Fire Tank and Hover???


Acenra

 

Posted

Im toying with the idea of rolling a second tank fire/fire, more offendery in nature yet still tank-able. Anyway, for concept reasons I would like flight instead of jump.

Would it be possible to play in perma hover/fly mode?

It would seem to be still vulnerable to KB, but my experience of KB in hover mode is it seems to spin you around, but not back, meaning the build (if in perma-hover) seems viable...

Any thoughts?


 

Posted

it works well, even if the extra defence is only marginal, it works well, and it has that cool human tourch look to it

the KB isnt what you want to worry about in hover, when you get KBed, you go up rather than back and the distance is halved


 

Posted

Two points:

You need to be on or very near the ground to use Burn (not that it's worth taking any more...)

Post-ED, 3-slotted hover is quite slow (I'm assuming you will 3 slot it to use as a combat travel power). It might be worth checking on test whether you can live with the slow speed or not.


Octavian Vanguard
@ohmsEU and @ohms 2

Badging character: Bimble on the Union server, Badgehunter.com and City Info Tracker.

 

Posted

Hover is viable as combat movement onlt if you're speed boosted, other you're as slow as a granite tanker, wich we all know it's not the best of the mobility..
Staying in perma-fly could be doable but you'll need to 6 slot fly with 3 end rdx and 3 flight speed and even like this I think your end will be a serious problem with the toggles and firing powers while flyin.


 

Posted

[ QUOTE ]
Two points:

You need to be on or very near the ground to use Burn (not that it's worth taking any more...)

Post-ED, 3-slotted hover is quite slow (I'm assuming you will 3 slot it to use as a combat travel power). It might be worth checking on test whether you can live with the slow speed or not.

[/ QUOTE ]

Well, for the life of me, I can't get Burn or Icepatch to trigger while hovering.
I consider the 'near ground' description to be utter cobblers. I was *not* happy. If anyone has seen this work, please tell me! I'm fed up with icepatches firing off in mid-air as I go flying when I drop hover.

Otherwise, a one-slotted hover is very very handy for staying put and holding aggro under wave upon wave of knockback hits. It works like a charm. Half normal runspeed tho, but still a godsend with superspeed. As far as I can tell you just backflip and don't otherwise move. Backflip is a fraction of the downtime of a knockback.

Two slotted, you match normal runspeed. A *significant* speed increase. Very usable in fights. Makes a mockery of caltrops. I never needed a third slot.

No, it's not a travel power, but in combo with superspeed, it's a thing of beauty.

I bound mine to a close key and toggle it on and off constantly to match circumstances. This avoids straining my non-stamina endurance.


[i]If they get there first they'll make our dreams come true.
If we get there first we can stop them.[/i]

 

Posted

Hover can be instantly toggled on, off and on so until acrobatics you can quickly turn it on the moment you "know" your going to be subjected to knockbacks and then turn it off, a spin in the air happens alot quicker than the whole getting knocked back and down. i think it maybe possible to pull of a heal with it easily even though spinning. Pure theory on my part I am thinking of maybe getting hover just to find out.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.