mr cuddles respec - comments please


Hammerfall

 

Posted

emphasis is on staying alive as long as possible and holding as much aggro as possible with the limitations of the war mace powerset. Any advice or comments? It's been a while since I used mr cuddles.

currently, he has provoke, invoke panic and intimidate instead of tough hide, resist elements and resist energies because I thought that the added survivability of invoke panic made up for the lack of those resists/defences.


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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: cuddles
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: War Mace
---------------------------------------------
01) --> Resist Physical Damage==> DmgRes(1) DmgRes(3) DmgRes(3)
01) --> Bash==> Acc(1) Dmg(5) Dmg(5) Dmg(7) Taunt(46) EndRdx(48)
02) --> Temp Invulnerability==> EndRdx(2) EndRdx(7) DmgRes(9) DmgRes(9) DmgRes(11)
04) --> Taunt==> Range(4) Taunt(11) Taunt(13) Taunt(13) Rechg(15)
06) --> Dull Pain==> Rechg(6) Rechg(15) Rechg(17) DmgRes(17) Heal(19) Heal(19)
08) --> Unyielding==> EndRdx(8) EndRdx(21) DmgRes(21)DmgRes(23)
10) --> Hurdle==> Jump(10) Jump(50)
12) --> Combat Jumping==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(40) Heal(43)
18) --> Invincibility==> EndRdx(18) DefBuf(23) DefBuf(25) DefBuf(25) Taunt(27) Taunt(27)
20) --> Stamina==> EndMod(20) EndMod(29) EndMod(29)
22) --> Resist Energies==> DmgRes(22) DmgRes(31) DmgRes(31)
24) --> Resist Elements==> DmgRes(24) DmgRes(31) DmgRes(33)
26) --> Tough Hide==> DefBuf(26)
28) --> Whirling Mace==> Acc(28) Dmg(33) Dmg(33) Dmg(34) Rechg(34) Rechg(34)
30) --> Jawbreaker==> Acc(30) Dmg(36) Dmg(36) Dmg(36) Rechg(37) EndRdx(37)
32) --> Build Up==> Rechg(32) Rechg(37) Rechg(39)
35) --> Shatter==> Acc(35) Dmg(39) Dmg(39)Rechg(40) Rechg(40)
38) --> Aid Other==> Heal(38)
41) --> Aid Self==> Heal(41) Heal(42) Heal(42) Rechg(42) IntRdx(43) IntRdx(43)
44) --> Focused Accuracy==> EndRdx(44) EndRdx(45) EndRdx(45) TH_Buf(45) TH_Buf(46) TH_Buf(46)
47) --> Conserve Power==> Rechg(47) Rechg(48) Rechg(48)
49) --> Hasten==> Rechg(49) Rechg(50) Rechg(50)
---------------------------------------------


 

Posted

You missed out a damage resist in Unyielding. Personally I'd transfer one from Resist Elements to put there unless you have a Hami-O or something.

You seem to be slotting the resistance powers but ignoring the defence. From my experience Inv tankers mainly need to rely on defence to get them through.

I would 3 slot Tough Hide over Resist Elements or Resist Energies, 1 def is better than 1.5 res, especially as your max res is about 27%, however stood next to 1 enemy your def can be around 15%. Def is twice as effective as Res and small amounts make more difference as you get higher ( from invincibility for example ).

For the same reasons I would always slot def rather than Jump in Combat Jumping. A free 0.5% def is not to be sniffed at. The max from the primary is just over 30 def, 0.5% additional def at this point decreases incoming damage by about 2.5%. Jumping higher doesn't. My current ( I6 44-50 ) Golden Golem build has 3 slotted Combat Jumping for Def, I think my I7 build will only have 2.

Also with Aid Self you will want defence to prevent you being interrupted.


@Unthing ... Mostly on Union.

 

Posted

good call I agree with you completely. The more defence the better.

also i made a mistake - the dam res in dull pain should be a heal


 

Posted

01) --> Bash==> Acc(1) Dmg(5) Dmg(5) Dmg(7) Taunt(46) EndRdx(48)move taunt from here and make it a recharge in taunt

06) --> Dull Pain==> Rechg(6) Rechg(15) Rechg(17) DmgRes(17) Heal(19) Heal(19)yeah no dam res

08) --> Unyielding==> EndRdx(8) EndRdx(21) change 2nd end red to dam res DmgRes(21)DmgRes(23)

10) --> Hurdle==> Jump(10) Jump(50)2nd jump superfluous

18) --> Invincibility==> EndRdx(18) DefBuf(23) DefBuf(25) DefBuf(25) Taunt(27) Taunt(27)sweet

26) --> Tough Hide==> DefBuf(26)the superflous jump would be a def here first if no where else on my build

41) --> Aid Self==> Heal(41) Heal(42) Heal(42) Rechg(42) IntRdx(43) IntRdx(43) wussy:P

it lacks well, i dont know how you will deal with a sapper, people skip clobber but i wouldnt, that and ss would be my sapper dealt with followed by unstoppable if i missed and 2 recharges in taunt so i can taunt quite a bit even with no end left.

i find a disorient/hold, a -fly absolute musts but an immob would also be nice.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

As I recall I used to deal with sappers by relying on the knockup of jawbreaker and the knockback of shatter.

