Ice/Energy
slotting Barrage is a waste of time
Hasten gives better survivability than Combat Jump
Icicles needs end reducers or it will eat your end very very quickly (personally i prefer whirling hands for Aoe damage)
Taunt will still be one of the things a tank needs to do in PVP take it instead of Permafrost
if you are PVPing i would slot Energy Absorption with 3 Endmods
http://uk.boards.cityofheroes.com/sh...fpart=1#472641
Get some ideas from there. I wanted a fair amount of options for PvE also but it turned out my PvP build is a mega aggro magnet anyway.
ah nice, ty.
Thought it would be a good idea to make an Ice/Energy Tank for PvP, when I have finished with the batch of characters I'm levelling at the mo, which will be around.... Issue 31.
So, thoughts? Never made an Ice Tank OR an Energy melee Tank/Brute, so completely new to this.
This is really a spec for a lvl 1-50, not 50 respec.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Powerline
Level: 50
Archetype: Tanker
Primary: Ice Armor
Secondary: Energy Melee
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01) --> Frozen Armor==> DefBuf(1)DefBuf(3)DefBuf(3)EndRdx(21)EndRdx(43)
01) --> Barrage==> Dmg(1)Dmg(13)Dmg(15)Rechg(46)
02) --> Chilling Embrace==> Slow(2)Slow(5)Slow(5)EndRdx(17)EndRdx(43)
04) --> Hoarfrost==> Rechg(4)Rechg(7)Rechg(7)Heal(9)Heal(9)Heal(11)
06) --> Wet Ice==> EndRdx(6)
08) --> Combat Jumping==> DefBuf(8)
10) --> Bone Smasher==> Dmg(10)Dmg(11)Dmg(15)Acc(34)Rechg(37)
12) --> Icicles==> Dmg(12)Dmg(13)Dmg(17)Acc(46)
14) --> Super Jump==> Jump(14)Jump(46)
16) --> Swift==> Run(16)
18) --> Glacial Armor==> DefBuf(18)DefBuf(19)DefBuf(19)EndRdx(21)EndRdx(43)
20) --> Health==> Heal(20)Heal(37)Heal(40)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Permafrost==> DmgRes(24)DmgRes(25)DmgRes(25)
26) --> Energy Absorbtion==> DefBuf(26)DefBuf(27)DefBuf(27)Rechg(31)Rechg(33)Rechg(34)
28) --> Energy Punch==> Dmg(28)Dmg(29)Dmg(29)Acc(34)Rechg(45)
30) --> Build Up==> Rechg(30)Rechg(31)Rechg(31)
32) --> Hibernate==> Rechg(32)Rechg(33)Rechg(33)
35) --> Energy Transfer==> Dmg(35)Dmg(36)Dmg(36)Rechg(36)Acc(37)
38) --> Total Focus==> Dmg(38)Dmg(39)Dmg(39)DisDur(39)DisDur(40)Acc(40)
41) --> Focused Accuracy==> TH_Buf(41)TH_Buf(42)TH_Buf(42)EndRdx(42)
44) --> Conserve Power==> Rechg(44)Rechg(45)Rechg(45)
47) --> Laser Beam Eyes==> Dmg(47)Dmg(48)Dmg(48)Acc(48)
49) --> Energy Torrent==> Dmg(49)Dmg(50)Dmg(50)Acc(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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