Proposed Fire/Ice PvP build...
I don't have a fire/ or an /ice tanker so I can't really comment on your primary or secondary selections. However, recently I've been looking at how I could respec my inv/mace tanker into a PvP build and I did a lot of reading up on the Presence power pool on the US forums. In a couple of threads I read experienced users of intimidate and invoke panic said that the tohit debuffing aspect of the powers were virtually non-existant and that it was a waste of time slotting for it. I haven't used either power in PvP myself since the S4 tourney last year so I don't know if that's true. Just giving you the heads-up in case you wanted to pop a few fears in each one instead of tohit debuffs.
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Fear isnt what it used to be in PvP the recharge time has increased and the Acc lowered. i would slot it 2x Acc and 1x Recharge.
i thought about going through what i wud change but thought it wud just be easier to show u what build i wud have:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Tanker
Primary: Fiery Aura
Secondary: Ice Melee
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01) --> Fire Shield==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(5)
01) --> Frozen Fists==> Slow(1)Slow(31)Acc(48)
02) --> Healing Flames==> Heal(2)Heal(5)Heal(7)Rechg(7)Rechg(9)Rechg(9)
04) --> Taunt==> Rechg(4)Rechg(11)Rechg(11)Taunt(13)Taunt(13)
06) --> Ice Sword==> Slow(6)Slow(31)Acc(48)Acc(48)
08) --> Combat Jumping==> Jump(8)Jump(15)
10) --> Frost==> Slow(10)Slow(23)Acc(25)Acc(25)Dmg(46)Dmg(46)
12) --> Plasma Shield==> DmgRes(12)DmgRes(15)DmgRes(17)EndRdx(17)
14) --> Super Jump==> Jump(14)
16) --> Hurdle==> Jump(16)Jump(23)
18) --> Health==> Heal(18)Heal(19)Heal(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Acrobatics==> EndRdx(22)
24) --> Kick==> Acc(24)
26) --> Tough==> DmgRes(26)DmgRes(27)DmgRes(27)EndRdx(29)
28) --> Freezing Touch==> Acc(28)Acc(29)Rechg(40)Rechg(43)Hold(45)Hold(45)
30) --> Provoke==> Acc(30)Acc(31)Rechg(34)Rechg(36)Taunt(50)
32) --> Intimidate==> Fear(32)Fear(33)Acc(33)Acc(33)Rechg(34)Rechg(34)
35) --> Greater Ice Sword==> Acc(35)Acc(36)Slow(36)Slow(37)Dmg(37)Dmg(37)
38) --> Build Up==> Rechg(38)Rechg(39)Rechg(39)TH_Buf(39)TH_Buf(40)TH_Buf(40)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(42)EndRdx(42)TH_Buf(42)TH_Buf(43)TH_Buf(43)
44) --> Conserve Power==> Rechg(44)Rechg(45)Rechg(46)
47) --> Ice Patch==> Rechg(47)
49) --> Blazing Aura==> EndRdx(49)EndRdx(50)EndRdx(50)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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wasnt really sure on last 2 powers so pick what u like there really, i went BU purely for accuracy buff, post any questions on my power choices mate
Thanks for that X. I tried your build with a little of my stuff (still got Invoke Panick) and found it very end heavy. Going to have another mess about but so far not too bad.
I am missing not having Hasten and SS from my current build - the extra recharge reduction has been handy and SS is ace for chasing down Empaths and Kins so they have a harder time buffing their team I might possibly drop the Fightin Pool maybe as I get along ok at the moment without tough in PvP. What do you think? At least it would mean Conserve Energy recharging a little faster.
Once I have had another go at the build will post it for your inspection
yeah i've never experienced conserve power without hasten so can imagine it wud b a nightmare without, i went fitness, leaping, fighting and super speed pools on my fire tank, wish i had got fear in there now and will do with a respec, thinking about it tough like u say probably isn't needed as no1 really pays any attention to a tank in team battles
i personally think the best thing about fire primary is fiery embrace but with ice it really wudnt help much, with fire, stone, energy or ss secondary its amazing but as u have little to no damage, like u say, i'd focus completely on slows which i will do on x-treme when he gets a respec. frost is amazing in PvP, use that as ur main attack when its rechargd
Taking out the fighting pool for hasten/super speed and concentrating on slows rather than damage also I have put a little more into my taunts/fears so here is my new build idea...
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Name ?
