SR scrapper
The common concensus seems to be 3 Defence then 1 or 2 endred to personal preference. I have one at lvl 31 but add another to toggle later on.
I believe leadership - assault protects against placate and taunt.
If you get the toggles and practised brawling you can skip the auto for more attacks and/or stamina. Also quickness from SR is like a mini hasten with resistance to slow effects and +speed.
Brawl doesnt infliuct a crictical but pool attacks and epics can.
thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor
Having fun with an MA/SR scrapper but have a few questions.
Is there one which defends against a stalkers placate?
The defences in SR look pretty good, but how much should I slot in them? Origianlly I thought 3 defence, now i'm thinking, 2 defence and 1 or 2 end reducers on toggles.
I see a power in there which defends against confusion effects
Should my build strategy focus on primarys or secondarys? I was thinking of taking enough good attacks so i'm never standing around waiting for a recharge.
Can a scrappers brawl inflict a critical?
My MA IDs:
Fiend Space: 211464