Can you get by without Invincibility?
Personally, I'd certainly rework it to include Invincibility and drop acrobatics. Invincibility is, in my book, very much a wading in and giving stuff a good slapping type of power, indeed, really that's where it excels.
I'll also give my standard advice of swaping swift for hurdle, as bouncing around missions with hurdle and combat jump (I go for just a single jump enhance in both) is a lot faster than running. Also it is rather more fun.
Dead Calm's Defender Manifesto
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Personally, I'd certainly rework it to include Invincibility and drop acrobatics. Invincibility is, in my book, very much a wading in and giving stuff a good slapping type of power, indeed, really that's where it excels.
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Won't Acrobatics stop me getting knocked around like a pinball in Longbow missions and the like, though?
As for Invincibility not "fitting"....well, it's probably just me, but my image of a Brute was getting shot in the face but still coming at you; like some scary Tyrant thing with fists bigger than your skull. Nimbly dodging and weaving doesn't really suit that image to me, hehe.
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I'll also give my standard advice of swaping swift for hurdle, as bouncing around missions with hurdle and combat jump (I go for just a single jump enhance in both) is a lot faster than running. Also it is rather more fun.
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Ah, ok. Thought Swift might help me get between groups faster. Gonna be hitting level 12 tonight, so Hurdle it is.
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Personally, I'd certainly rework it to include Invincibility and drop acrobatics. Invincibility is, in my book, very much a wading in and giving stuff a good slapping type of power, indeed, really that's where it excels.
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Won't Acrobatics stop me getting knocked around like a pinball in Longbow missions and the like, though?
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Unyielding has knockback protection, so Acrobatics really isn't needed.
Icelock - Ice/Storm Controller
Command Bot 1 - Bot/Traps MM
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Won't Acrobatics stop me getting knocked around like a pinball in Longbow missions and the like, though?
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As Icelock says, with unyielding on, knockback is a non-issue.
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As for Invincibility not "fitting"....well, it's probably just me, but my image of a Brute was getting shot in the face but still coming at you; like some scary Tyrant thing with fists bigger than your skull. Nimbly dodging and weaving doesn't really suit that image to me, hehe.
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If it helps, I regard the defence in the invulnrability set as stuff bouncing off with no effect at all, and the stuff that gets through as hurting but the resistance is me ignoring it, because I'm well hard.
Hard like nails.
Or a brick outhouse.
Or a brick outhouse, built with extra nails.
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Ah, ok. Thought Swift might help me get between groups faster. Gonna be hitting level 12 tonight, so Hurdle it is.
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Hurdle/CJ also works as a mini travel power, which is handy pre-14.
All brutes should bounce. They are the tigger of ATs.
Dead Calm's Defender Manifesto
Ok, tweaked things.
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name:
Level: 41
Archetype: Brute
Primary: Super Strength
Secondary: Invulnerability
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01) --> Jab==> Acc(1)
01) --> Resist Physical Damage==> DmgRes(1)
02) --> Temp Invulnerability==> DmgRes(2)DmgRes(3)DmgRes(3)EndRdx(5)
04) --> Haymaker==> Acc(4)Dmg(5)Dmg(25)Dmg(31)Rechg(37)
06) --> Dull Pain==> Heal(6)Heal(7)Heal(7)Rechg(9)Rechg(9)Rechg(11)
08) --> Knockout Blow==> Acc(8)Dmg(11)Dmg(13)Dmg(13)Rechg(15)Rechg(15)
10) --> Combat Jumping==> Jump(10)
12) --> Hurdle==> Jump(12)
14) --> Super Jump==> Jump(14)
16) --> Unyielding==> DmgRes(16)DmgRes(17)DmgRes(17)EndRdx(25)
18) --> Health==> Heal(18)Heal(19)Heal(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Rage==> Rechg(22)Rechg(23)Rechg(23)TH_Buf(36)TH_Buf(37)TH_Buf(37)
24) --> Boxing==> Acc(24)
26) --> Tough==> DmgRes(26)DmgRes(27)DmgRes(27)EndRdx(29)
28) --> Invincibility==> DefBuf(28)DefBuf(29)DefBuf(31)EndRdx(31)
30) --> Hurl==> Acc(30)Dmg(34)Dmg(34)Dmg(34)Range(40)
32) --> Foot Stomp==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(36)Rechg(36)
35) --> Resist Energies==> DmgRes(35)
38) --> Unstoppable==> DmgRes(38)DmgRes(39)DmgRes(39)Rechg(39)Rechg(40)Rechg(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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Quite happy with that, I think. Opinions?
