How do you think the build will do in PVP???


Irradiator_EU

 

Posted

Hey im making a brute PVP build and wondered what you thought to what I have so far.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Electro Onslaught
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Energy Punch

  1. Damage(1)
  2. Damage(7)
  3. Damage(7)
  4. Accuracy(23)
  5. End Reduction(31)
01) --> Charged Armor
  1. Damage Resist(1)
  2. Damage Resist(3)
  3. Damage Resist(3)
  4. End Reduction(37)
  5. End Reduction(37)
  6. End Reduction(39)
02) --> Bone Smasher
  1. Damage(2)
  2. Damage(9)
  3. Damage(9)
  4. Accuracy(37)
  5. Accuracy(48)
  6. End Reduction(48)
04) --> Conductive Shield
  1. Damage Resist(4)
  2. Damage Resist(5)
  3. Damage Resist(5)
  4. End Reduction(40)
  5. End Reduction(40)
  6. End Reduction(40)
06) --> Combat Jumping
  1. Defense Buff(6)
  2. Defense Buff(11)
08) --> Barrage
  1. Damage(8)
  2. Damage(11)
  3. Damage(27)
10) --> Static Shield
  1. End Reduction(10)
  2. End Reduction(13)
  3. End Reduction(15)
12) --> Build Up
  1. To Hit Buff(12)
  2. To Hit Buff(13)
  3. To Hit Buff(15)
  4. Recharge Reduction(42)
  5. Recharge Reduction(43)
  6. Recharge Reduction(43)
14) --> Swift
  1. Run Speed(14)
  2. Run Speed(21)
16) --> Grounded
  1. Damage Resist(16)
  2. Damage Resist(17)
  3. Damage Resist(17)
18) --> Total Focus
  1. Damage(18)
  2. Damage(19)
  3. Damage(19)
  4. Recharge Reduction(43)
  5. Accuracy(45)
  6. Accuracy(46)
20) --> Lightning Reflexes
  1. Run Speed(20)
  2. Run Speed(21)
22) --> Health
  1. Healing(22)
  2. Healing(23)
24) --> Hasten
  1. Recharge Reduction(24)
  2. Recharge Reduction(25)
  3. Recharge Reduction(25)
26) --> Stamina
  1. Endurance Modification(26)
  2. Endurance Modification(27)
  3. Endurance Modification(50)
28) --> Conserve Power
  1. Recharge Reduction(28)
  2. Recharge Reduction(29)
  3. Recharge Reduction(29)
30) --> Stun
  1. Disorient Duration(30)
  2. Disorient Duration(31)
  3. Disorient Duration(31)
  4. Recharge Reduction(34)
  5. Recharge Reduction(36)
  6. Recharge Reduction(42)
32) --> Energy Transfer
  1. Damage(32)
  2. Damage(33)
  3. Damage(33)
  4. Recharge Reduction(33)
  5. Recharge Reduction(34)
  6. Accuracy(34)
35) --> Power Sink
  1. Recharge Reduction(35)
  2. Recharge Reduction(36)
  3. Recharge Reduction(36)
  4. Endurance Modification(46)
  5. Endurance Modification(46)
  6. Endurance Modification(48)
38) --> Power Surge
  1. Recharge Reduction(38)
  2. Recharge Reduction(39)
  3. Recharge Reduction(39)
41) --> Stimulant
  1. End Reduction(41)
  2. End Reduction(42)
44) --> Aid Self
  1. Healing(44)
  2. Healing(45)
  3. Healing(45)
  4. Healing(50)
47) --> Super Jump
  1. Jump(47)
49) --> Acrobatics
  1. End Reduction(49)
  2. End Reduction(50)
---------------------------------------------
01) --> Sprint
  1. Empty Enhancement(1)
01) --> Brawl
  1. Empty Enhancement(1)
01) --> Fury
  1. Empty Enhancement(1)
02) --> Rest---------------------------------------------


I may not stick with SJ and Acro....all depends on how well grounded protects me from KB/KD. The travel power itself actually doesnt matter much to me as SWIFT + SPRINT + LIGHTNING RELEXES + RUN ENHANCEMENTS = DECENT ENOUGH SPEED. Sooo how well do you think this build would do in PVP??

(Oh and I also plan to re-spec out Stamina if I feel thast I dont need it sue to the End powers ill be gettign later on.)


 

Posted

Not an expert in PvP but you'll need 3 acc in each attack, there are alot of possible defence buffs (and don't forget Ice/ Tanks, impossible with only 1-2 acc).


