Energy / Kinetics
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soo.. if i grind this guy up to lvl 40, use fulcromshift on.. oh lets say ghost of the scrapyard and his 40 companions, and drop a nova... what would happend?
if you have two kinetic corruptors, do their fulcroms stack?
think energy would go well with kinetics?
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At a wild guess, you would fill the screen with little damage buff icons, so you couldn't see a thing, and gain all the agro. Then you'd hit Nova, take out a lot of ghosts, and gain even more ago from any which survived (you are bound to miss at leaast a few).
Fulcrum shifts stack, but dont forget there is a damage cap.Agains scrapyard and ghosts, you might just hit it.
Whether Energy works well with Kinetics comes down to what you want to do with it. Kinetics is often viewed as a Melee support set. If you are planning to support Brute and Stalkers you may find that the knockback on Energy blast makes it the worst possible set.
If however you are looking at Kinetics as a way of speeding up your own play, and boosting your own damage, then the knockback on energy blast gives you a degree of defence allowing you to keep enemies out of melee range.
Personally I feel Energy Blast is the worst possible combination with kinetics - anything else works better. When you need to be right next to an enemy in order to heal off him, drain endurance off him, or boost damage from him (in the fulcrum shift sense - not the Siphon power sense) why would you want to blast him to the other side of the room.
I picked Dark Blast because it did precisely the opposite of Energy. It holds them where I wond them. Ice would be another good choice, but I would avoid Energy or Assault Rifle which have a lot of knockback.
thanks m8, great reply, certainly gave me something to think about , and i appreciate that you took the time to make it so detailed
reason i have it, is because of solo play, also, the knockbacks on it, cause i was hoping it would be good for pvp, seing as i was on don cal the other day in warburg, and a ninja blade stalker knocked me down and untoggled my shields - which i later suspect to be a "knock up" power? not sure about that one.. anyway, i was thinking that might be quite handy if youre ranged also, i'm hoping to knock back some of the stronger units, and slow them down, seeing as they do a lot more damage in melee ( not all ofcourse, but the hardest hitters ).
Isn't there a cap on how many targets fulcrum shift can hit? Something like 16. So your screen wouldn't 'fill up'.
There is a cap.
Octavian Vanguard
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There is a cap, and its called 17. However get two */kin / kin/*s in there and you have max of 34.
thanks, very appreciated info
Back in the old days there was no cap tho...I DID have a filled up screen once back then. (and that was from a single fulcrum shift :P) Good times
Anyways, I've also got an energy/kinetics. I must say it really isnt that bad. When you've got siphon speed, you can get to your target in the blink of an eye anyways. If your knockback attack throws him away a couple of yards, you will be right there anyways. (just hit follow and you will zoom right to your target)
Not to mention the fact that you'll mostly rely on single target attacks, and you are rarely fighting a single target. Just shoot one and debuff the other. I really dont think the knockback is an issue.
The only trouble i got with energy is that it takes up LOADS of endurance. once you fix that thoug...it ROCKS! i havent tried kinetics but from what i heard its pretty cool.
Hope i helped
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ooops,didnt read the actual question sorry . never mind what i said.
soo.. if i grind this guy up to lvl 40, use fulcromshift on.. oh lets say ghost of the scrapyard and his 40 companions, and drop a nova... what would happend?
if you have two kinetic corruptors, do their fulcroms stack?
think energy would go well with kinetics?