Comments on my EM/EA Respec Build
Personally wouldnt bother with ranges in TP as the increase in distance is nominal in my experience, the slots would be better served putting an extra damage slot in AS and ET, its only 5% but can make all the difference in PVP. I would advise to take 4 slots out of TP and put 1 in AS, 1 in ET and the other two in CJ as that combined with 3 slotted hurdle is akin to super jump and isnt suppressed as you said.
Otherwise once you settle in and have got used to it, it will rule. Just taking entropy from the EA secondary is a very effective way to go as I know only too well
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Its your fault
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Just made level 29, and half my SO's have gone red seems like a good time to use my respec.
I'm fairly new to the whole pvp thing, but basically he's very squidgy, so wont be useing for scrapping, just hit and run's. Build may seem a little wierd but have gone for both tp and combat jumping as neither are supressed in pvp.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder - (http://home.comcast.net/~SherkSilver/index.html)
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Name: scutter-respec
Level: 32
Archetype: Stalker
Primary: Energy Melee
Secondary: Energy Aura
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01) --> Energy Punch==> Acc(1) Acc(3) Dmg(3) Dmg(13) Dmg(13)
01) --> Hide==> EndRdx(1)
02) --> Kinetic Shield==> EndRdx(2)
04) --> Bone Smasher==> Acc(4) Acc(5) Dmg(5) Dmg(11) Dmg(11)
06) --> Assassin's Strike==> Acc(6) Acc(7) Dmg(7) Dmg(9) Dmg(9)
08) --> Build Up==> Rechg(8) Rechg(15) Rechg(15)
10) --> Teleport Foe==> Acc(10)
12) --> Placate==> Rechg(12) Rechg(17) Rechg(17)
14) --> Teleport==> EndRdx(14) EndRdx(19) EndRdx(19) Range(21) Range(25) Range(31)
16) --> Entropy Shield==> EndRdx(16)
18) --> Hurdle==> Jump(18) Jump(21) Jump(23)
20) --> Health==> Heal(20) Heal(31) Heal(31)
22) --> Stamina==> EndMod(22) EndMod(23) EndMod(25)
24) --> Stealth==> EndRdx(24)
26) --> Energy Transfer==> Acc(26) Acc(27) Dmg(27) Dmg(29) Dmg(29)
28) --> Combat Jumping==> Jump(28)
30) --> Invisibility==> Rechg(30)
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01) --> Sprint==> Jump(1)
01) --> Brawl==> Dmg(1)
01) --> Assassination==> Empty(1)
02) --> Rest==> Rechg(2)
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