 

Posted

3 Acc on each?! Wow, ok ill make changes.

Anymore suggestion/comments.


 

Posted

2 accuracy and 3 slotted To hit Build up usually enough to hit most things I'd rather have a recharge or end reduction in it tbh.


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

I like ya powerchoices but i hate long text and i can see loads of slotting errors if ya put it in short test format its easier to look at.

2end slots in stimulant and 4 heals in aid self, 3 end slots on armours, 2 def slots in combat jump are just 4 errors out of few more imo. Short text makes it alot easier for people to see the "whole" build on screen and move slots around and if there are no colours involved we could easily move the slots for you through editing.

[ QUOTE ]
2 accuracy and 3 slotted To hit Build up usually enough to hit most things I'd rather have a recharge or end reduction in it tbh.

[/ QUOTE ]

i agree with that!


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Sorry, im new to the builder and didnt know about the shorter version. Here you go.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Electro Onslaught
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Energy Punch==> Dmg(1)Dmg(7)Dmg(7)Acc(23)Acc(31)Acc(50)
01) --> Charged Armor==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(37)EndRdx(37)EndRdx(39)
02) --> Bone Smasher==> Dmg(2)Dmg(9)Dmg(9)Acc(37)Acc(48)Acc(48)
04) --> Conductive Shield==> DmgRes(4)DmgRes(5)DmgRes(5)EndRdx(40)EndRdx(40)EndRdx(40)
06) --> Combat Jumping==> DefBuf(6)DefBuf(11)
08) --> Barrage==> Dmg(8)Dmg(11)Dmg(27)Acc(42)
10) --> Static Shield==> EndRdx(10)EndRdx(13)EndRdx(15)
12) --> Build Up==> TH_Buf(12)TH_Buf(13)TH_Buf(15)Rechg(42)Rechg(43)Rechg(43)
14) --> Swift==> Run(14)Run(21)
16) --> Grounded==> DmgRes(16)DmgRes(17)DmgRes(17)
18) --> Total Focus==> Dmg(18)Dmg(19)Dmg(19)Rechg(43)Acc(45)Acc(46)
20) --> Lightning Reflexes==> Run(20)Run(21)
22) --> Health==> Heal(22)Heal(23)
24) --> Hasten==> Rechg(24)Rechg(25)Rechg(25)
26) --> Stamina==> EndMod(26)EndMod(27)EndMod(50)
28) --> Conserve Power==> Rechg(28)Rechg(29)Rechg(29)
30) --> Stun==> DisDur(30)DisDur(31)DisDur(31)Rechg(34)Rechg(36)Acc(42)
32) --> Energy Transfer==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Acc(34)
35) --> Power Sink==> Rechg(35)Rechg(36)Rechg(36)EndMod(46)EndMod(46)EndMod(48)
38) --> Power Surge==> Rechg(38)Rechg(39)Rechg(39)
41) --> Stimulant==> EndRdx(41)
44) --> Aid Self==> Heal(44)Heal(45)Heal(45)
47) --> Super Jump==> Jump(47)
49) --> Acrobatics==> EndRdx(49)EndRdx(50)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==>
---------------------------------------------


Enhancement wise im clueless but I so know that Aid Self coems way to late but no matter how long I stop to think about it I just cant find a decent way to slot it in Sub level 30. I also realise that I have no travel power until lvl 47 but as I mentioned swift, lightning reflexes and sprint should make up a decent enough travel speed. And even @ 47 im only considering it because groundeds KB/KD protection is supposed to be terrible, something I hope will be improved so I can drop SJ and Acro.

Could anyone offer me any extra pointers keeping in mind this is a PVP build.


 

Posted

Doh its in colour! I think i might quickly knock a build up with same powerchoices but more economical and realistically viable slotting and everyone can critique me!


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

You being serious? If so then go for it because I could use all the help I can get.


 

Posted

Well i cant get an update version with the elec side so im just gonna go and say stuff now that i can see the whole build in 1 go.

Attacks: 2 acc 1 end 3 dam even in stun, once you have stamina and conserve power then change lower end costing ones to recharge if its suitable, sometimes some attacks in the attack chain have enough recharge anywayy.

Shields: 3 resist and 1 end, only if you can spare the slots later on add another end reduxes, 3 end reduxes is a defiante no no as the 3rd one offers so little. If it only takes an end have just 1 end and if it only takes res then have 3 res.

