Brutes are not tanks....
Oh just as an aside with regards to 40-50
The patron sets don't look too exciting for Brutes, however there are some handy powers in there.
I intend to get Build Up at 41, as I simply could not squeeze it in before!
then definately the AoE attack from a Patron Pool which would require either a single target or cone pre-requisite.
However the jury is out over the pet for this build, as I don't know how it will survive in the middle of a big group of NPC's
Anyway, I will have to let you know how it works out in practice!
[Not for a while yet though, with Elec/Elec brutes on the Horizon, ElectriKal must be made first! ]
[ QUOTE ]
Just to explain a couple, I took tough to cap out my S/L damage and combined with Stone skin puts me just over the cap so I can take a hit or 2 from Sonic's etc without uncapping
[/ QUOTE ]Damage resistance resists resistance debuffs. Thus, if you have 90% resistance, and somebody hits you with 20% RES debuff, you resist 90% of the debuff, only getting your resistance debuffed by 2%. Thus getting over DamRes cap is virtually useless.
Cheers, tho it's only over by about 4% with Green SO's, so for most of the time it will be about right
That's the (probably flawed) theory anyway!
...or are they?

I took taunt as there is no way a granite holds agro as easily otherwise due to the lack of damage. Plus the range pull and saving the squishies is great.
) and slotted the large attacks for damage, especially FSC for when things really need to die with high fury.

OK Brutes are a big damage dealer, but sometimes it would be really useful to have somebody to take a big alpha or 2, so I decided to try my hand at one!
Anyway here is the result:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: VolKalno Post Respec
Level: 38
Archetype: Brute
Primary: Fiery Melee
Secondary: Stone Armor
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01) --> Fire Sword==> Acc(1)Acc(3)EndRdx(3)Rechg(5)
01) --> Rock Armor==> DefBuf(1)
02) --> Stone Skin==> DmgRes(2)
04) --> Earth's Embrace==> Heal(4)Rechg(5)Heal(7)Heal(7)Rechg(13)Rechg(13)
06) --> Hasten==> Rechg(6)Rechg(9)Rechg(9)
08) --> Cremate==> Acc(8)Acc(11)EndRdx(11)Rechg(15)
10) --> Teleport Foe==> Acc(10)
12) --> Swift==> Run(12)Run(15)Run(29)
14) --> Teleport==> EndRdx(14)
16) --> Rooted==> EndRdx(16)Heal(17)Heal(17)Heal(19)
18) --> Health==> Heal(18)Heal(19)Heal(34)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Mud Pots==> EndRdx(22)EndRdx(23)Dmg(23)Dmg(31)Dmg(31)Taunt(31)
24) --> Breath of Fire==> Acc(24)Acc(25)Dmg(25)
26) --> Fire Sword Circle==> Acc(26)Acc(27)Dmg(27)Dmg(37)Dmg(40)
28) --> Boxing==> Acc(28)Rechg(29)
30) --> Tough==> EndRdx(30)DmgRes(34)EndRdx(34)DmgRes(36)DmgRes(36)
32) --> Greater Fire Sword==> Acc(32)Acc(33)Dmg(33)Dmg(33)Dmg(37)
35) --> Taunt==> Rechg(35)Rechg(36)Rechg(37)
38) --> Granite Armor==> DmgRes(38)DmgRes(39)DmgRes(39)DefBuf(39)DefBuf(40)DefBuf(40)
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01) --> Sprint==> Run(1)
01) --> Brawl==> Acc(1)
02) --> Rest==> Rechg(2)
01) --> Fury==> Empty(1)
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I will try and explain a few choices in powers:
Powersets:
Fire: I went fire for the 2 AoE's from Fire Sword Circle (really large PBAoE) and for Fire Breath (More situational short cone) and the fact that fire seems to annoy NPC's a lot so I could grab some agro
Stone: Maximum sustained tankage via granite. Granite has huge penalties to your damage output from the -70% recharge and -30% damage along with the slow movement, however for taking damage...it rocks! (pun intended :P)
Power Choices:
Just to explain a couple, I took tough to cap out my S/L damage and combined with Stone skin puts me just over the cap so I can take a hit or 2 from Sonic's etc without uncapping
Teleport to move is a given, and useful to get to awkward spots in mish's and for teleporting into groups of NPC's.
Hasten to counter Granites recharge a bit every now and again when it's up.
Lastly I slotted the lower attacks for an attempt at a fury chain when soloing (not ideal
Mudpots kicks out great damage over time as the ticks aren't slowed by Granite, so I slotted for damage. Extra damage seems to taunt as well as extra taunt, so I'd rather hurt them a bit more...the number of times Mudpots finishes a Mob and allows you to attack something else is amazing
Well I hit level 39 today and I can say it performs as well as I hoped it would!
This was a respec I did at 38, which is why the powers are in an odd order. I went a fairly normal stone brute route to get to 38, getting tough and mudpots after stamina.
It was quite a long road, as Fire has no secondary mitigation effects like disorient or knockback, just pure damage. That works out perfectly in granite as you want them all hitting you as it's your main fury builder, however it's a sod while you are getting there
Overall it was 37 awkward levels, and it's been 2 great ones so far in teams!
Anyone out there who wants to try making a Tanky Brute, I highly recommend Fire/Stone!
- VolKalno