10) Rechg(21) Taunt(25)
12) --> Hurdle==> Jump(12)
14) --> Fly==> Fly(14) Fly(15) Fly(15)
16) --> Whirling Hands==> Acc(16) EndRdx(17) Rechg(17) Dmg(37) Dmg(37) Dmg(40)
18) --> Invincibility==> DefBuf(18) DefBuf(19) DefBuf(19) Taunt(21)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(23)
24) --> Boxing==> Acc(24) EndRdx(25)
26) --> Tough Hide==> DefBuf(26) DefBuf(27)
28) --> Tough==> EndRdx(28) EndRdx(29) DmgRes(34) DmgRes(34) DmgRes(34)
30) --> Weave==> EndRdx(30) EndRdx(31) DefBuf(31) DefBuf(31) DefBuf(33)
32) --> Unstoppable==> Rechg(32) Rechg(33) Rechg(33)
35) --> Energy Transfer==> Acc(35) EndRdx(36) Dmg(36) Dmg(36) Dmg(37)
38) --> Total Focus==> Acc(38) EndRdx(39) Dmg(39) Dmg(39)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Gauntlet==> Empty(1)
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