Stimulant: 1 interrupt redux is better than anything else

Aid self: 1 int 2 rechg and 3 heal is good to have, if anything to save slots lose the rechg but 6 slotting it is nice and often more viable to do with the amount of slots you get and the number of less useful places you could put them elsewhere.

With superjump i dont add jump, i dont know why people do really either i like to have as less a burden on my endurance whilst travelling as reasonably possibly especially if i want to recuperate my endurance in the process.

Combat jump 1 def buff is fine as adding slots to it defensewise will only boost your defence in decimal points, endurance cost is so low its not worth worrying about.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Well its taken a bit of looking around and tweaking both from the advise Shannon very kindly gave (thank you for that BTW, it has helped alot) and from things ive picked up else where to create the following build.



---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Electro Onslaught
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Energy Punch==> Dmg(1)Dmg(7)Dmg(7)Acc(23)EndRdx(31)Acc(50)
01) --> Charged Armor==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(37)EndRdx(37)
02) --> Bone Smasher==> Dmg(2)Dmg(9)Dmg(9)Acc(37)Acc(48)Acc(48)
04) --> Conductive Shield==> DmgRes(4)DmgRes(5)DmgRes(5)EndRdx(40)EndRdx(40)
06) --> Combat Jumping==> DefBuf(6)DefBuf(11)DefBuf(15)
08) --> Barrage==> Dmg(8)Dmg(11)Dmg(27)Acc(36)Acc(36)Acc(42)
10) --> Static Shield==> EndRdx(10)EndRdx(13)
12) --> Build Up==> TH_Buf(12)TH_Buf(13)TH_Buf(15)Rechg(42)Rechg(43)Rechg(43)
14) --> Swift==> Run(14)Run(21)Run(40)
16) --> Grounded==> DmgRes(16)DmgRes(17)DmgRes(17)
18) --> Total Focus==> Dmg(18)Dmg(19)Dmg(19)Rechg(43)Acc(45)Acc(46)
20) --> Lightning Reflexes==> Run(20)Run(21)
22) --> Health==> Heal(22)Heal(23)Heal(39)
24) --> Hasten==> Rechg(24)Rechg(25)Rechg(25)
26) --> Stamina==> EndMod(26)EndMod(27)EndMod(50)
28) --> Conserve Power==> Rechg(28)Rechg(29)Rechg(29)
30) --> Stun==> DisDur(30)Acc(31)Acc(31)Rechg(34)Rechg(36)Acc(42)
32) --> Energy Transfer==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Acc(34)
35) --> Stimulant==> IntRdx(35)
38) --> Aid Self==> Heal(38)IntRdx(39)Heal(39)Heal(45)IntRdx(45)
41) --> Power Sink==> EndMod(41)EndMod(46)Rechg(48)Rechg(50)
44) --> Power Surge==> Rechg(44)DmgRes(46)
47) --> Super Jump==> Jump(47)
49) --> Acrobatics==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==>
---------------------------------------------


As before any improvements/comments you make, keeping in mind that this build is built for PVP, will be very much apreciated.

(One of the parts I thinking about is Aid Self, is it actually useable in the middle of a PVP battle? Because if I removed it from the build I could get Power Sink and Power Surge as soon as they become available and it would also give me alot more flexiblity with my build and allow me to take tough which I need to fill the Smashing/Lethal hole. So is it possible to fire off a Aid Self in the midst of a PVP battle or is it best to just carry lots of Green insps?)


 

Posted

Powers that i have made no comment on have been changed in order to go somewhere towards making a couple of my suggestions come nearer about and has made the build worse in other ways. The build i was trying to help you evolve has gone pearshaped because for one powersink as it was as 3 rechg 3 endmod was fine, its great for PvP in fact its one of the defining powers. What i am saying is if i had made no comments about a power then i am suggesting you should leave it as it is. If it aint broke dont fix it.

Once again 3 slotting defense buffs in combat jump and keeping it that way will do next to nothing for your build each slot adds 20% extra to a 2.5% defense power thats (2.5/100*20)3)+2.5 so with 2 extra slots combat jump has gone from buffing you 2.5% to 4% those slots are better off elsewhere imo than spent gaining an extra 1% in defense

I built 2 of these elec/elec brutes up to 40 on test and did pve and pvp, powersink is an amazing power to have in pvp. Why 2? lets just say elec/elec any AT has extra challenging dimensions to min/maxxing. I drained foes completely so they couldnt hit me and gained survivability from that.

