Hold/Mez immune??


Archy

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Combat Jump is Immobilise, AFAIK. Acrobatics is hold. I think some of the combat pool powers offer a boost against some control effects, though.

[/ QUOTE ]

Some other ones that give protection
Weave is immob protection.
Aid Self is stun protection.

Resistance powers, these reduce the duration of mez effects.
IIRC Assault gives Placate and Taunt resistance.
IIRC Tactics gives Confuse and Fear resistance.
Health gives Sleep resistance.

[/ QUOTE ]

aid self is disorient

[/ QUOTE ]Disorient=Stun