Why not another Recluse's Strike Force run?


Black_Jon_Bludd

 

Posted

Not sure if enough people are interested with so many strike forces going today already but I'm trying to set up a run today at 19:00-19:30ish.

If that doesn't work out tomorrow (sunday) afternoon.

So if anyone is interested (in any of those 2) leave a short note here or /t @pythia in the game.


 

Posted

Dont think you have much chance today as were a number of them going ahead. Lord Torments failed whilst surprise surprise BJB was a success.

I know theres one tomoz so u might have abit more luck then as dont think too many more planned for sunday.


Heros
Max Powerz: Lv 50 Tanker

Villains
Max Khaos: Lv 50
Overlord of E.V.I.L.

My Brute - http://maxy-khaos.mybrute.com/

LF SG! Arc ID# 193083

 

Posted

Yes seems there were at least 3-4 other Strike Forces going today. Actually could get one going myself in the end, got a really late start though and one of the people in it had severe connection problems which lead to delays of at least 1-1,5 hours. In the end we had to abandon the strike force since a few people had to get up early the next day. A shame really, was definatly doable.

I'm still trying to get another go tomorrow afternoon. Failed twice due to time issues already. (The huge number of other strike forces today made setting up any earlier impossible)

So... anyone interested? Thought 15:00 would be a good time to start.


 

Posted

Sign my Brute up, i MIGHT also be able to bring a dark MM & a Mind Dom if you need them (different people not just my toons [img]/uk/images/graemlins/wink.gif[/img])


 

Posted

Ok to answer my own question: Why not ? Well because my runs are doomed to fail [img]/uk/images/graemlins/smirk.gif[/img]

While the team was full of cool people and could definatly take quite some beating it wasn't supposed to work out.

It all began with a really bugged technician (more than usual) that wouldn't move up the lifts to the proper terminal (he did move through walls, passed through the ground, went off flying). Took us half an hour to finally get him the 10 steps from the radar room to his terminal.

The next few missions went really smoothly and all pulls worked out perfectly (even though they weren't needed, no one was taking real damage when buffed up properly). The biggest problems were the huge loading times in grandville that slowed stuff down a bit.

The real problem only showed up during the last mission. The pulling went perfectly again and after dispatching Numina we tried to get rid of Synapse... it just wasn't as easy. While nothing he did was hurting too much we couldn't hurt him either. Took us at least 20 minutes to take him down (and wasted a few Shivans on him!) even though we had several regen and damage resistance debuffs. (Positron after him was rather fast).

After that and a change in tactics towards a brute force rush we took care of Sister Psyche and now had only 4 heroes left (but not too many Shivans). We decided to stock up on them again and then take care of the others (didn't seem to hard now) but made a big mistake and forgot to leave someone in the mission to keep it from resetting (which -of course- it did).

The team (all really cool people, no mistakes to speak of done by any of them) actually all wanted to try it again. We pulled (again no problems at all) and dispatched numina and Synapse again (numina went down at a normal pace while Synapse took ages like before even used our Shivans out of boredom to speed it up... well not really was still slow).

When the next pull failed and after we experienced the low damage against Synapse again we decided to finally give up.
(People got tired, had work to do and I didn't expect to spent so much time on this strike force myself).

The team setup was

Ice/Cold Corruptor
Ice/Dark Corruptor
?/Dark Corruptor
DM/Invu Brute
Stone/Invu Brute
Necro/Poison Mastermind
Robot/Dark Mastermind
(Robot maybe?)/FF Mastermind

Lessons learned:
After you find a nice spot pulling usually works.

Never ever let a mission that you basically have already won be reset, keep someone in there to make sure it doesn't reset by itself.

It's possible to have not enough damage to fight a few of the heroes properly (without taking ages).

Mastermind damage isn't too bad in the first few missions but there is a real problem with it during the last misson and in our case having 1 brute with the not too damaging dark melee and the 3 sets of henchmen taking fury generating aggression didn't help either. Since the henchmen are level 1-2 lower than the mastermind the major damage reduction when fighting +5 - +6s kicks in here.

Mastermind henchmen can actually live to fight if you got enough buffs/debuffs.


In the end I was really surprised we took that long to take down synapse, I had never experienced such a slow pace when fighting any hero after the regen reduction was added (and never had a problem fighting him before).

I don't want to blame everything on masterminds really (who were all really cool) as I'm not too sure if the other teammembers did that much better damage but I haven't experienced those problems in any other team so far so it seems logical.

I heard about people wanting to do this with an all domi team. It makes me believe they might also end up with the same damage dealing problem we did.

Hope someone can use all this stuff I'm saying here for their own runs, and as usual I don't plan on giving up. Some day I'll get my revenge! [img]/uk/images/graemlins/grin.gif[/img]


 

Posted

syanpse is always a pain in the [censored]. for some reason he's phenominally durable ;p

edit: i've been having some trouble with my after numi/syn pulls recently, but those two are usually no trouble ;p

also yes, never lave the mission empty at any time. ever.


 

Posted

Shame that when I actually get a run where we did not need to reset anything the mission resets all by itself at the worst possible time [img]/uk/images/graemlins/smirk.gif[/img]


 

Posted

heh like i've said before, you just aint lucky =)


 

Posted

Maybe I should have used more lucks during the run, we had such a nice defense/debuffs we didn't really need them [img]/uk/images/graemlins/grin.gif[/img]


 

Posted

heh i think we stole all your luck, as never has there been a run so smooth as ours today.... i am a luck thief =)


 

Posted

Oh our run was really smooth too, we just didn't do any damage [img]/uk/images/graemlins/tongue.gif[/img]


 

Posted

what we do is just make sure everyone has 8-10 red insps. everyone does damage after eating them =)


 

Posted

I'll steal your kin and rad corruptors next time while you feed the 8-10 rages to each of the 19 henchmen arnoud the place [img]/uk/images/graemlins/tongue.gif[/img]


 

Posted

heh well we've done it with 3 mm's twoce now. its not too much of a problem. enough reds and debuffs overcome any foe =)


 

Posted

Well we had enough debuffs... reds not so much but after the unwanted reset we were kind of too lazy to zone around too much to buy inspirations, zoning almost always takes 3-4 minutes after some time in grandville, just too much of a hazzle...4x zoning to get inspirations < time saved by using them [img]/uk/images/graemlins/tongue.gif[/img]

* edit: oh and I didn't say it's impossible to do it, we had basically "won" already after taking care of the first 4 heroes ... *