Domm Fire/Fire.


Blind_Minotaur

 

Posted

Well this is my first ever CoV character and i have decided to do a Dominator. The skills i have chosen seem to revolve around keeping the enemy immobile. I was wondering whether having one of these in a team later would be used, I dont deal alot of damage but i am able to make sure most monsters cant move and stop them from hitting with things like Smoke & Cage of Fire.

Any ideas?


 

Posted

Immobilizes will not stop an enemy from attacking, they only prevent movement. Almost every mob has a ranged attack. Fire Cages is still useful for setting up Containment damage later on.

The ToHit DeBuff from Smoke is not enough to make a significant impact in damage taken once combat has started. Instead, think of it as a reverse Stealth.

Char, Flashfire and Cinders will stop enemies from attacking.


 

Posted

So would you say that it would be good for me to stick with an immobilizing style of Dominator?

Would be efficient within Strike Teams etc later on in game, or would it be better to go a different build?


 

Posted

A brief summary of different power of a fire/ fire dom

Fire/Fire is a very offensive Dom.

Your main controls are:

Char - Single Target Hold
Cinders - AoE Hold
Flashfire - AoE Disorientate

THese will stop mobs attacking while they are in effect, they do have short durations especially Flashfire and some enemies can be resistant to these effects such as bosses and require multiple applications to effect them.

Bonfire is a form of soft control, it is an AoE knockback which sends mobs flying backwards if they enter the area, this does limit incoming damage as mobs that are sent flying cannot attack until they regain their feet.

Ring of Fire and Fire cages are immobilises which stop mobs from moving, they are useful in some situations but dangerous in others.

All these forms of control have the magnitude and duration increased when the dominator inherant is charged and activated. The inherant is domination. You charge domination by attacking so it is worthwhile taking a reasonable number of attacks as although you dont do a lot of damage when domination is inactive as soon as you activate it you become more powerful. Fire/Fire Doms build domination extremely quickly so you will find that by being aggressive you will increase the effects of your controls alot. The fire secondary does not have power boost which would boost your control durations but instead has firey embrace which boosts your damage output instead. /fire also has an endurance recovery power which will allow you to regain endurance when it is used on enemies. The amount of endurance recovered depends on the number of enemies hit so it is a good idea to slot this power for accuracy and use on groups of enemies instead of single targets.

If you want any more detailed advice it might be an idea to download a hero builder to choose your powers and how to slot them and post your build up on the forum for advice.


 

Posted

Fire cages really come into their own once you have flashfire. It isn't worth using it much before then as you will grab too much aggro. Once you have flashfire, which is a group disorient, hit them with the cages and you have a second AoE hold (with cinders being the other).

Slot up char as soon as possible and practice continually swopping your targets and have as many mobs hit with char as you can, building domination with your secondary powers at the same time.

I found fire/fire to be quite tough until lvl 32 when the imps arrive. Powers like fire breath will get you killed quickly in a big team until you get your AoE holds good enough.