Damage Auras (Gauntlet?)
Gauntlet is not an inherent like the others, it is a modification to all tanker powers that happened in I2 or I3. AFAIK these are hand crafted per power by the devs.
My understanding of it is:-
1. All single target Tanker attacks are actually tiny radius AoEs ( which is why you can damage stacked enemies as a tanker ). They have a secondary effect of a Taunt effect with a larger AoE which has a taunt effect, this AoE has a 5 person cap, I think these taunts are subject to a to hit roll. AFAIK the base taunt duration is based on the base damage of the attack.
2. All AoE Tanker attacks, whether cone or PbAoE have a taunt effect which is the same size of the AoE. This will effect those enemies which you hit and has the same AoE cap as the attack. AFAIK the base taunt duration is based on the base damage of the attack.
3. All Damage / Taunt Auras are different.
AFAIK
Invincibilty, this is an auto-hit taunt every 2 seconds. I have pulled mobs from Fire Tankers with this.
Chilling Embrace, this is an auto-hit taunt/slow/debuff every 2 seconds. This seems to be a better aura than the others.
Icicles, this is a rolled to hit taunt aura with damage.
Mud Pots, this is an auto-hit taunt/slow and a rolled to hit damage.
Blazing Aura, this is a rolled to hit taunt aura with damage.
4. When enemies take damage or get debuffed you increase the tendency to attack you when not taunted using the normal mechanisms. When the taunt runs out they will attack the person they dislike most. The damage in the damaging auras does this, but so do the attacks of every other AT.
@Unthing ... Mostly on Union.
Um, is invincibility's tick rate really 2 seconds? Because as far as I can remember its 1 second, used to be 0.5 seconds but was changed to 1 sec iirc.. Along with the invinciblitys 'too good taunt' bug since they borked the change at first.. I may remember wrong of course..
I havent done any testing or anything, Im just genuinely curious..
Sorry, I think you are right there. 1 second for Invincibility, I vaguely remember that from some discussions, it's almost impossible to test though.
The others are every 2 seconds though ( not sure about Mud Pots as I don't have it on any other character ).
This means that Invincibility is one of the best auras for not losing aggro when you have it ( I found that from experience anyway ).
Chilling Embrace is clearly better though, it seems to enrage them more.
@Unthing ... Mostly on Union.
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Mud Pots, this is an auto-hit taunt/slow and a rolled to hit damage.
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Also an auto-hit Immobilise against minions, which a lot of people don't seem to realise.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
Pulling a foe from an idle tankers invincibility that is unslotted for taunt is totally doable especially as you go up in levels the window of no taunt duration is long enough. I'm only just finding this out as my first slot was always taunt and i am found out pulling a single foe to an afk tanker whilst i waited.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
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Chilling Embrace is clearly better though, it seems to enrage them more.
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Not surprising though, really. It's a double debuff, and debuffs always pull a lot of aggro - ask any Rad or Dark Defender.
By my 50s shall ye know me:
Tundra, DVM, The Late, Neutrino Ghost, Sir Clanksalot, End Of Days, Prof. Migraine
Howler Monkey
Gauntlet comes from rolled tohit tanker attacks that only taunts a maximum of 5 in a small aoe to my mind, this excuses blazing aura and icicles from being gauntlets because they hit a maximum of 10 however i refer to them as a gauntlet auras because they can miss, although taunt and gauntlet are both taunt effects i divide the two that way.
I suspect the damage ticks and the taunt ticks from mudpots happen simultaneously but i have no idea if a mudpot 1 slotted for damage offers a taunt duration longer than/same as a mudpot with 1 taunt slot. Only the damage component can be made to miss which is no good for gaining anymore taunt duration.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
Do auras that are doing damage invoke Gauntlet with each tick of damage?
My reason for asking is that thinking about Mud Pots, which is the Stone taunt aura (if I understand correctly), which also does damage, you could possibly end up with a great deal more control if Gauntlet was pinging everyone as well as the inherent taunt of Mud Pots itself. Does that make sense?
I'm not incredibly clear on Gauntlet, basically.
My way of thinking is there can be a couple of possibilities of how it works:
1. Every time you do damage on a single enemy, it taunts that enemy a little.
2. Every time you do damage on a single enemy, it fires off a small AoE taunt targetted on the damaged enemy.
3. Every time you do something which causes damage, you fire off a small PBAoE taunt.
So say I do a Pendulum (my 'big' Axe cone attack).
1. Everyone I hit (or possibly everyone who is hit-checked) is taunted a little.
2. Everyone I hit does a small AoE, so if I hit 5 foes, it would taunt a good number with a good stacking.
3. I fire off a PBAoE taunt, which taunts however many it can (cap?), nearby.
Now I've heard that the taunt duration seems to be related to the damage you do. That could lend itself to 2 and 3, if 3 did a taunt duration based on the amount of damage...
So would someone explain what Gauntlet does fully? And if damage from auras means that non-damaging taunt auras (Invincibility for one) are disadvantaged in comparison? It's a shame that some tankers could possibly use our inherent power to great effect because they have AoEs and damage auras, whilst other builds might find it a lot less useful/powerful.
Shrug.
Thanks in advance for responses.