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I'll also give my standard advice of swaping swift for hurdle, as bouncing around missions with hurdle and combat jump (I go for just a single jump enhance in both) is a lot faster than running. Also it is rather more fun.
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For me swift is beter , i have a bind to target closest nmy , and another bind to auto follow , so i dont waste time manouvering to get to a mob , i just hit 2 keys , and in less than 1 second im smashing them
Hurdle is faster but needs more work to get you to where you want :P and ends up being slower than spint + swift in the midle of a batle !
@Syra , looks boring you will spend most of your time spaming bralw and jab , waiting for those 8 swconds to go by to use haymaker again ! I would work on a more fun build , get punch or Air Sup , and drop something not fun !
Alrightey, I recently re-rolled my SS/Fire Brute to SS/Inv, and am absolutely loving her (Defining moment: Splatting Sea Witch in one hit with Knockout Blow), and given how she just wades in and starts hitting things, I don't think many of the +DEF powers would really "feel" right.
So my question....is it madness to avoid getting Invincibility? The current build I have:
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Exported from Ver: 1.7.5.0 of the CoH_CoV Character Builder
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Name: Brute
Level: 41
Archetype: Brute
Primary: Super Strength
Secondary: Invulnerability
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01) --> Jab==> Acc(1)
01) --> Resist Physical Damage==> DmgRes(1)DmgRes(37)DmgRes(37)
02) --> Temp Invulnerability==> DmgRes(2)DmgRes(3)DmgRes(3)Dmg(5)
04) --> Haymaker==> Acc(4)Dmg(5)Dmg(17)Dmg(17)EndRdx(36)
06) --> Dull Pain==> Heal(6)Heal(7)Heal(7)Rechg(9)Rechg(9)Rechg(11)
08) --> Knockout Blow==> Acc(8)Dmg(11)Dmg(13)Dmg(13)Rechg(15)EndRdx(15)
10) --> Combat Jumping==> DefBuf(10)
12) --> Swift==> Run(12)
14) --> Super Jump==> Jump(14)
16) --> Unyielding==> DmgRes(16)DmgRes(19)DmgRes(19)EndRdx(25)
18) --> Health==> Heal(18)Heal(36)Heal(36)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Rage==> Rechg(22)Rechg(23)Rechg(23)TH_Buf(25)TH_Buf(27)TH_Buf(27)
24) --> Acrobatics==> EndRdx(24)
26) --> Hurl==> Acc(26)Dmg(29)Dmg(29)Dmg(34)
28) --> Boxing==> Acc(28)
30) --> Tough==> DmgRes(30)DmgRes(31)DmgRes(31)EndRdx(31)
32) --> Foot Stomp==> Acc(32)Dmg(33)Dmg(33)Dmg(33)Rechg(34)EndRdx(34)
35) --> Resist Energies==> DmgRes(35)DmgRes(37)DmgRes(39)
38) --> Unstoppable==> DmgRes(38)DmgRes(39)DmgRes(39)Rechg(40)Rechg(40)Rechg(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Fury==> Empty(1)
02) --> Rest==> Empty(2)
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So far I'm level 11.
Just wondering if I can get by without Invincibility, but still retain the "rawr, me tough" feel.