Level: 50
Archetype: Tanker
Primary: Fiery Aura
Secondary: Ice Melee
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01) --> Fire Shield==> EndRdx(1)DmgRes(3)DmgRes(3)DmgRes(5)
01) --> Frozen Fists==> Acc(1)Slow(27)Slow(31)Slow(46)EndRdx(46)
02) --> Healing Flames==> Heal(2)Heal(5)Heal(7)Rechg(9)Rechg(11)Rechg(15)
04) --> Ice Sword==> Acc(4)Slow(7)Slow(9)Slow(11)EndRdx(45)
06) --> Combat Jumping==> EndRdx(6)
08) --> Hurdle==> Jump(8)Jump(37)
10) --> Taunt==> Rechg(10)Rechg(23)Taunt(27)
12) --> Plasma Shield==> EndRdx(12)DmgRes(13)DmgRes(13)DmgRes(15)
14) --> Super Jump==> Jump(14)
16) --> Frost==> Acc(16)Slow(17)Slow(17)Slow(23)Rechg(39)EndRdx(43)
18) --> Health==> Heal(18)Heal(19)Heal(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Acrobatics==> EndRdx(22)
24) --> Hasten==> Rechg(24)Rechg(25)Rechg(25)
26) --> Super Speed==> Run(26)
28) --> Freezing Touch==> Acc(28)Acc(29)Hold(29)Hold(37)Rechg(37)
30) --> Provoke==> Acc(30)Acc(31)Rechg(31)Rechg(34)Taunt(34)
32) --> Intimidate==> Acc(32)Acc(33)Fear(33)Fear(33)Rechg(34)
35) --> Greater Ice Sword==> Acc(35)Slow(36)Slow(36)Slow(36)EndRdx(46)
38) --> Build Up==> Rechg(38)Rechg(39)Rechg(39)TH_Buf(40)TH_Buf(40)TH_Buf(40)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(42)EndRdx(42)TH_Buf(42)TH_Buf(43)TH_Buf(43)
44) --> Conserve Power==> Rechg(44)Rechg(45)Rechg(45)
47) --> Invoke Panic==> Acc(47)Acc(48)Fear(48)Fear(48)Rechg(50)
49) --> Blazing Aura==> Acc(49)EndRdx(50)Taunt(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
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looks good to me mate, only thing is u may need to boost acc to 2 instead of 1 in some of the powers but u can play around with that to see how often u miss
edit: change the enh is combat jumping to jump rather than end red, its end cost is minimal and the jump enh will make a huge amount of difference
[ QUOTE ]
edit: change the enh is combat jumping to jump rather than end red, its end cost is minimal and the jump enh will make a huge amount of difference
[/ QUOTE ]
Yeah I did notice that the end cost was really low, don't know why I slotted end red instead of jump - will change that. I just need to think of a good lvl 49 power. The idea behind Blazing Aura is for extra taunt when up close. I also thought about either Lazer Beam Eyes or Energy Torrent for a little extra damage or maybe swift for extra unsupressed travel speed?
I did also toy with the idea of Rise of the Pheonix for just in case I am ever taken down - get back up straight away and hopefully catch some of the oposing side in the blast?
Anyway I am getting there and soon hope to have Ice Burn working the best/useful I can.
Only tried my Fire/Ice in PvP once out of curiosity. This was what I found:
Ice Patch didn't affect very many people. Freezing Touch + Burn worked much more often. It interupts stalkers instantly tho, immune or not.
Hastened Aid Self + Healing Flames makes you really.. really.. really hard to kill.
Phoenix is fun. It overloads all mez protection eventually and drops their toggles.
Hastened Phoenix is funner.
HALO dropping onto enemy positions, getting droned, and Phoenixing a startled passerby from your nonexistant corpse is also amusing (Your Phoenix invulnerability protects you from drones too)
And finally, I couldn't kill anybody (not optimised for single target damage unfortunately).
But they couldn't kill me either (unless the end drained me, but I don't have stamina)
[i]If they get there first they'll make our dreams come true.
If we get there first we can stop them.[/i]
Cheers for the extra info. I intend to use my tank more for arena matches which are generally set for 10-20mins than pvp zones.
Being team oriented I need the extra taunts/fears so I can keep cycling them so don't really have room for aif other/self and for a tank in the arena it can be a little too hectic to find time to use Aid Self anyway - that's where a good empath and or /kin come in handy
I suppose Rise of the Pheonix might be ok in pvp zones when some people like to take the mick by dancing on your corpse but generally in the arena people don't wait around for long.
