Proposed PvE Tanker


Globey_EU

 

Posted

Hey all.

My new Defiant Tank, and I wanted any advice people would give on it.

My main aim is soloing (as i do) as well as efficient teaming-support - as I would like to get back into teaming more, as I miss the company, and to hopefully maximise its potential (if possible).

My build idea atm is as follows::

(don't worry about "when" I'll slot them, I can usually work that out on the fly as I make them)

---------------------------------------------
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes() DmgRes() DmgRes() EndRdx()
01) --> Barrage==> Acc() Acc() Dmg() Dmg() Dmg()
02) --> Dull Pain==> Rechg() Rechg() Rechg() Heal() Heal() Heal()
04) --> Bone Smasher==> Acc() Acc() Dmg() Dmg() Dmg()
06) --> Combat Jumping==> DefBuf() Jump()
08) --> Unyielding==> DmgRes() DmgRes() DmgRes() EndRdx()
10) --> Taunt==> Taunt() Taunt()
12) --> Swift==> Run()
14) --> Super Jump==> Jump()
16) --> Whirling Hands==> Acc() Acc() Rechg() Dmg() Dmg() Dmg()
18) --> Health==> Heal() Heal() Heal()
20) --> Stamina==> EndMod() EndMod() EndMod()
22) --> Invincibility==> DefBuf() DefBuf() DefBuf() TH_Buf() TH_Buf()
24) --> Resist Energies==> DmgRes() DmgRes() DmgRes()
26) --> Tough Hide==> DefBuf() DefBuf() DefBuf()
28) --> Build Up==> Rechg() Rechg() Rechg() TH_Buf() TH_Buf()
30) --> Boxing==> Empty()
32) --> Unstoppable==> Rechg() Rechg() Rechg() DmgRes() DmgRes() DmgRes()
35) --> Energy Transfer==> Acc() Acc() Rechg() Dmg() Dmg() Dmg()
38) --> Total Focus==> Acc() Acc() Dmg() Dmg() Dmg()
41) --> Tough==> DmgRes() DmgRes() DmgRes() EndRdx()
44) --> Weave==> DefBuf() DefBuf() DefBuf() EndRdx()
47) --> Conserve Power==> Rechg() Rechg() Rechg()
49) --> Laser Beam Eyes==> Acc() Acc() Dmg() Dmg()
---------------------------------------------
01) --> Power Slide==> Empty()
01) --> Sprint==> Empty()
01) --> Brawl==> Empty()
02) --> Rest==> Rechg()
01) --> Gauntlet==> Empty()
---------------------------------------------

I wasn't too sure about whether the "passives" were all that great on this build, as it would have been difficult to fit them in as well, so I went for the most obvious, and tried to maximise on those.

Thanks in advance.


 

Posted

bah...drop the eyes..they look cool but meh


 

Posted

I'm not sure the concept of a soloing tank is a very fun one. IMO unless you are going entirely for street hunting, past about level 25, most things are not a great deal of challenge and take too long to defeat when soloing.

You seem somewhat accuracy obsessed. If this is a PvE tank what are you trying to hit? Invincibility gives an unslotted 2% to hit buff per enemy which should be enough to be able to hit anything you need to in missions with a single ACC. Especailly on Whirling Hands which you will probably be surrounded when you use it, 4 enemies and 1 ACC and you will be capping oranges.

I'm not convinced of the value of Build Up on a tank. However that is from having it with Fire rather than Energy Melee.

I would consider putting end reducers in your attacks, especially when you hit the late 30s and acutally have a few. Also Tough and Weave won't help either and Conserve Power isn't up often enough for it really to help a great deal.


@Unthing ... Mostly on Union.

 

Posted

ditch tough and weave if ur gonna solo and take aid self instead.


 

Posted

Getting an epic pool with a hold will help you solo sappers easily. Sure you can do it without, but it is simply no-brainer with a hold. You don't need energy mastery pool that much if you go for PvE. Originally It was favored because of focused accuracy allowed to drop accuracies from attacks completely, but now, after ED, theres no point.