The 2nd end red in unyeidling was a mistake and should be a dam res.

Why do you feel the need for an immobilisation power shannon?


 

Posted

i dont feel a need for immobilisation its a "would be nice to have power", but a need for a hold and a -fly certainly is there for my way of thinking.

So you knock up a sapper, followed by knock back and get a couple of disorients in and do damage till he is dead?...and i thought my method was a bit risky.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

They are usually dead after my third attack anyway, oh and I pop conserve power first

You should know how I handled sappers, you played with me through my malta arcs


 

Posted

I thought you had clobber, and conserve has such long recharge its more of a panic button for me pve and a godsend pvp.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

New build - swapped hasten for clobber, more emphasis on def than res as per unthing's advice.

This look better?

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: cuddles
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: War Mace
---------------------------------------------
01) --> Resist Physical Damage==> DmgRes(1) DmgRes(3) DmgRes(3)
01) --> Bash==> Acc(1) Dmg(5) Dmg(5) Dmg(7) EndRdx(48)
02) --> Temp Invulnerability==> EndRdx(2) EndRdx(7) DmgRes(9) DmgRes(9) DmgRes(11)
04) --> Taunt==> Range(4) Taunt(11) Taunt(13) Taunt(13) Rechg(15)
06) --> Dull Pain==> Rechg(6) Rechg(15) Rechg(17) Heal(17) Heal(19) Heal(19)
08) --> Unyielding==> EndRdx(8) EndRdx(21) DmgRes(21) DmgRes(23) DmgRes(50)
10) --> Hurdle==> Jump(10)
12) --> Combat Jumping==> DefBuf(12) DefBuf(48) DefBuf(48)
14) --> Super Jump==> Jump(14) TH_Buf(42) TH_Buf(43)
16) --> Health==> Heal(16) Heal(40) TH_Buf(43)
18) --> Invincibility==> EndRdx(18) DefBuf(23) DefBuf(25) DefBuf(25) Taunt(27) Taunt(27)
20) --> Stamina==> EndMod(20) EndMod(29) EndMod(29)
22) --> Resist Energies==> DmgRes(22) DmgRes(31) DmgRes(31)
24) --> Jawbreaker==> Acc(24) Dmg(31) Dmg(33) Dmg(36) EndRdx(46)
26) --> Tough Hide==> DefBuf(26) DefBuf(33) DefBuf(33)
28) --> Clobber==> Acc(28) DisDur(34) DisDur(34) DisDur(34)
30) --> Whirling Mace==> Acc(30) Dmg(36) Dmg(36) Dmg(37) Rechg(37) EndRdx(46)
32) --> Aid Other==> Heal(32)
35) --> Shatter==> Acc(35) Dmg(37) Dmg(39) Dmg(39)
38) --> Aid Self==> Heal(38) Heal(39) Heal(40) IntRdx(40) IntRdx(42) IntRdx(42)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(43) TH_Buf(43) EndRdx(45) EndRdx(45) EndRdx(45)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(46)
47) --> Build Up==> Rechg(47) Rechg(50) Rechg(50)
49) --> Resist Elements==> DmgRes(49)


 

Posted

Looks better than the last one.

I don't think the To Hit Buff in Super Jump is significant, you are probably best off putting those 2 in attacks.

Is that the best way to slot Aid Self, I would have thought adding at least 1 recharge would be worthwhile. Either way it is still 6 slots.

Other than that it looks fine. How's your end drain? I tried my new Golden Golem build and the end drain was awful. But I did have 2 more attacks...


@Unthing ... Mostly on Union.

 

Posted

what the hell are those to hit buffs doing in super jump? Let's try again:

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
---------------------------------------------
Name: cuddles
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: War Mace
---------------------------------------------
01) --> Resist Physical Damage==> DmgRes(1) DmgRes(3) DmgRes(3)
01) --> Bash==> Acc(1) Dmg(5) Dmg(5) Dmg(7) EndRdx(48)
02) --> Temp Invulnerability==> EndRdx(2) EndRdx(7) DmgRes(9) DmgRes(9) DmgRes(11)
04) --> Taunt==> Range(4) Taunt(11) Taunt(13) Taunt(13) Rechg(15) Rechg(42)
06) --> Dull Pain==> Rechg(6) Rechg(15) Rechg(17) Heal(17) Heal(19) Heal(19)
08) --> Unyielding==> EndRdx(8) EndRdx(21) DmgRes(21) DmgRes(23) DmgRes(50)
10) --> Hurdle==> Jump(10)
12) --> Combat Jumping==> DefBuf(12) DefBuf(48) DefBuf(48)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(40) Heal(43)
18) --> Invincibility==> EndRdx(18) DefBuf(23) DefBuf(25) DefBuf(25) Taunt(27) Taunt(27)
20) --> Stamina==> EndMod(20) EndMod(29) EndMod(29)
22) --> Resist Energies==> DmgRes(22) DmgRes(31) DmgRes(31)
24) --> Jawbreaker==> Acc(24) Dmg(31) Dmg(33) Dmg(36) Rechg(43) EndRdx(46)
26) --> Tough Hide==> DefBuf(26) DefBuf(33) DefBuf(33)
28) --> Clobber==> Acc(28) DisDur(34) DisDur(34) DisDur(34)
30) --> Whirling Mace==> Acc(30) Dmg(36) Dmg(36) Dmg(37) Rechg(37) EndRdx(46)
32) --> Aid Other==> Heal(32)
35) --> Shatter==> Acc(35) Dmg(37) Dmg(39) Dmg(39)
38) --> Aid Self==> Heal(38) Heal(39) Heal(40) IntRdx(40) IntRdx(42) IntRdx(42)
41) --> Focused Accuracy==> TH_Buf(41) TH_Buf(43) TH_Buf(43) EndRdx(45) EndRdx(45) EndRdx(45)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(46)
47) --> Build Up==> Rechg(47) Rechg(50) Rechg(50)
49) --> Resist Elements==> DmgRes(49)
---------------------------------------------

I find end drain pretty manageable as long as I concentrate on holding aggro and not attacking much, I rely on whirling mace for most of the aggro holding, and taunt.

Part of the reason I am respeccing out of invoke panic is that, although it definitely adds to my survival, it uses huge amounts of endurance. I hope this new build will be better.


 

Posted

[ QUOTE ]
what the hell are those to hit buffs doing in super jump?

[/ QUOTE ]

Lol. Hmm, you can't get taunt earlier than lvl 10 these days, also, Id propably remove build-up and get pulverize, or possibly crowd control for pure PvE build.


 

Posted

yep, it's the builder I'm using that's a bit out of date with the taunt thing... ill just swap the order around in the real build.

I currently have crowd control and I dont like the aoe knockback, I'm thinking clobber would be more useful.


 

Posted

Propably, but clobber's got a 20-second recharge, so if you need it, you might want to put some recharges there. I will propably keep clobber for rare occasion of pvp myself. Youre right about crowd control, the only thing its got is cool-ish animation. But I mentioned it in case you wanted to keep the build purely pve and have the cone attack.

Keeping the build in PvE condition, a epic pool hold is propably more useful than clobber though. more efficient, longer duration and range.


 

Posted

hmm but then I'd have to lose my beloved focussed accuracy and conserve power.

decisions decisions


 

Posted

i think there is enough defence in your combat jumping to offset unyielding, unyielding iirc is actually minus 2-3 % or something so possibly a power make up there by removing tough hide. Your defence is low whilst herding, but you dont need to run around or through groups to herd you could fly by taunt or make a quick jump in bash everyone and boot it to herdpoint. Have the team wait for everyfoe to gather into your melee range where your defence is actually highest with any debuffs applied to the first one that comes into your aura giving you ample survivability (and left to last). Then you could use your whirling mace as a sign to attack (but some people who id of thought know me dont even wait for my footstomp opener). You may say you need more def to pull of aid self but whirling mace to aid self should be a nice combo.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Unyielding def penalty is 5% still afaik. It is exactly same as unslotted +def of tough hide.

The ATs that have invul as secondary (brutes,scrappers) got the penalty reduced recently so it corresponds their version of tough hide.


 

Posted

seems kind of weird to me that you have to take two powers to break even on defence and get status protection.

But then again, these are the same devs who invented the 17 target taunt limit.

I'm respeccing into this build tonight - I've still got two left so I'll have one more go after if it doesnt appeal to me


 

Posted

[ QUOTE ]
Unyielding def penalty is 5% still afaik. It is exactly same as unslotted +def of tough hide.

The ATs that have invul as secondary (brutes,scrappers) got the penalty reduced recently so it corresponds their version of tough hide.

[/ QUOTE ]

ah!

i was informed about a change and when looking it up i found it and still almost overlooked the scrappers and brutes bit!

i still think its an okay thing to do even with tough hide 1 slotted this more than offsets unyielding and without combat jump there isnt a problem in being able to tank imo, 3 slotted combat jump will mean say 2.2% less defence than tough hide one slotted but i wouldnt as a pure build invuln (no fight pool) myself cry about it. I do think that defenders and controllers mainly but also everyone else in team should in theory be adding enough survivability.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.