I actually had just charged armour until lvl 10, purely because i basically saw nothing but smash and lethal unless it came from a boss and i could just pop an insp for them.

By the time you have both powersink and conserve energy there is no need for stamina but it could be worth having recharges in the attacks instead of any end reduxes if you have all 3 endurance buffing powers.

Stamina at 26 is alittle late imo but your choice of powers and when to take them is down to your play but slotting is maths.

Aid self: you can fire it off whilst being burned by a DoT attack sometimes, it is easy to use in a fight timed right, i normally try to use it after a 1/3rd of hp is lost saving insps for when i am down too low to risk it. Less greens can = more rages.

i admit its a tight build and the balance must be gained from doing high burst damage, survivability and be ready for the next guy. i cant find a herobuilder with elec/elec brutes buildable so i cant make one, without hours of typing:P Its good to help end drain a foe (they have to hit you more) but it can lower your dps too providing a moment for the foe to also get a heal recharged etc or have say containment kick in.

i cant see there being a smash and lethal hole, its not a little one that tough would fix anyway, the cost for return with tough on anything other than a tanker is a bit meh Aid self if you auto it can cost alot over time but it works against all damage types and endurance shouldnt be a worry for an elec/elec with stamina most of the time.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

Ok ive put Aid Self back to level 44 and brought Power Surge and Power Sink back to the levels that they become available at, I can handle having to carry alot of greens to keep myslef alive in PVP. Ive also tinkered with the slotting a little.

---------------------------------------------
Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
---------------------------------------------
Name: Electro Onslaught
Level: 50
Archetype: Brute
Primary: Energy Melee
Secondary: Electric Armor
---------------------------------------------
01) --> Energy Punch==> Dmg(1)Dmg(7)Dmg(7)Acc(23)EndRdx(31)Acc(50)
01) --> Charged Armor==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(37)EndRdx(37)
02) --> Bone Smasher==> Dmg(2)Dmg(9)Dmg(9)Acc(37)Acc(48)Acc(48)
04) --> Conductive Shield==> DmgRes(4)DmgRes(5)DmgRes(5)EndRdx(15)EndRdx(40)EndRdx(40)
06) --> Combat Jumping==> DefBuf(6)
08) --> Barrage==> Dmg(8)Dmg(11)Dmg(27)Acc(36)Acc(36)Acc(42)
10) --> Static Shield==> EndRdx(10)EndRdx(11)EndRdx(13)
12) --> Build Up==> TH_Buf(12)TH_Buf(13)TH_Buf(15)Rechg(42)Rechg(43)Rechg(43)
14) --> Swift==> Run(14)Run(21)Run(40)
16) --> Grounded==> DmgRes(16)DmgRes(17)DmgRes(17)
18) --> Total Focus==> Dmg(18)Dmg(19)Dmg(19)Acc(43)Acc(45)Acc(46)
20) --> Lightning Reflexes==> Run(20)Run(21)
22) --> Health==> Heal(22)Heal(23)Heal(39)
24) --> Hasten==> Rechg(24)Rechg(25)Rechg(25)
26) --> Stamina==> EndMod(26)EndMod(27)EndMod(50)
28) --> Conserve Power==> Rechg(28)Rechg(29)Rechg(29)
30) --> Stun==> DisDur(30)Acc(31)Acc(31)Rechg(34)Rechg(36)Acc(42)
32) --> Energy Transfer==> Dmg(32)Dmg(33)Dmg(33)Rechg(33)Rechg(34)Acc(34)
35) --> Power Sink==> EndMod(35)EndMod(39)EndMod(39)Rechg(45)Rechg(45)Rechg(46)
38) --> Power Surge==> Rechg(38)DmgRes(46)
41) --> Aid Other==> IntRdx(41)
44) --> Aid Self==> Heal(44)Heal(48)IntRdx(50)
47) --> Super Jump==> Jump(47)
49) --> Acrobatics==> EndRdx(49)
---------------------------------------------
01) --> Sprint==> Run(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==>
---------------------------------------------


So, what do you think?


 

Posted

i wish i had your version of herobuilder but i dont but here is a more explanatory breakdown of my thoughts:

All attacks = 2 acc, 3 dam + (endurance slot pre stamina but a recharge or accuracy post powersink).

Charged Armour and conductive shield = 3 damres (unlikely you will need endurance slots once you have hastened powersink but if you can spare them add 1 per armour at a time but never have 3 the 3 rd does so little and there is always a better place for slotting elsewhere imo)

Combat jumping = 1 def buff

Static shield = 2 end slots max

Grounded = 3 dam res

Build up = 3 recharge 3 tohit is great!