You also dont need fighting pool that much, and unstoppable is overslotted with res, 2 is max and even that is pretty pointless. Slot with endurance recovery instead for emergencies with sappers or something.


 

Posted

mmm all good advice.. and considering it was a 5min make up :P there is bound to be "flaws" I need to fix


 

Posted

No end ftw

Personally mate, id get hasten somewhere in the build and possibly swap the recharge in the EM powers for a end red.


 

Posted

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I'm not sure the concept of a soloing tank is a very fun one. IMO unless you are going entirely for street hunting, past about level 25, most things are not a great deal of challenge and take too long to defeat when soloing.

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aye.. its mainly a team build Idea, but I wanted the functionality of solo-ability as well for those "early/late" nights. I've seen far too many tankers (after my fire/ice tanker hit 50) go to waste cause they cudnt adapt.


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Especailly on Whirling Hands which you will probably be surrounded when you use it, 4 enemies and 1 ACC and you will be capping oranges.

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oooooooooo.....

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Sure you can do it without, but it is simply no-brainer with a hold.


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interesting point.. didn't think about that.

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id get hasten somewhere in the build


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aye me and snowy was going thru it and said same, I'll be working it into the build sumwhere.


 

Posted

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Sure you can do it without, but it is simply no-brainer with a hold.


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interesting point.. didn't think about that.


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Well I have to admit that sappers can spawn multiples when soloing these days, but a ranged hold is still a lot better opener alternative than say, a melee attack with 20 second recharge.


 

Posted

for a pve tank fire epic mastery is very good

in fact for pve fire or super strength wud be better than energy especially if solo


 

Posted

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in fact for pve fire or super strength wud be better than energy especially if solo

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aye true.. but there are so many of those :P i wanted summat different.


 

Posted

Yeh but EM is REALLY pants till you get Energy Transfer and Total Focus because the other attacks do very little damage..
On my Ice/Nrg the most damaging thing that I had before Energy Transfer it's been Icicles, I ditched Whiling Hands because the damage ain't even close to the one from a PP
All in all the build looks good but they already said anything
If you want something different try Invuln/Stone, or Mace, those combinations are really rare while Invuln/EM is pretty common aswell


 

Posted

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Yeh but EM is REALLY pants till you get Energy Transfer and Total Focus because the other attacks do very little damage..
On my Ice/Nrg the most damaging thing that I had before Energy Transfer it's been Icicles, I ditched Whiling Hands because the damage ain't even close to the one from a PP
All in all the build looks good but they already said anything
If you want something different try Invuln/Stone, or Mace, those combinations are really rare while Invuln/EM is pretty common aswell

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ta.

well this one is my defiant one.. but I will end up making a new one to replace "Hot Chills" at some point, so always an open canvas.

Also altho people said I don't need more than 1ACC, my build was centered around the fact that eventually when SOd up, I MAY want to exemp.. and I MAY not have invincibility..

So wanna make sure I can cover all my bases rather than, (as a dear friend of mine said and I agree) "XP Herd".


 

Posted

i've changed the look of your build to move imo wasted slots to make it less endurance hungry (because the build is).