I realise that for pvp the damage Ice kicks out is too little to really make a diference which is why I am slotting for slows.
The last time I was in the arena with Ice Burn with my current build the /kin on the oposing team managed to use power boost and end drain to totally drain me and drop my toggles - fortunately for me i was able to get my toggles back up and use healing flames before anyone could take me down.
I may try Swift for extra unsupressed speed like i said - seeing as the next pvp is on test I dont have to respec on live just yet and get to try out my build before i decide.
Trialed a build in last night arena fights on test. I dropped the normal Ice Sword and opted for Lazer Beam Eyes and Energy Torrent and absolutely loved it!
There was 1 match where the oposing team had plenty of toggle dropping powers and a stormy to help slow things down and unfurtunately I was taken down 2 or 3 times :S but other than that IB did well IMO.
A few good matches chasing scrappers/defenders/controllers and taunting them silly or using fear/slows/lazer beam eyes/energy torrent combo's was great fun.
I am at work at the moment so cant post the build I tried and even though I tried planning on Hero PLanner I think last nights was more of a lets try this whilst respecing. The build is fairly similar to my last posted but I put an extra slot each on the taunts/fears and 4 each on Lazer beam eyes and energy torrent (1 acc, 2 dam and 1 endred)
I am finding IB a mega end drain and at crucial moments when the controller/defender I have chased is very low on health I have lost my toggles if I haven't been watching my end to pop another blue whilst waiting for Conserve Power to recharge.
I have finally got around to doing the 3rd respec with my Fire/Ice tank and have put together a build for PvP in Hero Builder. Any comments/advice welcome.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Tanker
Primary: Fiery Aura
Secondary: Ice Melee
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01) --> Blazing Aura==> Acc(1)Taunt(3)EndRdx(37)
01) --> Frozen Fists==> Acc(1)Slow(3)Slow(19)Slow(25)Rechg(34)EndRdx(37)
02) --> Fire Shield==> EndRdx(2)DmgRes(7)DmgRes(9)DmgRes(11)
04) --> Healing Flames==> Rechg(4)Rechg(5)Rechg(5)Heal(39)Heal(46)Heal(48)
06) --> Temperature Protection==> DmgRes(6)DmgRes(7)DmgRes(11)
08) --> Ice Sword==> Acc(8)Slow(9)Slow(17)Slow(25)Rechg(34)EndRdx(37)
10) --> Frost==> Acc(10)Slow(15)Slow(17)Slow(19)Rechg(36)
12) --> Plasma Shield==> EndRdx(12)DmgRes(13)DmgRes(13)DmgRes(15)
14) --> Combat Jumping==> EndRdx(14)DefBuf(46)Jump(46)
16) --> Super Jump==> Jump(16)
18) --> Swift==> Run(18)Run(43)Run(45)
20) --> Health==> Heal(20)Heal(21)Heal(21)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Boxing==> Acc(24)Dmg(33)Dmg(33)Dmg(34)Rechg(39)
26) --> Tough==> EndRdx(26)DmgRes(27)DmgRes(27)DmgRes(29)
28) --> Freezing Touch==> Acc(28)Acc(29)Hold(31)Hold(31)Hold(31)Rechg(36)
30) --> Acrobatics==> EndRdx(30)
32) --> Taunt==> Rechg(32)Taunt(33)Taunt(40)
35) --> Provoke==> Acc(35)Taunt(36)Taunt(40)
38) --> Intimidate==> Acc(38)TH_DeBuf(39)TH_DeBuf(40)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(42)EndRdx(42)TH_Buf(42)TH_Buf(43)TH_Buf(43)
44) --> Conserve Power==> Rechg(44)Rechg(45)Rechg(45)
47) --> Invoke Panic==> Acc(47)TH_DeBuf(48)TH_DeBuf(48)
49) --> Greater Ice Sword==> Acc(49)Slow(50)Slow(50)Slow(50)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Rechg(2)
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Ignore some of the slotting numbers - I got quite high then realised I hadn't slotted heals in Healing Flames. They would most likely be in there sooner.
I figured ice doesn't do much damage so the best thing i could do is slot for slows (and hope the oposing team doesn't have a /kin).
The frightening thing is that to be any good a fire tank needs so many toggles but my current build seems ok in PvP (my opinion) and although his toggles have been dropped so far he hasn't yet