Grav / TA
Itd be something like
/bind p "powexecname taser$$targetcustomnext oil"
Do Range enhancements in Wormhole affect the range you can fire it off, the distance you can chuck people or both?
Hopefully its the first one, I'm hoping I can up it to give me more scope to be in cover when I fire it off.
Not sure about both but it affects how far away you can use it. 1 range helped quite a bit with pulling mobs
SingStar:
"Extremists LOVE to fish to get us annoyed so we break the forum rules."
CRACK68:
"The origin of life wasn't planned either, should all life be declared a bug and wiped out?"
Lionsbane:
"You know me.Ever the realist"
[ QUOTE ]
Not sure about both but it affects how far away you can use it. 1 range helped quite a bit with pulling mobs
[/ QUOTE ]
Excellent, thats what I was hoping, the Exit Placeable range is massive anyway.
2 Accuracy, 2 stun, 1 recharge and 1 range I reckon. Although it doesn't have the standard AOE accuracy penalty so I might drop one accuracy.
Such a fun power
/em Threadomancy
Just hit level 35 and gotten my Oil Slick arrow & bind working. What with the Sing and now this suddenly the playstyle has changed completely from "skulk about and pick things off" to "Wormhole em into a corner and then AOE immob, Oil Slick flambe em with the taser, disruption arrow & acid arrow and stand there cackling"
The bind I use is
/bind numpad0 "target_custom_next Oil Slick$$powexec_name Taser Dart"
Mmmm. Toastie.
Was thinking Primal Forces suited the toon better but will I be able to resist contained Fireball? Or the Ice Epic & Ice Storm maybe.
Still haven't seen one other Grav/TA on Defiant since creating this thread. Loads of fun though! If you're bored and want a nice, busy controller give it a whirl
Hi folks,
Here's my intended staminaless build for my Grav/TA. I've left out the two Healing +Recovery powers for the moment (but have slots for them in Aid Other and Aid Self). I've assumed Level 30 IOs for IO slotting. Created with Mids brilliant Hero Designer.
Crushing Field has 3 Damage PROCs in it, that gives about a 50% chance of at least one firing off on every one it hits.
Glue Arrow, Acid Arrow and EMP Arrow all have Damage PROCs in them too to maximise AOE damage.
Aid Other and Aid Selfs 3rd slots are available to the Numinas Convelesence +Recov/+Regen and Miracles +Recov respectivelly.
If I get the Freebird +Stealth IO then it'll go into Fly as part of the set.
For Epics I still haven't decided between Fire & Primal.
Hero Plan by Mids' Hero Designer 1.153
http://www.onthejazz.co.uk/hu/mhd.php
Quantum Arrow: Level 50 Technology Controller
Primary Power Set: Gravity Control
Secondary Power Set: Trick Arrow
Power Pool: Flight
Power Pool: Medicine
Power Pool: Speed
Power Pool: Teleportation
Ancillary Pool: Fire Mastery
Hero Profile:
Level 1: Crush -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/Rchg:30(3), Thundr-Dmg/EndRdx:30(7), Dev'n-Acc/Dmg:30(9), Dev'n-Hold%:30(43)
Level 1: Entangling Arrow -- DblAc-Acc/Rchg:30(A)
Level 2: Gravity Distortion -- G'Wdw-Dam%:30(A), G'Wdw-Acc/Rchg:30(3), G'Wdw-Acc/Hold/Rchg:30(5), G'Wdw-EndRdx/Hold:30(7), Para-Acc/Hold/Rchg:30(17), Para-EndRdx/Hold:30(40)
Level 4: Glue Arrow -- ImpSwft-EndRdx/Rchg/Slow:30(A), ImpSwft-Dam%:30(5)
Level 6: Hover -- LkGmblr-Rchg+:30(A), LkGmblr-Def:30(42)
Level 8: Propel -- Thundr-Acc/Dmg:30(A), Thundr-Dmg/Rchg:30(9), Dev'n-Dmg/EndRdx:30(13), Dev'n-Acc/Dmg:30(43)
Level 10: Ice Arrow -- Para-Acc/Hold/Rchg:30(A), Para-Acc/Rchg:30(11), Hold-I:30(11), Hold-I:30(15)
Level 12: Crushing Field -- TotHntr-Dam%:30(A), ImpSwft-Dam%:30(13), Posi-Acc/Dmg:30(15), Posi-Dam%:30(43)
Level 14: Fly -- Srng-EndRdx/Fly:30(A), Srng-Fly:30(40)
Level 16: Aid Other -- Mrcl-Heal:30(A), Mrcl-Heal/EndRdx:30(17), Mrcl-Heal/Rchg:30(46)
Level 18: Gravity Distortion Field -- EoCur-Acc/Hold/Rchg:30(A), Para-Acc/Rchg:30(19), Para-Acc/Hold/Rchg:30(19), NrncSD-Acc/Hold/Rchg:30(21), NrncSD-Hold/Rng:30(31), G'Wdw-Acc/Hold/Rchg:30(37)