Sprint = 3 runs great

Lightning Reflexes = 2 runs great

Hasten = 3 rechg

Health= 3 heals

Stamina = 3 end mods

Conserve Energy = 3 recharge

Powersink = 3 recharge 3 end mod

Powersurge = 3 recharge 1 res

Aidother or Stimulant (I prefer stimulant with just 1 interrupt as I’d sooner clearmind a corrupter or mastermind so that they can heal themselves or run)

Aid self = 1 int 2 rechg 3 heals (minimum)

Superjump = end/jump

Acrobatics = 2 end


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Aid self = 1 int 2 rechg 3 heals (minimum)

[/ QUOTE ]
You do NOT need any recharge redux in it at all. Aid self got about 25 sec base recharge but the activation time is very long though (about 3 seconds). So if I were you I'd swap those recharge redux on int redux.


@Scorpio EU

 

Posted

[ QUOTE ]
[ QUOTE ]
Aid self = 1 int 2 rechg 3 heals (minimum)

[/ QUOTE ]
You do NOT need any recharge redux in it at all. Aid self got about 25 sec base recharge but the activation time is very long though (about 3 seconds). So if I were you I'd swap those recharge redux on int redux.

[/ QUOTE ]

Thats how i'd have aid self. I never said anything about "needing". It was my thoughts on how i would slot. The 1 int 2 rechg 3 heal is great on my super reflex and is good enough on 3 of my mates elec/elec blasters, to all of us its about right, especially the recharges.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Aid self = 1 int 2 rechg 3 heals (minimum)

[/ QUOTE ]
You do NOT need any recharge redux in it at all. Aid self got about 25 sec base recharge but the activation time is very long though (about 3 seconds). So if I were you I'd swap those recharge redux on int redux.

[/ QUOTE ]

Thats how i'd have aid self. I never said anything about "needing". It was my thoughts on how i would slot. The 1 int 2 rechg 3 heal is great on my super reflex and is good enough on 3 of my mates elec/elec blasters, to all of us its about right, especially the recharges.

[/ QUOTE ]
But in PvP zones if you dont run around like crazy - you are dead, and i dont think that you will stand still for 3 seconds and waiting for heal to work.
And by the way, he's a brute, not a blaster and I dont think that he will need to use aid self that often


@Scorpio EU

 

Posted

In pvp zones blasters with practically non-existent defence get to use aid self (midfight). If you can keep your opponent preoccupied with enough time just for the interrupt time to pass you use it in mid fight be that with either a secondary effect, keeping the opponents endurance down or the type of travel power you have that can gain you gap time from the opponents attack chain.
People i know have 1 interrupt because they have ways of gaining that gap for the interrupt time. 6 slots are there regardless and the contents can be changed to suit the players personal opinion.
My build, my suggestions are based on my testing and my personal opinion, there is no win win, players make for good pvp performance not the build. If you cant make the gap time as a player then add extra interrupts if you can then dont.

[ QUOTE ]
But in PvP zones if you dont run around like crazy - you are dead

[/ QUOTE ]

If you have to do all the running, either your outclassed by one person or outgunned by too many.

Aid self used versus a dominater can break your attack chain and gain the dominater time to build domination proper, in that case it may of been better to off kept fighting and win with a close call.
If you are an endurance draining type of hero then it is possible for the opponent to lose alot of endurance getting you to low hp, then you aid self so they'd have to lose even more to get you to low hp till finally they have barely any to even keep any toggles on, but there is no win-win, will work everytime set way.
I personally like to use aid self at 1/3rd loss of hp at an early time of the battle saving any respites for last minute dont really want to risk it moments.

guide to aid self

The writer does say that he thinks the best way to slot is a 3 heal 2 int 1 rechg but there is always a YMMV coming into everything as mine did.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

[ QUOTE ]
Well i cant get an update version with the elec side so im just gonna go and say stuff now that i can see the whole build in 1 go.

Attacks: 2 acc 1 end 3 dam even in stun, once you have stamina and conserve power then change lower end costing ones to recharge if its suitable, sometimes some attacks in the attack chain have enough recharge anywayy.

Shields: 3 resist and 1 end, only if you can spare the slots later on add another end reduxes, 3 end reduxes is a defiante no no as the 3rd one offers so little. If it only takes an end have just 1 end and if it only takes res then have 3 res.