---------------------------------------------
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
---------------------------------------------
01) --> Temp Invulnerability==> DmgRes() DmgRes() DmgRes() EndRdx() EndRdx()
01) --> Barrage==> Acc() Acc() Dmg() Dmg() Dmg()
02) --> Dull Pain==> Rechg() Rechg() Rechg() Heal() Heal() Heal()
04) --> Bone Smasher==> Acc() Acc() Dmg() Dmg() Dmg()
06) --> Combat Jumping==> DefBuf() you can jump higher with sj on for a sec
08) --> Unyielding==> DmgRes() DmgRes() DmgRes() EndRdx()
10) --> Taunt==> Taunt() Taunt() Rechg() Rechg()
12) --> Swift==> Run()
14) --> Super Jump==> Jump()
16) --> Whirling Hands==> Acc() Acc() Rechg() Dmg() Dmg() Dmg()
18) --> Health==> Heal() Heal() Heal()
20) --> Stamina==> EndMod() EndMod() EndMod()
22) --> Invincibility==> DefBuf() DefBuf() DefBuf() Taunt()
24) --> Resist Energies==> DmgRes() DmgRes() DmgRes()
26) --> Tough Hide==> DefBuf() DefBuf() DefBuf()
28) --> Build Up==> Rechg() Rechg() Rechg()
30) --> Boxing==> Empty()
32) --> Unstoppable==> Rechg() Rechg() Rechg() DmgRes() EndMod()
35) --> Energy Transfer==> Acc() Acc() Rechg() Dmg() Dmg() Dmg()
38) --> Total Focus==> Acc() Acc() Dmg() Dmg() Dmg()
41) --> Tough==> DmgRes() DmgRes() DmgRes() EndRdx() EndRdx()
44) --> Weave==> DefBuf() DefBuf() DefBuf() EndRdx() EndRdx()
47) --> Conserve Power==> Rechg() Rechg() Rechg()
49) --> Laser Beam Eyes==> Acc() Acc() Dmg() Dmg()??? nuts to pass up stun for that
---------------------------------------------
01) --> Power Slide==> Empty()
01) --> Sprint==> Empty()
01) --> Brawl==> Empty()
02) --> Rest==> Rechg()
01) --> Gauntlet==> Empty()
---------------------------------------------

Still the total fight duration capability of this build is really low imo for soloing, i dont know if you get into all that attack chain stuff. I'd say energy pool is only good if you already have a hold or a stun in your secondaries to preoccupy a sapper for the duration you can drop him. For me this build would need stun and then i'd need to be in on the sapper quickly before he can do anything and id need taunt to flyby one group of malta away from another. Focused accuracy would allow you to take accuracies out of your attacks (but leave 1 acc per attack) and slot for endurance, if you wanted to exemp for a tf then you only have to swap the endurance slots for accuracies on the attacks you are to keep but i'd consider the enemies on the tf's when making judgements.

I find whatever is in the primaries should be enough for a tanker (unless your fire). Most tanks with tough and weave are gonna be buffed from defenders sets anyway facing an AV/mob or the AV/mob gets debuffed. If i want weave i'll buy lucks, if i want tough i'd buy sturdies meanwhile whilst i dont i can be more offensive whilst soloing, in pvp or in teams on the run of the mill usual missions.

If as a tanker you can make good pulls to remove chances of alphas (flyby taunts, herd bottlenecking etc), to allow defenders to begin debuffing without aggro, to allow people to multihit everything in safety (provide them with range and space) so that mobs die fast you dont have to worry too much about damage sustainability because mobs wont last long enough.

If i had a inv/em tanker it would look like Shannon she is fine solo and in teams i dont think anything needs to be feared except for someone having a noob moment. The SS would be swapped for EM id probably have 1 less secondary on favour of air superiority.

1) The more defensive a build becomes the less offensive it is so it fights for longer and takes hits for longer and so you needed that defense,
2) the less tools a tanker has (ie a -fly, holds or stun) the more awkward the enemy can be and so you need more defense,
3) the less skill with tanking to suit the defender you have in the team the more defense is required and finally
4) the less skilled team mates you have then the more prayers are required and on this last note i would most certainly have tough, weave and a ranged hold from an epic pool if that was always the case but id be solo and in pvp worse off.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

XD heeeeee..

hey have i ever told ya I love ya and ur advice? yes? many times? well tis true <3

what I'll do is take this build, and reorder it as we talked about.. in regards to Stun and whatnot and see what I come out with. (will post shortly)


 

Posted

lol never thought you'd attempt an invul/em tank raz if you need any advice just send me a tell :P


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Co-Leader of The Echelon
Visit us at http://www.theechelon.eu

 

Posted

Definetley get your Smash/Lethal Passive, much better than the en/temp ones.


 

Posted

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lol never thought you'd attempt an invul/em tank raz if you need any advice just send me a tell :P

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thankie


 

Posted

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Definetley get your Smash/Lethal Passive, much better than the en/temp ones.

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noted and will be respeccing/adding in