Dark/Kin PvP help
May I asked whatever became of this? I was thinking of rolling a Dark.Kin corr myself.
Heh, nice necro... but seriously, Dark/Kin's not a good combination anymore. It was decent under the old rules but now I'd just roll something else.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
Sure, in PVE, your are very valuable to the team. In PVP, forgettaboutit. Everything that was 'OK' from before is now reduced in effectiveness.
For example, with IR you had no travel suppression. I thought, a very good way to balance the non-offensive/defensive nature of kinetics. Now that is gone, so sets that have a built in self heal are better.
The devs really don't PVP with every set. If they did, they would have seen that some of the nuances and quirkyness's from before actually helped balance things out. Traps is another set that took huge hits.
Dark Bard, Zoobait, Debacle
jmsb
Por vezes d� vontade...
chucknorriss
speak american godamnit
Had travel suppression? I havent played my other kin in a minute. Did they take away the travel suppression??
Same goes for Speed Boost. You can turn PvP travel suppression off as an arena option, but then travel powers don't suppress at all (before I13 travel suppression was the same in PvP as it was in PvE), which means SB and IR aren't needed. Just be grateful you're not a /Sonic Corruptor, as that set got hammered even worse.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I hate having to ask, but I now feel my corruptor is entirely useless in PvP and I need some advice about what I can do about it. In PvE he is stunning, rolling through spawns at a rate that would make many Brutes envious. Teamed with a few Brutes who cna benefit from his Fulcrum Shifts he becomes truely incredible and the limiting factor becomes how fast we can run (speed boosted or spihon speeded in my case) between spawns because the spawns last seconds.
Move him into a PvP environment and the scoresheet becomes very different. To date he has drawn in several one-on-opne battles with other corruptors (neither could take the other our after 5 mins plus of continuous battle), defeates done very stupid stalker who just have watched me eat sever reds, fulcrum shift a large spawn, go into the Blackstar Nuke constipated stance and thought "He's going to blow, I'd better run in fast, stand next to him and try to assassinate him!". First I knew about him was when he died right next to me.
On the other hand I've been battered left right and center by stalkers, blasters, brutes, scrappers, controllers, tanks etc. Against controllers I last until I miss with Transference and they get enough End to hold me - but then its all over. Against corruptors we normally end up in a stale mate. Against melee characters I normally last two hits, and even if I slow them they still manage to hit (sometimes with what should be a melee attack at what on my screen seems to be 100 yards plus - I've even been hit when as far as I can see the two chracters never came within 50 yards of each other at any time with "melee" attacks).
I've also got a Nin/Ninj Stalker, a Claws/Regen Scrapper and a Mind/Ill Controller that I occassionaly enter PvP with. These don't feel gimped. In fact they are all quite effective despite being specced for PvE and the defeats don't annoy me because there was a challenge - which is fun, but the contoller feels entirely 100% useless, and the hopelessness I feel taking him into a PvP zone is really turning me off the game. I ended up taking him into Warburg at 5am to get a Nuke, but I don't want to have to do this sort of thing.
Am I missing something? How do I turn my Dark/Kin defender into something that can last 10 seconds in PvP. I dont want to be uber. I don't want to wreck my character for PvE. I just want to stand a chance.
My current build by the way is:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Archetype: Corruptor
Primary: Dark Blast
Secondary: Kinetics
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01) --> Dark Blast==> Acc(1)
01) --> Transfusion==> Acc(1) Acc(3) Heal(3) Heal(5) Heal(5) Rechg(7)
02) --> Gloom==> Acc(2) Dmg(7) Dmg(9) Dmg(9) Rechg(11) Rechg(11)
04) --> Siphon Power==> Acc(4)
06) --> Combat Jumping==> DefBuf(6)
08) --> Tenebrous Tentacles==> Acc(8) Immob(13) Immob(13) Dmg(15) Dmg(15) Dmg(17)
10) --> Siphon Speed==> Acc(10) Rechg(17) Rechg(19) Rechg(19) Slow(39) Slow(40)
12) --> Night Fall==> Acc(12) TH_DeBuf(21) TH_DeBuf(21) Dmg(23) Dmg(23) Dmg(25)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16) Jump(37)
18) --> Health==> Heal(18)
20) --> Speed Boost==> EndMod(20) EndMod(25) EndMod(27)
22) --> Stamina==> EndMod(22) EndMod(27) EndMod(29)
24) --> Acrobatics==> EndRdx(24)
26) --> Hasten==> Rechg(26) Rechg(29) Rechg(31)
28) --> Assault==> EndRdx(28)
30) --> Tactics==> EndRdx(30) TH_Buf(31) TH_Buf(31) TH_Buf(33)
32) --> Blackstar==> Acc(32) Acc(33) Dmg(33) Dmg(34) Rechg(34) Rechg(34)
35) --> Transference==> Acc(35) Acc(36) EndMod(36) EndMod(36) EndMod(37) Rechg(37)
38) --> Fulcrum Shift==> Acc(38) Acc(39) Rechg(39) Rechg(40) Rechg(40)
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01) --> Sprint==> EndRdx(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Scourge==> Empty(1)
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