Level 20: Acid Arrow -- Acc-I:30(A), DefDeb-I:30(21), RechRdx-I:30(29), Posi-Dam%:30(45)
Level 22: Aid Self -- Mrcl-Heal:30(A), Mrcl-Heal/EndRdx:30(23), Mrcl-Heal/Rchg:30(23)
Level 24: Hasten -- RechRdx-I:30(A), RechRdx-I:30(25), RechRdx-I:30(25)
Level 26: Wormhole -- Stpfy-Acc/Stun/Rchg:30(A), Stpfy-Stun/Rng:30(27), RzDz-Acc/Stun/Rchg:30(27), RzDz-Stun/Rng:30(31), Rope-Acc/Rchg:30(31), Rope-Acc/Stun/Rchg:30(34)
Level 28: Disruption Arrow -- RechRdx-I:30(A), RechRdx-I:30(29)
Level 30: Recall Friend -- TSM'n-Rng:30(A)
Level 32: Singularity -- CmdPres-Acc/Dmg:30(A), CmdPres-Acc/Dmg/EndRdx:30(33), BldM'dt-Acc/Dmg:30(33), BldM'dt-Dmg:30(33), Hold-I:30(34), Hold-I:30(34)
Level 35: Oil Slick Arrow -- Posi-Dmg/Rchg:30(A), Posi-Acc/Dmg/EndRdx:30(36), Det'tn-Dmg/Rchg:30(36), AirB'st-Dmg/Rchg:30(36), RechRdx-I:30(37), Dmg-I:30(37)
Level 38: EMP Arrow -- Para-Acc/Hold/Rchg:30(A), Para-Acc/Rchg:30(39), NrncSD-Acc/Hold/Rchg:30(39), EoCur-Acc/Hold/Rchg:30(39), G'Wdw-Acc/Hold/Rchg:30(40), G'Wdw-Dam%:30(50)
Level 41: Fire Ball -- RechRdx-I:30(A), RechRdx-I:30(42), RechRdx-I:30(42)
Level 44: Fire Shield -- Aegis-ResDam:30(A), Aegis-ResDam/EndRdx:30(45), S'fstPrt-ResKB:30(45), S'fstPrt-ResDam/EndRdx:30(46), RctvArm-ResDam:30(46)
Level 47: Consume -- RechRdx-I:30(A), C'ngBlow-Acc/Rchg:30(48), Sciroc-Acc/Rchg:30(48), RechRdx-I:30(48)
Level 49: Resuscitate -- H'zdH-Heal/EndRdx/Rchg:30(A), H'zdH-EndRdx/Rchg:30(50), RechRdx-I:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Containment
Level 2: Rest -- Empty(A)
Set Bonuses
+2.5% Defense(Energy)
+2.25% Max Endurance
+7.5% Enhancement(RechargeTime)
+57.2 (5.63%) HitPoints
+Knockback (Mag -4)
+MezResist(Immobilize) (Mag 4.4%)
+29.5% Recovery
+40% Regeneration
+15% RunSpeed
Effect Breakdown:
Thunderstrike (Crush) +2% Recovery +2.5% Defense(Energy)
Devastation (Crush) +12% Regeneration
Ghost Widow's Embrace (Gravity Distortion) +5% RunSpeed +19.1 (1.88%) HitPoints +2.25% Max Max Endurance
Paralytic (Gravity Distortion) +1% Recovery
Impeded Swiftness (Glue Arrow) +MezResist(Immobilize) (Mag 2.2%)
Luck of the Gambler (Hover) +10% Regeneration +7.5% Enhancement(RechargeTime)
Thunderstrike (Propel) +2% Recovery
Devastation (Propel) +12% Regeneration
Paralytic (Ice Arrow) +1% Recovery
Positron's Blast (Crushing Field) +2.5% Recovery
Soaring (Fly) +1% Recovery
Miracle (Aid Other) +2.5% Recovery +19.1 (1.88%) HitPoints
Paralytic (Gravity Distortion Field) +1% Recovery
Neuronic Shutdown (Gravity Distortion Field) +MezResist(Immobilize) (Mag 2.2%)
Miracle (Aid Self) +2.5% Recovery +19.1 (1.88%) HitPoints
Stupefy (Wormhole) +2.5% Recovery
Razzle Dazzle (Wormhole) +2% Recovery
Rope A Dope (Wormhole) +6% Regeneration
Commanding Presence (Singularity) +1.5% Recovery
Blood Mandate (Singularity) +1.5% Recovery
Positron's Blast (Oil Slick Arrow) +2.5% Recovery
Paralytic (EMP Arrow) +1% Recovery
Ghost Widow's Embrace (EMP Arrow) +5% RunSpeed
Aegis (Fire Shield) +5% RunSpeed
Steadfast Protection (Fire Shield) +1.5% Recovery +Knockback (Mag -4)
Harmonized Healing (Resuscitate) +1.5% Recovery
====
Comments and suggestions?
[ QUOTE ]
Lift slotted x 3 for knockback is SO funny!
[/ QUOTE ]
Got Wormhole last night myself
Grav mightn't be the strongest control set but its soooo damn entertaining sweeping up a bunch of mobs and dumping them over a cliff or firing them into the sky.
/bind lctrl+lbutton "powexec_name Wormhole"
is the bind I've set for it. Basically tab onto an enemy, hold left control and click a location on the screen and it'll wormhole them there.
I'll also be binding Oil Slick & Disruption Arrow the same way :
/bind lalt+lctrl "powexec_name Disruption Arrow"
/bind lshift+lctrl "powexec_name Oil Slick Arrow"
Theres the "target oil slick barrel" bind too but I can't find that in the Forums at the moment. So if anyone can post it here too for completeness that'd be great. I'm tech so Taser will be the igniting tool.