Stimulant: 1 interrupt redux is better than anything else

Aid self: 1 int 2 rechg and 3 heal is good to have, if anything to save slots lose the rechg but 6 slotting it is nice and often more viable to do with the amount of slots you get and the number of less useful places you could put them elsewhere.

With superjump i dont add jump, i dont know why people do really either i like to have as less a burden on my endurance whilst travelling as reasonably possibly especially if i want to recuperate my endurance in the process.

Combat jump 1 def buff is fine as adding slots to it defensewise will only boost your defence in decimal points, endurance cost is so low its not worth worrying about.

[/ QUOTE ]


1. Uhm 3 damage 2 acc in stun..yeah thats great since stun has a base damage of nothing..slot it with 2 acc 2 stun...2acc/2recharge/2stun if you are planning on stackin it:/..

2. 1 end red will do..I had this build on the test server and never managed to get lower then 40% end cause of the end restore..

3. Thats okay

4. ugh..pvp...put jump in it...why end reduce..it gives -acc so I would never run it during fighting anyway

5. put a jump on this one unless you have break free's..with quickness+combat jump you can still get that trollers/dominators (some other AT's posses imobilize 2) flying around you...


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Aid self = 1 int 2 rechg 3 heals (minimum)

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You do NOT need any recharge redux in it at all. Aid self got about 25 sec base recharge but the activation time is very long though (about 3 seconds). So if I were you I'd swap those recharge redux on int redux.

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Thats how i'd have aid self. I never said anything about "needing". It was my thoughts on how i would slot. The 1 int 2 rechg 3 heal is great on my super reflex and is good enough on 3 of my mates elec/elec blasters, to all of us its about right, especially the recharges.

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But in PvP zones if you dont run around like crazy - you are dead, and i dont think that you will stand still for 3 seconds and waiting for heal to work.
And by the way, he's a brute, not a blaster and I dont think that he will need to use aid self that often

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for arena he won't..for pvp zones he will..brutes are wanted targets and with the amount of blappers runnin around these days it can't hurt to have..


 

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1. Uhm 3 damage 2 acc in stun..yeah thats great since stun has a base damage of nothing..slot it with 2 acc 2 stun...2acc/2recharge/2stun if you are planning on stackin it:/..

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Well i'm glad someone spotted my one obvious planned mistake

LOL what was i on at 2:33 am i must of got it confused with something else. Its probably not worth much than 2 accuracies to some people as most people pop a break free in within the time of duration or are already resistant to it.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

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If you have to do all the running, either your outclassed by one person or outgunned by too many.


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If you don't have to run and jump around like an epileptic flea then you're fighting very inexperienced players.

Having said that, aid self is a very useful power to have, you just have to use it when you have enough time to stop for a mo, not when you're having a can of whoopass opened on you.


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

Posted

What does running and jumping around actually do to help you? Im not very experienced when it coems to PVP but I would have thought that running around and jumping up and down woudlnt really do anything, if anything its bad for me as jumping off the ground disables my Grounded power leaving me without KB/KD resistance aswell as reduced NRG resistance. Although im still interested in what running around actually does to help you.

Also keep the tips coming, its all helping my build, I have already started on this and im currently LVL 19 and all seems to be going well so far.


 

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The idea is that you're in melee range for only the strike of the power, and let the animation run as you're sailing though the air as you jump. Also, staying out of range until you can deliver a considerable punch can often be a good idea, and it keeps you out of any nasty location effects.

For a melee user, I'd take superspeed, and put a few slots in it for run speed and end redux so you can actually catch up to people, and combat jump/sj so you can reach them when they're up high. Working in some fast unsupressed movement is good, i.e combat jump + hurdle with slots in hurdle is pretty fast.


IN MEMORIUM OF GAYBABY
CRUELY TAKEN FROM THIS WORLD WHILE SO YOUNG

 

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OK, tried my first PVP with this brute, infact its my fitst PVP battle ever. I got owned, on-on-one vs a lvl 21 energy blaster, I was lvl 20. I know my build is lackng many of the things that make it decent such as aid self hasten enrgy transfer and stun but is there really any hope with this build. Im starting to think its just not a good build for PVP. It wasnt just the once either, me and the same blaster kept going back for more with me only being able to kill him a few times although I did bring him damn close to death in many of the battles. I think my problem is with my Endo, it runs out from full in about 20-30 seconds of flat out battle.

Is there still hope with this build as a PVP master?